CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Thanks for running it PaleDim. Had a lot of fun. Couldn't even tell it was your first stint as PbP GM.
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Since you have access to the boons, I'm curious. I got a boon and rolled a 2 in a different game but still haven't gotten it sent to me. Do you know which boon that was if I rolled a 2?
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil moves closer into cantrip range and shoots a ball of acid at the trog. (move action; cast acid splash) Ranged Touch Attack, BP, Shooting into Melee: 1d20 + 1 + 1 - 4 ⇒ (9) + 1 + 1 - 4 = 7
Hope it's the last fight, I'm out of spell slots
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23 Watch out! He's summoning a swarm! We'll have to take him out or he'll keep bringing more allies Gil takes a 5' step to get a better view of the trog and leaves his crossbow alone for a second, hoping his last toppling magic missile will stop the spellcast. Magic Missile Damage on Tasskar: 1d4 + 1 ⇒ (2) + 1 = 3
Here's to hoping he trips AND fails his concentration check from violent motion while casting
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
I'm guessing that white crocodile token is the one listed as Snapjaw on the initiative list Coming up the stairs with his crossbow still at the ready, Gil quickly decides that the four legged critter isn't going to be trippable and shoots off a crossbow bolt. Light Crossbow Attack vs Snapjaw: 1d20 + 2 ⇒ (20) + 2 = 22
He then reloads the crossbow. Move action
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Let's get this over with Gil moves back into the first room, lines himself up for a clear shot through the door, readies his crossbow and his cantrips, and waits.
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
We came to find you, but also to discover what we could of this place. Tell us of this troglodyte master.
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Just out of curiosity...I hit him for 5 and Magma hit him for 10, but he's only showing -10 for health. I didn't think trogs had DR, so I'm wondering what happened
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
As it seems to be dodging so well, Gil decides to forego his crossbow and try and put the trog on the floor. Magic Missile Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Pretty sure it's still standing after that
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil follows Korum into the room and readies his crossbow, taking position near the wall.
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Given the choice, I think we should go south from here. I'll leave it to the more sturdy ones to decide though, as they'll be leading the way
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Moving into the room and gripping the flask of acid in his belt pouch with one hand, Gil gestures at the trog by Endir 20' move action
I really need to give up on the acid splash. Low rolls every time
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil shoots a ball of acid at the remaining skeleton Acid Splash ranged touch (firing into melee): 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6
wow my ranged touch attack rolls are always SUPER!!!
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil steps just inside and to the left of the doorway, and a missile flies from his fingers to the skeleton to the north. Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Going to wait for Bakko and Eiche to go first to make movement a little easier. If they haven't gone by the morning I'll just make due with half speed
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Yes, back to normal marching order
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
PaleDim wrote: Gil, casting a spell with the Toppling Spell metamagic effect requires a slot one level higher. So toppling magic missile would need to be cast from a 2nd-level slot, which you don't yet have. I also have: Magical Lineage - Magic Missile: When applying metamagic feats to this spell, treat it as 1 level lower.So the toppling spell makes it a 2nd level slot, and then the trait makes it a 1st level slot again. It should be good EDIT: I saw your 2nd message after writing this, please disregard...but I will make sure to better annotate that for future GMs
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil moves into the room to get a better angle Fortitude: 1d20 + 2 ⇒ (17) + 2 = 19 I'll try and keeping him from alerting others Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil dashes up to Hoshi and stops him, urgently whispering Hoshi! It looks like there is some kind of trap ahead, right at the entrance to the room. I also can see some footprints ahead....perhaps reptilian....which might belong to the ones who wish to keep this room protected
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
The catchy tune of the chant starts to get into Gil's head. Murum construere, salve murum Murum construere, salve murum Murum construere......
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Looks like we climb up. Let's let those who are a little more resilient lead the way Gil will wait for one of the melee folk to head up first, then climb up behind them. I'm pretty busy tomorrow so I'll do my climb roll now. Climb: 1d20 - 1 ⇒ (16) - 1 = 15
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil returns to the previous room to look for another doorway or a way upstairs. Perception: 1d20 + 6 ⇒ (17) + 6 = 23 If we can't find another way up from in here we might need to head outside and look for another entrance
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Realizing what is going on, Gil prepares a bolt in his crossbow. Readying an attack for when combat begins and the spider moves
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
GM PaleDim wrote: Gil, it doesn't change the result, but don't forget the -4 penalty vs. a target engaged in melee (Endir avoids it with the Precise Shot feat). Oops! Sorry. I always remember that on thrown and ranged weapons but for some reason it slips my mind with spells. Thank you for the reminder
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil thinks for a second, and decides to save his more powerful spells for more powerful enemies. Acid Splash ranged touch: 1d20 + 1 ⇒ (6) + 1 = 7
Wow that's some kick ass rolls lol
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Shaking his head, "I know I've eaten worse on the trail, but I thought those days were behind me"
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil surveys the group.
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
A swarthy olive-skinned man with long dark hair sits quietly through the briefing with no expression, his violet eyes never leaving Hestram's face. He wears a red silk vest with green tassels, grey cotton trousers and an orange sash. His arms are covered in Varisian tattoos, with a large tattoo of a flying dinosaur prominently displayed on his neck. "This should be fun. I've spent the last few years travelling with my sister's caravan and it will be nice to experience something a bit different. Don't worry we'll get the kid back to you."
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Alina just got snagged by another scenario so you guys are stuck with Gil :)
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Alina Vladinescu wrote:
Actually I did manage to get Gil fixed up, so I'm happy to use either one of them depending on party composition
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
GM PaleDim wrote:
I missed that link somehow. I just finished putting everything into my profile page for Gil using one of Ehrenfried's chars as an example. My new profile is Here. If it's missing anything you need please let me know. I can redo it using the template you just linked if you prefer. (Yes I realize I haven't added my spells, that is still coming I need to run out for a bit)
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
GM PaleDim wrote: No problem! Check the links on the campaign info page (and my profile) for some starter help. Ask questions as needed! I've read through all of those and I'm pretty much ready for the play itself. I'm more wondering how you would like us to format/upload our characters themselves since the Paizo website doesn't really have a lot of the detailed character information on the profile page.
CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None
Gil checking in. First pbp so might need some technical guidance. Will update char sheet later today. |