Peren Ambergross

Glendal Knobstomper's page

17 posts. Alias of CucumberTree.


About Glendal Knobstomper

Glendal Knobstomper
CG Small Gnome
Init +3; Senses Low-Light Vision 60 ft.; Perception +7

AC 16, touch 13, flat-footed 13 (+2 Dex, +3 armor, +1 size)

HP: 10

STR 10 -2
DEX 14
CON 15 +2
INT 12
WIS 13
CHR 18 +2

Fort +2 Ref +2 Will +3

BAB +0

Ranged Touch Attack +3

Skills
Spellcraft 5=1+3+1
Diplomacy 9=1+3+4+1
Perception 7=1+3+1+2
Use Magic Device 8=1+3+4

Background Skills
Linguistics 5=1+3+1
Handle Animal 8=1+3+4

Spontaneous
0th level
Acid Splash
Detect Magic
Read Magic
Light

1st level Casting 5
Snowball
Barbed Chains

Spell-Like Abilities
1/day—charm person, dancing lights, entangle, and prestidigitation
9/day Summon Monster I

Traits
Arcane Temper
Benefits: You gain a +1 trait bonus on concentration and initiative checks.

Keen Ear
Benefit(s): You can always take 10 on Perception checks, even when stress and distractions would normally prevent you from doing so.

Feats
Summon Good Monster
Prerequisite: Good alignment.

Benefit: When casting summon monster, you also gain access to the list of good monsters listed here. Your righteous determination grants these summoned creatures the Diehard feat. You may still summon creatures from the standard list, but without the Diehard feat.

Gnome Racial Traits
Ability Score Modifiers: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.

Type: Gnomes are Humanoid creatures with the gnome subtype.

Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.

Languages: Common, Gnome, Sylvan. Draconic, Goblin, and Orc. See the Linguistics skill page for more information about these languages.

Gift of Tongues Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.

Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.

Fey Magic: Gnomes with this racial trait increase the DC of spells of the compulsion subschool they cast by She also gains the following spell-like abilities: 1/day—charm person, dancing lights, entangle, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This replaces gnome magic, illusion resistance, and obsessive.

Fey Thoughts (1 RP) Perception and Diplomacy. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light

Master Summoner
Lesser Eidolon
A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal.

This ability replaces the summoner’s normal eidolon ability.

Summoning Mastery (Sp)
Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner’s eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. This ability otherwise functions as the summoner’s normal summon monster I ability. Other than these restrictions, there is no limit to how many summon monster or gate spells the summoner can have active at one time.

This ability replaces the summoner’s normal summon monster I ability and shield ally.

Life Link (Su)
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Augment Summoning
At 2nd level, a master summoner gains Augment Summoning as a bonus feat. He does not have to meet any requirements for this feat.

This ability replaces bond senses.

Inventory
6gp cash
Studded leather 25 gp
Kit, Summoner’s 8 gp;
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
Goat Price 6 gp
Rope, silk (50 ft.) 10 gp
Windup music box 25 gp
Compass 10 gp
Mirror, small steel 10 gp

Serpentine
Starting Statistics

Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Saves Fort +1, Ref +5, Will +3; Attack bite +2 (1d6+2), tail slap +2 (1d6+2); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11

Free Evolutions

Bite, climb, reach (bite), tail, tail slap.

Stealth 7 = 1+3+3
Acrobatics 7 = 1+3+3
Disable Device 7 = 1+3+3
Perception 12 = 1+3+0+8

Gills (Ex)

An eidolon has gills and can breathe underwater indefinitely.

Swim (Ex)

An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed. This evolution does not give the eidolon the ability to breathe underwater. This evolution can be selected more than once. Each additional time it is selected, increase the eidolon’s swim speed by 20 feet.

Skilled (Ex)

An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different skill.

Feat:
Eidolon Mount (Combat)
Your eidolon is capable of carrying you into combat with great skill.

Prerequisite: Eidolon able to choose quadruped or serpentine as a base form.

Benefit: Your eidolon is capable of serving you as a combat-trained mount. If the eidolon’s base form is not quadruped or serpentine, it also gains the ability to transmute its physical body into a form suitable for you to ride. This functions as the change shape ability, except the eidolon’s base form changes to either quadruped or serpentine and its size changes to be one size category larger than its summoner’s base size. Unlike other changes to size, this ability doesn’t increase the eidolon’s ability scores, reach, or weapon damage beyond that of its true form. (However, if the eidolon’s size is reduced by this ability, its reach and weapon damage are adjusted accordingly.) If the eidolon’s base form is not quadruped or serpentine when it gains this feat, it chooses which base form (quadruped or serpentine) to assume when using this ability. The eidolon cannot choose a base form that is not available to its subtype with this ability. If both base forms are available to the eidolon’s subtype, it can change which base form it assumes when using this ability whenever it gains a new Hit Die. The eidolon can select evolutions that have either base form as a requirement, but any evolutions that require one of the base forms (but not the other) provide no benefit while the eidolon is assuming the shape of its other base form.