Ghrezzd
Male elf wizard 5
CG Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +11
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Defense
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AC 14, touch 14, flat-footed 12 (+3 Dex, +1 deflection)
hp 27 (5d6+5)
Fort +4, Ref +5, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.; shift
Melee dagger +0 (1d4-2/19-20)
Wizard Spells Prepared (CL 5th; concentration +10)
3rd—fireball (DC 19), fly, slow (DC19), spiked Pit (DC 20)
2nd—create pit[APG] (DC 19), flaming sphere (DC 18), glitterdust (DC 19), invisibility, stone call[APG], web (DC 19)
1st—burning hands (DC 17), enlarge person (DC 17), grease, magic missile, mount, protection from evil
0 (at will)—acid splash, detect magic, mage hand, prestidigitation
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 7, Dex 16, Con 12, Int 22, Wis 11, Cha 8
Base Atk +2; CMB +0; CMD 13
Feats Alertness, Dimensional Agility[UC], Heighten Spell, Run, Spell Focus (conjuration), Preferred Spell(Snowball), Spell Specialization (Snowball)
Traits forlorn, tomb raider
Skills Acrobatics +3 (+7 to jump with a running start), Appraise +10, Craft (alchemy) +10, Fly +11, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +12, Perception +11, Sense Motive +2, Spellcraft +14 (+16 to identify magic item properties); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Abyssal, Ancient Osiriani, Celestial, Common, Draconic, Elven, Kellish, Osiriani, Thassilonian, Tien, Varisian
SQ arcane bond (arcane familiar, scorpion, greensting), elven magic, summoner's charm (2 rounds)
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Special Abilities
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Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Heighten Spell Increases spell level to effective level desired.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (10 feet, 11/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration