About Glendal KnobstomperGlendal Knobstomper
AC 16, touch 13, flat-footed 13 (+2 Dex, +3 armor, +1 size) HP: 10 STR 10 -2
Fort +2 Ref +2 Will +3 BAB +0 Ranged Touch Attack +3 Skills
Background Skills
Spontaneous
1st level Casting 5
Spell-Like Abilities
Traits
Keen Ear
Feats
Benefit: When casting summon monster, you also gain access to the list of good monsters listed here. Your righteous determination grants these summoned creatures the Diehard feat. You may still summon creatures from the standard list, but without the Diehard feat. Gnome Racial Traits
Type: Gnomes are Humanoid creatures with the gnome subtype. Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet. Languages: Common, Gnome, Sylvan. Draconic, Goblin, and Orc. See the Linguistics skill page for more information about these languages. Gift of Tongues Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred. Keen Senses: Gnomes receive a +2 racial bonus on Perception checks. Fey Magic: Gnomes with this racial trait increase the DC of spells of the compulsion subschool they cast by She also gains the following spell-like abilities: 1/day—charm person, dancing lights, entangle, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This replaces gnome magic, illusion resistance, and obsessive. Fey Thoughts (1 RP) Perception and Diplomacy. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity. Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light Master Summoner
This ability replaces the summoner’s normal eidolon ability. Summoning Mastery (Sp)
This ability replaces the summoner’s normal summon monster I ability and shield ally. Life Link (Su)
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal. Augment Summoning
This ability replaces bond senses. Inventory
Serpentine
Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Saves Fort +1, Ref +5, Will +3; Attack bite +2 (1d6+2), tail slap +2 (1d6+2); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11 Free Evolutions Bite, climb, reach (bite), tail, tail slap. Stealth 7 = 1+3+3
Gills (Ex) An eidolon has gills and can breathe underwater indefinitely. Swim (Ex) An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed. This evolution does not give the eidolon the ability to breathe underwater. This evolution can be selected more than once. Each additional time it is selected, increase the eidolon’s swim speed by 20 feet. Skilled (Ex) An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different skill. Feat:
Prerequisite: Eidolon able to choose quadruped or serpentine as a base form. Benefit: Your eidolon is capable of serving you as a combat-trained mount. If the eidolon’s base form is not quadruped or serpentine, it also gains the ability to transmute its physical body into a form suitable for you to ride. This functions as the change shape ability, except the eidolon’s base form changes to either quadruped or serpentine and its size changes to be one size category larger than its summoner’s base size. Unlike other changes to size, this ability doesn’t increase the eidolon’s ability scores, reach, or weapon damage beyond that of its true form. (However, if the eidolon’s size is reduced by this ability, its reach and weapon damage are adjusted accordingly.) If the eidolon’s base form is not quadruped or serpentine when it gains this feat, it chooses which base form (quadruped or serpentine) to assume when using this ability. The eidolon cannot choose a base form that is not available to its subtype with this ability. If both base forms are available to the eidolon’s subtype, it can change which base form it assumes when using this ability whenever it gains a new Hit Die. The eidolon can select evolutions that have either base form as a requirement, but any evolutions that require one of the base forms (but not the other) provide no benefit while the eidolon is assuming the shape of its other base form. |