Female Fighter

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Hi,

if I send a creature at negative HP with an attack while she is under the effect of Hold Person spell, is she still in the position where she is "paralyzed" or falls to the ground?


Hi all,

I need your help and suggestions because I want to use The Whispering Cairn, the first chapter in Age of Worms Campaign, in my ongoing campaign.

I need suggestions because the party of PC who will explore the Cairn is a 7 level party of 6 characters.

What type of change I need to do to creatures and traps that they will find inside?

Thanks in advance for any help.


Hi all,

I need your help and suggestions because I want to use The Whispering Cairn, the first chapter in Age of Worms Campaign, in my ongoing campaign.

I need suggestions because the party of PC who will explore the Cairn is a 7 level party of 6 characters.

What type of change I need to do to creatures and traps that they will find inside?

Thanks in advance for any help.


Hi all,

two request of suggestion:

1) I have a big community of half-orcs to put in Golarion (similar to a city-state), where is the best place?

2) I need to create an NPC half-breed human-nereid that control this half-orcs city state (CR15-20, witch or archetype of sorcerer)?

Thanks in advance for any help.


A few months ago I read the trilogy by Stan Nicholls Orcs: First Blood, and I was left with the desire to create a mini-campaign with all half-orc characters to put in the world of Pathfinder.

The basic idea is a big tribe for all the PCs, where there is a strong code of honor, and where the strongest dominates the weak. The main feature is a society structured for combat that churns out mercenaries to be used in wars / diatribes / bodyguards around all Golarion.

I wish I had advice on:

- where to place this large tribe in Golarion;

- what could be the mission, vital to the tribe, which should lead out of their "kingdom" a handful of adventurers (the PCs);

- any more suggestions.

Thanks for any help.

Oh I forgot, I would like to restrict the classes only on the following:

Barbarian, cleric (max 1), fighter, ranger, rogue (max 1), sorcerer (max 1).


Hi all,
is a life that I do not play RPG, but on Wednesday some friends invited me to come and I did get in!

Small problem, the system is Pathfinder and I no longer comfortable with it then I would need to create on the fly a PC to at least start the game and then gradually become familiar with the rules.

This is the character I would like to play:
Class: Barbarian 5° level
Archetype: Titan Mauler
Race: Human
Features: Str 17 (+1 4° lv.), Dex 13, Con 14, Int 9, Wis 12, Cha 11
(eventually, if better, I can switch the value of Int with Cha)

Quick bkg: low brain, cannon fodder, hate giants (they killed someone).
He has a twin sister who has been given the gift of the brain that he lacks and she is the only one who can in some way to keep it at bay (she's in the same party).
However, he is not naive or inexperienced (see Wisdom).

I would be very, very grateful if someone could put down the character sheet so I can already play Wednesday.
Thanks anyway for any advice. :)

Beppe from Italy


Hello,

I need this information for some players that work as miners in DL for Tilgast.
Thanks in advance.

Bye.
Giuseppe A.
Italy


Hi,

next week we begin AoW campaign, and I ask you for idea to start the campaign.
Before a give you a brief synopsis of the situation:

- I'm using FR setting with the help of the overload of Eric L. Boyd;
- I use the map of DL instead of the official Daggerford;
- Using an idea that I've in mind from several years, I persuaded my players to start with PC as child;
- I created my house rules for devolop the situation and played three session with everyone a simple adventure at different step of age of the PC (10, 13 and 16 years). The player like a lot the thing and with them played some of the best (for our standard) role-playing in several years.
- I've played the three adventures as a flashback, with the adult PCs (19 years) that meeting at Hungry Gar, and during a dinner tell of their past childhood.
- The PC are 6, all human, all 1st level, all good alignment, and all friends each other:
--- Lionel Stone, Paladin of Tyr: son of an assistant in the General Store and a smith in Osgood Smith, trained, after the sixteen, in the temple of Tyr outside the city;
--- Ginger Stone, Wizard: sister of Lionel, trained by Allustan;
--- Alan Blackbird, Fighter: father dead long ago, mother work in Able Carter Coaching Inn, trained in Garrison;
--- Mornie Blackbird, Sorcerer (spellfire): brother of Alan, trained by a strange traveling albino sorcerer that often go through Daggerford;
--- Joseph Mac Bride, Barbarian: son of couple of farmer emigrate from Port Llast about 20 years ago for personal problem, trained by the father and in the last year is returned to the North, in place of the father, to sustain a battle among clans;
--- Sayat, thief: orphan arrived as child in Daggerford with a company of acrobats in decay that live in the Jalek's Flophouse and that in part work as miners and in part work inside the Emporium, trained by her firends/tutors;

Honestly I've some idea on how to start the campaign, but I want to see of you can give me better and more intriguing brainchild! ^__^

Bye.

Giuseppe A.
Italy


Hi at all,

I don't like, for my personal opinion, the system of advancement of DMG and I use a personal system that gradually rise the xp and level of PC. Briefly, I give a standard amount of xp at the end of any session of game, plus bonus xp for good role-playing, clever idea, and similar things.

Now, for this reason, I'm in search of suggestion for the progression level between the first three adventure on AoW path to planning the advancement.

1) At the end of the first path the max level of the PC should be:

2) At the end of the second path, should be:

3) At the end of the third path, should be:

Maybe at some (a lot) of you this system look strange or stupid, but don't bother you, also I'm strange and maybe stupid! ^__^
Also, I'm italian and I have difficult to explain in detail my system because english isn't my native language and I give you only a simple version of it. Excuse me.

Giuseppe A.
Italy


Hi Eric and all the messageboard,

a little preamble:
I'm using your Overload to adapt AoW in the Forgotten Realms and I'm using the map of DL instead of original map of Daggerford.

My questions (in search of suggestion) are:

- How much of original mood of Daggerford to transport in new Daggerford (DL)?

- What commercial and economic activity use of the original Daggerford?

- At page 16 of Dungeon 124 in the sixteenth row of the third column they say: "Not so another cairn within a day's ride of the village." in reference to Whispering Cairn. Then they mention about young that go to the Cairn to prove their bravery (and also the girl devoured by the snake). Now, the Cairn is not to much distant from the town for young at foot??

- What type of statue to use instead of that on the lid of sarcophagus in the middle of Room 7, or the change between the Wind Dukes and Djinni is uninfluential? The same for the fresco/bas-relif/depictions in the other part of the tomb?

- In the description of DL they speak about a lake polluted, but Daggerford is on the bank of a river with flowing water. What to do?

Thanks in advance for any help and excuse me for my english! ^__^

Bye.
Giuseppe A.
Italy


Hello,

I'm in search of a .jpg of the map of the city, because I want to stamp it on a A4 sheet and give it to my players. Anyone can help me? Thanks in advance.

P.S. My e-mail is trolloc"at"tiscalinet.it

Giuseppe A.
Italy


Hello to all,

I'm new of the messageboards and I'm on work to insert the Age of Worms campaign in the Forgotten Realms.

I've found the supplement mentioned in the subject very, very usefull (thanks a lot to Eric L. Boyd), but I've also found a problem.

Eric in some passages speak about a "web enhancement for City of Splendors: Waterdeep”, but I never find this web enhancement.
Eric or anyone for him can give me informations about that?

Thanks in advance for any help.

Bye.
Giuseppe A.
Italy