Harrow Bloodline

Gil Vladinescu's page

42 posts. Organized Play character for Mat_H.


Race

HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 |

Classes/Levels

Spell Slots 4/4 | Active Conditions: None

Gender

CN Male Human (Varisian) Sorcerer (Tattooed) 1 |

About Gil Vladinescu

Name: Gil Vladinescu
Race and Class: Human (Varisian) Sorcerer (Tattooed)
Bloodline: Draconic (Green)
Level: 1 XP: 2
Alignment: Chaotic Neutral
Gender: Male
Languages: Common, Elven, Sylvan, Varisian
Diety: Calistria

Init +1 (+5 if familiar within 1 mile)
Senses Perception +4 (+6 if Familiar in arms reach)
Speed: 30 ft.

-----DEFENSE-----
Max HP: 8
AC: 11 Touch: 11 Flat: 10
CMD: 11 (9FF)
Fort +2, Ref +1, Will +2

-----OFFENSE-----
Melee: Cold Iron Dagger -1 (1d4-1) 19-20/x2
Ranged: Light Crossbow +1 (1d8) 19-20/x2
CMB: -1
BAB: +0

Traits and Feats:

TRAITS:
Magical Lineage - Magic Missile: When applying metamagic feats to this spell, treat it as 1 level lower.
Nature's Mimic: - +1 to Know (Nature) and it is a class skill
FEATS:
Spell Focus (Evocation) +1 DC for any spell cast from the Evocation school
Toppling Spell If the target takes damage, fails a save, or is moved by a spell with the "force" descriptor, make a trip check against the target (DC 15). This does not provoke an AOO and the target cannot trip you in response.
Varisian Tattoo (Evocation) You cast spells of this school at +1 caster level. Additionally, you can cast Dancing Lights as a Spell Like Ability 3 times per day

Special Abilities:

Bloodline Arcana Draconic: (Green) +1 Damage per die for Acid spells
Bloodline Tattoos: Bloodline spells are cast at +1 caster level.
Empathic Link: Communicate empathically with familiar up to 1 mile
Familiar Bonus: +4 bonus on initiative checks
Alertness: You gain the Alertness feat while your familiar is within arm's reach. (+2 Percep and Sense Motive)
Familiar Tattoo: Familiar (Rhamphorhynchus) can transform into a tattoo and back to physical form as a move action. While in tattoo form the familiar cannot take any actions other than to return to physical form.
Share Spells with Familiar: Can cast spells with a target of "You" on the familiar with a range of touch.

Ability Scores and Skills:

Str 08 (-1)
Dex 12 (+1)
Con 14 (+2)
Int 14 (+2)
Wis 10 (+0)
Cha 18 (+4)
----------
Acrobatics: +1
Appraise: +4
Bluff: +2
Climb: -1
Craft (tattoo): +6
Diplomacy: +4
Disguise: +4
Escape Artist: +1
Fly: +1
Heal: +0
Intimidate: +8
Know (Arcana): +6
Know (Nature): +7
Perception: +4
Ride: +1
Sense Motive: +0
Spellcraft: +6
Stealth: +1
Survival: +0
Swim: -1

Spells Known:

(CL 1st; concentration +5)
LVL0 (at will: acid splash, detect magic, light, prestidigitation
LVL1 (4/day): burning hands (DC15), magic missile

Gear:

Combat Gear:
Cold Iron Dagger
Light Crossbow
Crossbow Bolts (10)
Other Gear:
Backpack
Belt Pouch
Acid, Flask
Bullseye Lantern
Ink and Inkpen
Scroll Case
Silk Rope (50')
Spell Component Pouch
Traveler's Outfit
Artisan's Tools (tattoo)
Wand of Mage Armor (49/50)
Wand of CLW (50/50)
Potion of CLW (1)
Potion of CSW (1)
Potion of Invisibility (1)
Currency: 893g 9s 0c

Familiar:

Pea - short for Peacock, named after the Harrow Card
Rhamphorhynchus (Dinosaur, Pterosaur)
CN Magical Beast (Tiny)
Scent
Init +3; Senses low-light vision, scent; Perception +6

DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +7, Will +2
Defensive Abilities: Evasion (on successful Reflex save vs attack that normally deals half damage on success, instead take no damage)

OFFENSE
Speed 10 ft., fly 40 ft. (good)
Melee bite +0 (1d3–2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks: sudden swoop (see below)

STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 9
Feats: Lightning Reflexes (+2 Reflex saves)
Skills Acrobatics +3, Climb +3, Escape Artist +3, Fly +15, Intimidate +1, Perception +6, Sense Motive +2, Stealth +11, Survival +2, Swim +3

SPECIAL ABILITIES
Sudden Swoop (Ex)
If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.

SKILLS
Attack x2: Attack any enemy on command
Bombard: Can deliver projectiles or drop items in combat on command
Seek: Move into an area and look for anything alive or animate
Track: Track the scent presented to it
Watch: Keep watch over and area and raise alarm if something enters it

Scenarios:

Master of the Fallen Fortress (+1XP / +2PP / -2PP for wand of Mage Armor)
9-00 Assault on Absalom (+1ZP / +2PP / +2PP for wand of CLW)
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