| Full Name |
Gilbere Darkember |
| Race |
Dwarf |
| Classes/Levels |
Wizard / 6 |
| Gender |
Male |
| Size |
Medium |
| Age |
43 |
| Alignment |
LN |
| Location |
Cheliax |
| Languages |
Dwarven, Common, Goblin, Orc, Giant, Draconic, Infernal |
| Occupation |
Scribe |
| Homepage URL |
http://paizo.com/people/Gilbere |
| Strength |
7 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
20 |
| Wisdom |
10 |
| Charisma |
9 |
About Gilbere Darkember
Gilbere Darkember
Male Dwarf Wizard 6
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 14, flat-footed 13 (+1 armor, +3 Dex, +1 natural, +1 deflection)
hp 38 (6d6+12)
Fort +5, Ref +6, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Resist fire 5
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Offense
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Speed 20 ft.
Melee +1 spell storing quarterstaff +2 (1d6-1)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks fire jet, +1 on attack rolls against goblinoid and orc humanoids
Wizard Spells Prepared (CL 6th; concentration +15):
3rd—fireball [S] (DC 20), fly, haste, lightning bolt (DC 20)
2nd—acid arrow, false life, mirror image, scorching ray, scorching ray [S]
1st—burning hands [S] (DC 18), ear-piercing scream (DC 18), magic missile, protection from evil, shocking grasp, vanish
0 (at will)—daze (DC 15), detect magic, detect poison, read magic
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Statistics
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Str 7, Dex 16, Con 14, Int 20, Wis 10, Cha 9
Base Atk +3; CMB +1; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Greater Spell Focus (evocation), Piercing Spell, Point-Blank Shot, Precise Shot, Spell Focus (evocation)
Traits desperate focus, magic is life, quantium university graduate (nex)
Skills Acrobatics +4 (+0 jump), Appraise +9, Fly +8, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9 (+11 on checks that pertain to dwarves or their enemies), Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11, Perception +6, Profession (scribe) +9, Sense Motive +2, Spellcraft +14, Stealth +7; Racial Modifiers lorekeeper
Languages Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Other Language, Orc, Sylvan, Thassilonian
SQ arcane bonds (arcane bond [+1 spell storing quarterstaff]), fire supremacy, opposition schools (water), rock stepper, specialized schools (fire)
Combat Gear pearl of power (1st level), wand of infernal healing (41 charges), acid (2), alchemist's fire, antiplague, antitoxin, holy water (2); Other Gear +1 spell storing quarterstaff, crossbow bolts (10), light crossbow, amulet of natural armor +1, bracers of armor +1, cloak of resistance +1, handy haversack, headband of vast intelligence +2, ring of protection +1, candle (2), canteen, chalk, courtier's outfit, earplugs, flask, flint and steel, grappling bolt, ink, black, inkpen, jewelry, mirror, parchment (4), scroll case, silk rope (2), spell component pouch, trail rations (4), travelling spellbook, waterproof bag, 272 gp, 1 cp
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TRACKED RESOURCES
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Acid - 0/2
Alchemist's fire - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Arcane Bond (+1 spell storing quarterstaff) (1/day) (Sp) - 0/1
Crossbow bolts - 0/10
Fire Jet (1d6+3) (8/day) (DC 18) (Su) - 0/8
Holy water - 0/2
Pearl of power (1st level) (1/day) - 0/1
Trail rations - 0/4
Wand of infernal healing (41 charges) - 0/41
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Bond (+1 spell storing quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fire Jet (1d6+3) (8/day) (DC 18) (Su) 20' line deals 1d6+3 Fire damage and sets targets on fire for 1d6/round Ref halves/negates.
Fire Supremacy (Fire damage 3) If you are within 5' of a fire at least as large as a campfire, you can draw the fire around you for 1r. Anyone striking you with a non-reach melee attack takes fire damage.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quantium University Graduate (Nex) +2 trait bonus on concentration checks when casting arcane spells.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wand of infernal healing (41 charges) Add this item to create a wand of a chosen spell.
Water Classical opposition school for: Fire
Five-Element opposition school for: Fire
You must spend 2 slots to cast spells from the Water school.
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Gilbere is not the a typical dwarf, he enjoys the finer things in life. A warm bed, good food, drink, and immaculately clean clothes are things that make Gilbere happy.
He would rather challenge his wit than get sweaty in a forge.
The only reason he adventures is the intense need to find magical lore and explore ancient tombs of old.
Not particularly strong for his race, however Gilbere is particularly sharp-minded. To make up for his lack of strength Gilbere does many resistance and stretching exercises he claims "make him nimble as a wood nymph in mating season".
He is not afraid to get dirty, just prefers let others do the heavy lifting. Gilbere keeps his carefully braided beard and clothing in pristine shape.
His favorite affectation a staff topped with amber is never far from him.
Sayings, "Work smarter not harder", or "a terrible sight for a sober dwarf" and "Burn in the fires of time"
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