Valeros

Gilgimesh's page

Organized Play Member. 66 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



Silver Crusade

How does the Dragon Disciple stack when you factor in a Cross-Blooded Bloodrager? I plan to take the lv 4 and lv 8 ability of Arcane Bloodline but otherwise Dragon Bloodline powers. Please note FAQ states Bloodrager bloodlines do count for purposes of Dragon Disciple prestige class.

The Dragon Disciple ability Blood of Dragons:

A dragon disciple adds his level to his *Bloodrager levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of *Bloodrager, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his *Bloodrager level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his *Bloodrager type. This ability does not grant bonus spells to a Bloodrager unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the *Bloodrager gains spell slots of the spell’s level.

How does that work with my Arcane Bloodline levels? As written it seems it increases both as the increase wording does not specify Draconic.

Also at 3rd level Dragon Disciple I gain Breath Weapon:

At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the dragon disciple, as detailed under the Draconic sorcerer bloodline description.

As I swapped out my Breath Weapon Bloodline power how does that work? Do I still gain the Dragon Disciple breath weapon? Do I gain an additional use when I am at the level I would have gotten the Bloodrager breath weapon?

I want to make a Society character so need the most "Official" interpretation possible. I know in a home game it would be as easy as asking the GM.

Silver Crusade

So first I know in Pathfinder the general rule is you always round down. 5/2=2.5 or 2.

Life Link absorbs damage in 5 damage intervals.

Shield Other by my understanding distributes half of that to another party member if it is in effect.

So...how does 5 get divided between two players? Do both take 2 and 1 fall of due to rounding? Does one take 2 and the other 3? Who take the 3?

Any help would be appreciated.

Silver Crusade

One of my past GM's has been reporting me for attendance to events I am not participating in. Some are not even with my characters. How do I fix this? If I cannot fix this what impact will it have on my society play going forward? What reasons could he have had to do this?

Silver Crusade

Hypothetically I have a Druid that through feat selection has the Sorcerer Arcane Bloodline power which grants Arcane Bond as a Wizard. I choose to summon a familliar with it. Am I eventually elligiable for the Adept Channel feat? That feat requires the "Summon Familliar" class feature like is posted on the Adept NPC class. Does Arcane bond fulfill that requirement? Thoughts?

Posted from phone so sorry about any errors.

Silver Crusade

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

Vestigial Arm (Ex)

Benefit: The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time).

Special: An alchemist may take this discovery up to two times

Does this discovery (taken twice) give you the ability to Two-Weapon Fight with Two-handed Weapons such as the Great Sword?

If so what would be the off hands bonus damage to strength? These are the rules written on this matter that I could find.

1. Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. (Taken from page 16 [Abilities section] of core rules)

2.Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon. (from page 141 [weapons section] of Core rules)

3.Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. (from page 136 [Feats section] of Core rules. Additional Two-weapon fighting are rules on page 202 [Combat section] but says the same thing).

Please keep things friendly and civil.

Silver Crusade

Now that I got your attention with the messageboard title I need input on if this unholy build would actually be legal as I suspect. I call it the Gilgimesh build.

Alchemist LV-2 With the Archetypes Vivisectionist for sneak attack, Rage Chemist for +6 strength, and Internal Alchemist because hey I think it is cool. Go with the Vestigal Arm Discovery. Pick up the extra discovery feat to get an additional Vestigal arm ASAP.

Barbarian LV-2 With the Archetypes Wild Rager for the Extra attack that stacks with haste and Raging Drunk to extend your limited number of rounds of rage for the day. Go with Reckless Abandon Rage Power for +1 attack -1 Ac when raging to assist in two-weapon fighting penalties.

Ninja for all other levels to expand on sneak attack, add poison use, Invisibility, and most importantly spending Ki for that additional attack.

With Wild Rager and Ninja Ki with Haste you get 3 additional attacks in addition to two-weapon fighting. With the two Vestigal Arm discoveries you can dual wield Two-handed weapons. With the Rage Chemist and Barbarian Rage you have +10 strength for that fight where you need to go all or nothing (Boss Fight). Rage Chemist would last 20 minutes and if you are burning through your rounds of normal rage you can extend it during rounds you are not swinging with Raging Drunk. Also The extra Rage feat may not be a bad choice later. Use Power Attack and get the 2 handed damage progression with poisened Nodachi's for maximum damage with amazing crit range. Use healing wands and extracts for self buffs thanks to Alchemist. Make sure to carry potions of enlarge for more strength, damage, and reach.

First turn of combat use swift invisibility and drink your Mutagen while you set yourself up for a flank for sneak attack. Second round trigger rage and do a full attack with poisened Nodachi's expending a Ki for an additional attack while using power attack.

P.S. If you wanted to dual focus you could drop Raging Drunk for Hurler increasing range with shurikans to 20 ft. Then Get the shurikan ninja ability to throw two extra and combine with Two-Weapon Fighting, Rapid Shot, Point Blank Shot, Deadly Aim, Sneak Attack, and Poison Use. Talk about a surprise round! :)

Silver Crusade

First off hello everyone! :)

Secondly I have been playing pathfinder society recently and as a result have had the pleasure of playing with many great Gamemasters whom i would not normally have the pleasure of gaming with. Unfortunately I am coming across rulings that contradict much of what i have long held as fact. This is good and bad as I learn new things about the game. Even if I know it is wrong I just smile, shrug and accept the ruling at the time. However with all the Gamemasters i am dealing with some things are important to have consistant rulings on and legitamicy in those rulings that I can show to new GM's I meet.

That brings me to my third point and the reason for this thread. 2 Gamemasters today told me that Mithril armor does not lower it's armor type for purposes of abilities such as Evasion. The example was a Mithril Breastplate (medium armor) being ineligeable for use in a Paladin build that splashes two levels of Monk (Monk Evasion requiring light or no armor). What is the Pathfinder Society ruling on that issue?

Also for curiosity's sake is the magic item Ring of Evasion useable in Heavy armor? Or was it intended to mirror the evasion ability of another class i.e. Ranger or Rouge?

Though any input would be appreciated on the subject i would vastly prefer a game designer to answer (if he could spare the time) so as to provide legitamcy to the ruling when I show it to various Gamemasters.