Harrowed Summoning

Giovanni Xando's page

109 posts. Alias of Logan Holt.


Classes/Levels

Male Human Wizard 1 | HP 8/8 | Init +2 | AC: 12/12 T/10 F | Fort +1, Reflex +2, Will +2 | Perception +0

About Giovanni Xando

Giovani Xando
LN Human Wizard (Primalist) 1
Init +2; Perception +0
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Defense
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AC 12, Touch 12, flat-footed 10
HP 8 (1d6+2)
Fort +1, Reflex +2, Will +2
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Offense
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speed 30 ft.
Melee Unarmed strike +0 (1d3)
Wizard Spells Prepared (CL 1st, Concentration +5)(Concentration +8 Magic Missile)
1st – Toppling Magic Missile (CL4), Toppling Magic Missile (CL4), Sin Specialty Toppling Magic Missile (CL4)
0 – Detect Magic, Read Magic, Prestidigitation Sin Specialty Ray of Frost
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Statistics
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Str 10, Dex 14, Con 12, Int 19, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Languages Common, Draconic, Elven, Thassilonian, Varisian
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Feats
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Spell Focus (evocation)
Spell Specialization (Magic Missile)
Toppling Spell
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Traits and Drawbacks
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Magical Lineage (Magic Missile)- Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Signature Spell (Magic Missile) Benefit: Pick one spell when you choose this trait. Whenever you cast this spell you do so at +1 caster level.

Childhood Crush (Shalelu)

Anxious You take a -2 to diplomacy checks and must speak slowly due to the concentration required. Unless otherwise stated, you are assumed to not be speaking at a volume above a whisper.
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Skills
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-2 Diplomacy
+8 Knowledge (arcane)
- Knowledge (dungeoneering)
+8 Knowledge (geography)
+8 Knowledge (history)
+8 Knowledge (local)
- Knowledge (nature)
- Knowledge (nobility)
+8 Knowledge (planes)
+8 Knowledge (religion)
+8 Spellcraft
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Gear
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Potion of Cure Light Wounds
Belt Pouch
Spell component pouch
Backpack
Bedroll
Ink
Inkpen
Waterskin
22 gp 8 sp
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Special Abilities
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Primal Magic (1/day) At 1st level, a primalist may attempt to channel primal magic as a swift action to cast a prepared spell without losing that spell from its spell slot. Essentially, a primalist is forcing primal magic into the world and attempting to shape it into a specific spell effect. To use this ability, she casts the spell as she would normally, but as the spell’s effects take place, she makes a concentration check (DC 20 + double the spell’s level). If she fails this check, she expends the spell normally as if she had cast it, but its actual effects are replaced by a primal magic event with a CR equal to her caster level and she is staggered for 1 round per level of the spell she was attempting to cast. If she makes this check, she casts the spell normally and it is not expended from her prepared spell slot, allowing her to cast that spell again at a later point.

Sin Magic: Wrath Only wizards can truly follow the ancient philosophies governing Sin magic. The choice to specialize in Sin magic must be made when a character first becomes a wizard. Once the choice to do so is made, it cannot be changed. A Sin mage receives two additional spell slots of each spell level he can cast. The bonus spell slots must both be used to prepare the same spell from the wizard’s school of specialization allowing the wizard to cast that spell twice. The wizard cannot use these slots to prepare two different spells even if they are of the school he specialized in. A sin mage does not get to customize his choice of opposition schools. His opposition schools are determined for him when he chooses his specialization. These restrictions are more significant than those of most wizards follow, and are known as prohibited schools. A sin mage can never prepare a spell that is in one of his prohibited schools. He treats these spells as though they were not on the wizards spell list. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so. Wrath Prohibited schools are abjuration and conjuration.

Dancing Lights (3/day)
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Personality
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Giovani Xando was born and raised in Sandpoint. He was always known to the townsfolk as a “special” child. His intelligence could never be questioned. He excelled in her early schooling, and it was quickly determined that he had a magical gift. The problem with Giovani is he becomes obsessively locked on ideas. He could focus on a book for hours, forgetting to eat or sleep when he became engrossed in something. This manifests in his spell casting by his obsession with his first spell. His mentor has forced Giovani to add a number of spells to his spellbook, but all Giovani will prepare is his Magic Missile. He is determined to “perfect” the spell. He claims that it holds more potential that most wizards refuse to learn because they move on too quickly.
Giovani is often lost in thought, buried in a book, or quietly observing the world around him. He is quietly seeking opportunities to go into the world and widen his experience of magic. He has already had a crush upon the Elf Shalelu. She too seemed to share his struggle understanding how to interact with the people of this town. Even with this, she had managed to become someone the town respected. He hoped he could be overcome his axiety as she did, not for the town’s respect, but for her love.

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Spellbook
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Cantrips – Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation

1st level – Comprehend Languages, Identify, Magic Missile, Feather Fall, Memorize Page, Disguise Self, Disguise Weapon