Bargle

Gleery of Cassomir's page

No posts. Organized Play character for Glav.


Full Name

Gleery of Cassomir

Race

Half-elf

Classes/Levels

Rogue 3 / Wizard 3

Gender

Male

Size

Medium

Age

33

Special Abilities

Sneak attack, spells

Alignment

CG

Deity

Cayden Cailean

Location

Absolam

Languages

Common, Elf, Draconic, Dwarven

Occupation

Wine producer, tavern owner, pathfinder

Strength 17
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 12
Charisma 7

About Gleery of Cassomir

A smile drips from this skinny half-elf's face as he waves you over. Bottles of wine appear from his tailored earth-toned robes and are quickly offered to you.

Male half-elf rogue 2/wizard 2
CG Medium humanoid (human)
Init +5; Senses low-light vision; Perception +17 (18 vs traps)

DEFENSE
AC 22, touch 14, flat-footed 19 (+4 armor, +1 deflection, +3 dex, +4 shield)
hp 33 (2d8 + 2d6 + 15)
Fort +5, Ref +7, Will +5; +5 vs disease, +2 vs enchantment, +5 vs poision
Defensive Abilities Evasion; Immune sleep

OFFENSE
Speed 30 ft.
Melee 2 mwk short sword +6 (1d6+3) or 2 mwk cold iron short sword +6 (1d6+3) or mwk sap (1d6+3) or mwk longspear +6 (1d8+4)
Ranged mwk compaosite shortbow str+3 +6 (1d6 +3) or dagger +6 (1d4+3)
Special Attacks Sneak Attack (+1d6)
Arcane School Spell-Like Abilities (CL 4th, concentration +6)

    5/day—telekenetic fist (1d4+1 bludgeoning)

Transmuter Spells Prepared (CL 4th; concentration +6)

    1st—burning hands, feather fall, magic weapon, shield
    0th (at will)—dancing lights, mage hand, disrupt undead, detect magic

Opposition Schools conjuration, divination

TACTICS
Before Combat At the start of each day he uses physical enhancement to increase his dexterity. He uses a charge from his wand of mage armor, an antitoxin, and an antiplague before entering any dangerous area. If combat is expected, he uses shield. If enough room is expected, he also casts enlarge person (not included in his statistics).
During Combat He casts spells on allies as appropriate. Depending on the opponent, he closes to melee to flank an enemy to maximize his ability to sneak attack or uses his bow to hit from range. Either way, he uses arcane strike to boost the damage of his attack.
Morale Gleery fights to the death unless all of his allies have fallen or defeat is inevitable, in which case he attempts to flee and bring as many of his allies with him as possible.


    Base Statistics
    Without antiplague, antitoxin, mage armor, shield, or physical enhancement, Gleery's statistics are: AC 14, touch 14, flat-footed 11, Str 17, Dex 15, Con 14, Int 14, Wis 12, Cha 7, no bonus vs disease or poison.

STATISTICS
Str 17, Dex 16, Con 14, Int 14, Wis 12, Cha 7
Base Atk +2; CMB +5; CMD 18
Feats Arcane Strike, Double Slice, Two Weapon Fighting, Skill Focus (Perception)
Traits Magical Knack, Reactionary
Skills Acrobatics +10, Climb +7, Disable Device +12, Escape Artist +10, Knowledge (Arcana) +8, Knowledge (Local) +6, Perception +17, Sense Motive +3, Sleight of Hand +7, Spellcraft +8, Stealth +11
Languages Common, Dwarven, Elven, Draconic
SQ arcane bond (rat), elf blood, family ties, multitalented, personal fixer, physical enhancement +1, rogue talents (combat trick: Double Slice), trapfinding +1
Combat Gear acid flask (3), wand of enlarge person (45 charges), wand of mage armor (41 charges) Other Gear antiplague (5), antitoxin (5), chalk (50), dagger (10), grappling hook, handy haversack, piton (10), masterwork thieves tools, masterwork tools (perception), masterwork tools (stealth), mirror (5), ring of protection +1, rope, signet ring, silk (100 ft), spell component pouch (4), spellbook with all prepared spells and enlarge person, protection from evil, jump, and spider climb, wand of comprehend languages (47 charges)

Family Ties gain 20 gp at the start of each scenario for bribes, services, and other business expenses.
Personal Fixer At the start of an adventure Gleery receives an item worth up to 100 gold pieces. It must be returned at the end of the adventure if not expended.