Male Human Cleric 1
LN Medium Humanoid (Human)
Init +4; Senses Perception +2
Aura Enlarge (5/day)
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16 (+5 armor, +1 shield, +3 Dex)
hp 11 (1d8+2)
Fort +4, Ref +4, Will +4
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee
Club +2 (1d6+2/20/x2) and
Gauntlet (from Armor) +2 (1d3+2/20/x2) and
Ranged
Longbow, Comp. (Str +2) +4 (1d8+2/20/x3)
Spell-Like Abilities Speak with Animals (4 rounds/day)
Cleric Spells Known (CL 1, 2 melee touch, 4 ranged touch):
1 (2/day) Shield of Faith, Divine Favor, Enlarge Person (DC 13)
0 (at will) Guidance, Resistance, Virtue (DC 12)
--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Point Blank Shot, Rapid Shot
Skills Acrobatics +0, Climb -3, Diplomacy +4, Escape Artist -1, Fly -1, Knowledge: Local +1, Ride -1, Stealth -1, Swim -3
Languages Common
SQ Aura (Ex), Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Cleric Domain: Animal, Cleric Domain: Growth, Spontaneous Casting
Combat Gear
Arrows (20), Longbow, Comp. (Str +2), Scale Mail, Buckler, Club;
Other Gear
Caltrops, Potion of Shocking Grasp, Potion of Shillelagh, Smokestick, Tindertwig
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Club - 0/1
Enlarge (5/day) (Su) - 0/5
Potion of Shocking Grasp - 0/1
Potion of Shillelagh - 0/1
Speak with Animals (4 rounds/day) (Sp) - 0/4
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (3/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain: Growth Associated Domain: Plant
Enlarge (5/day) (Su) Swift action: Enlarge person on yourself.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.