Cale the Calistrian

Ghrezzd's page

168 posts. Organized Play character for Valjoen_KC.


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Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Congrats, Garret! Loads of fun everyone! And thanks for GMing, Tyranius.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"You're welcome... and I suppose a thank you to each of you is in order," Ghrezzd chokes.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd hurls a ball of snow at yellow simulacrum before flying on near Garret.

Intensified Snowball with Urea: 1d20 + 2 + 3 + 1 ⇒ (18) + 2 + 3 + 1 = 24 for cold damage of : 9d6 ⇒ (6, 3, 4, 3, 3, 6, 6, 4, 6) = 41
1 is real: 1d2 ⇒ 1

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd flies just north of Garrett and cast a spell with a booming voice. Suddenly, a pit opens up underneath the red simulacrum.

Create Pit DC19, 30' deep.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd casts fly and goes to the top of the room, 30' feet above.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd shouts in draconic as a ball of fire and flame erupts engulfing two of the images. Targetting red and green.

Fireball DC19: 6d6 ⇒ (3, 6, 6, 3, 2, 3) = 23

How high is the ceiling here?

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Agreed... simulacrum.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

PFS-ID: 58734-5
Player Name: Valjoen_KC
Character: Ghrezzd
Faction: Scarab Sages
Day Job: None

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Sounds good to me.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Know(History): 1d20 + 9 ⇒ (10) + 9 = 19

"Kintampo speaks the truth. You are not Azlanti! Remember your youth and the memories of your family and home... you are from Taldor!"

Bah.. need one aid to pass the DC.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Diplomacy Aid: 1d20 - 4 ⇒ (16) - 4 = 12

"Um... yea... you look to be quite formidable and have no need of such 'trophies'," Ghrezzd says trying to hold back his laughter at the man.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Oh, nice! Thanks, i missed the channel.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

"Ouch!" Ghrezzd says as he doses the flames on his robe before pulling out his wand of CLW and asking Garret for a tap or two.

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Know (Geo): 1d20 + 11 ⇒ (17) + 11 = 28

"Quite correct, Cadaeacus."

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"By the gods!" Ghrezzd shouts as he steps back and hurls another ball of snow at the shadow.

Snowball, vs Touch AC: 1d20 + 3 + 3 ⇒ (20) + 3 + 3 = 26 for cold damage of : 5d6 ⇒ (6, 4, 4, 5, 2) = 21
Confirm Crit: 1d20 + 3 + 3 ⇒ (20) + 3 + 3 = 26 for cold damage of : 5d6 ⇒ (4, 6, 6, 5, 6) = 27

Ghrezzd blinks for a moment before looking at his hands... "Yes, poor decision to target me, Shadow!"

swift action: Shift 15' northeast; std action: cast snowball; move action: move 10' east.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Know(Religion): 1d20 + 11 ⇒ (13) + 11 = 24

Ghrezzd rears back and hurls a ball of ice and snow at the smoke creature.

Intensified Snowball with Urea: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22 for cold damage of : 9d6 ⇒ (1, 3, 6, 4, 4, 4, 4, 5, 4) = 35

Concealment?: 1d100 ⇒ 57 Not sure if needed, but your description sounded like it may have concealment.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd recovers 12 levels worth of spells.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
Garret C. wrote:
GM Tyranius wrote:
The serpentfolk easily ducks beneath his swing as his dark powers begin to crush the forces of good.
This not even enough to miss by 5 and destroy a mirror image? If so I'm going to have a very hard time

I was thinking the same thing... a bad miss with a 24 could spell doom for us.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd moves to the west and targets the green serpentfolk battling Garret, hurling an intensified snowball at the creature.

Intensified Snowball; vs Touch AC: 1d20 + 3 + 3 ⇒ (2) + 3 + 3 = 8 for cold damage of : 9d6 ⇒ (2, 4, 5, 6, 2, 4, 5, 4, 5) = 37
Reroll Attack: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 19

Fort DC 18 or staggered 1 round

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"Ah, yes the infamous, 'You can't stop us" statement before being stopped and likely killed... yes, yes. We've heard that one before, and I'm sure some dolt will say it again some other time... and he'll die too!"

Ghrezzd raises both of his hands toward the ceiling. Then, reaching out and clinching his fists as though he has grabbed the ceiling, he brings his hands down violently. A rain of dirt, gravel and small pebbles fill the area striking the serpentfolk and all their replicas.

Stone Call: 2d6 ⇒ (5, 4) = 9
No save, 40' radius area (marked by red circle on the map) is difficult terrain for 6 rounds.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
Kintampo wrote:
My vote is for the Ophidian Rectory as that is unsecured

I agree.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd's AC is currently 18 with Mage Armor. Do those still hit? Sorry, I keep the Mage Armor listed at the end of the AC block.

Knowledge roll to determine what the creature is. Dungeoneering and Nature get an additional +1. Arcana gets and additional +4

Knowledge: 1d20 + 9 ⇒ (12) + 9 = 21

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Grezzd takes a 5' step towards the beast then instantly shifts another 15' through a arcane portal. Raising his right hand and pointing at the beast, he fires 3 force missiles, striking the beast in the torso.

Move action: 5' step; Swift action: Shift 15'; Standard action: Magic Missile.

MM: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
Kintampo wrote:

Sorry for late reaction. I have not played any of the scenarios

Ghrezzd, are you aware that you can't use a scroll in deeper darkness?

Link to PRD

Scroll wrote:
Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll.

Oh, dang! good point.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Thanks... in that case Ghrezzd would have throw a snowball at the 'monster' once Cad's light became effective.

Snowball vs Touch AC: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22 for cold damage of: 8d6 ⇒ (6, 4, 6, 6, 5, 5, 4, 1) = 37

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Fort: 1d20 + 4 ⇒ (5) + 4 = 9

"What the nine hells is that stench!" Ghrezzd hollars as his stomach begins to heave.

Good minds, Cadaecus! Good minds!

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd reaches into his haversack and pulls out a scroll. "Illuminate!"

Std action: Use scroll of Daylight centered on my staff. 60' Radius of nullifying the deeper darkness.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

No worries. It just made a difference in what spell I cast. If they were still injured i was going with crowd control. But at full strength, this is an opportune time to drop a fireball.

"Inferno!" Ghrezzd shouts as an explosion of fire and flame engulf the troglodytes and the lizard monster.

I should be able to hit all three of them and not touch us. I'll use alchemist's fire as a material component on a Fireball. Any of them failing the reflex save are on fire.

Fireball, Reflex DC 19: 6d6 ⇒ (1, 6, 4, 6, 3, 5) = 25

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Didn't Cad and Kintampo heal up from Cad's Wand of CLW?

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

We need to wait until the next update from GM Mars, correct? Or will we need to get into the Slave Pens to help?

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Crap, I forgot the flaming sphere last round... wasted or can I roll for that one?

Current round

Ghrezzd directs the flaming sphere over the lizardman before firing another Magic Missile.

Flaming Sphere (Reflex DC18): 3d6 ⇒ (6, 6, 4) = 16 round 4/5
MM: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Ghrezzd pulls out his wand from his wrist sheath and fires a magic missile. MM: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

sorry. rough night with the baby.

Ghrezzd moves the flaming sphere over the dinosaur once again trying to burn it, while simultaneously throwing a snowball at the beast.

Snowball (vs TouchAC): 1d20 + 3 + 3 ⇒ (9) + 3 + 3 = 15 for cold damage of : 5d6 ⇒ (3, 6, 3, 4, 4) = 20

Flaming Sphere (Reflex DC18): 3d6 ⇒ (3, 5, 5) = 13

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

I'd vote for you to use the heal!

Ghrezzd shifts forward and flings a ball of ice and snow at the dionsaur.

Move Action: Move flaming sphere over dinosaur. Swift Action: Shift 15' northeast. Std Action: Cast Intensified Snowball.

Intensified Snowball (vs TouchAC): 1d20 + 3 + 3 ⇒ (11) + 3 + 3 = 17 for cold damage of : 8d6 ⇒ (5, 1, 2, 1, 6, 5, 5, 2) = 27

Flaming Sphere (Reflex DC18): 3d6 ⇒ (4, 1, 4) = 9

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"Hmmm... not good." Ghrezzd rubs his hands together evoking red crackling energy from his palms. Then, in a burst of power he sends a flaming sphere toward the beast.

Flaming Sphere (DC18): 3d6 ⇒ (1, 2, 3) = 6

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
Kintampo wrote:
No problem Ghrezzd, although I do not like "This is what my character would do" as an excuse to act like a jerk, so there is a line somewhere that should not be crossed. But this is all good in my opinion.

I completely agree. All of my characters are very cordial and jovial except, Ghrezzd. He started as a 'Sheldon Cooper' type character that developed an attitude. For the longest time, I only played him with a local group that knew me, but I rarely make those games anymore, so I started playing him on the messageboards. And always try to let the other players know that if I offend anyone or push the envelope too far, please tell me and I'll back off immediately. I want everyone to have a great time.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"Fly? Yes, of course, I can fly. Any wizard worth his weight in salt can fly..." Ghrezzd grumbles at Kintampo. "Besides, did you not hear me earlier state that I can fly? Please pay attention. Repeating myself is a waste of time and energy. Perhaps, you should have one of the clerics check your ears."

Ghrezzd calls forth an abundance of arcane energy, lifting his body into the air. He smirks at the humans, then flys off towards the pliths.

Ghrezzd speaks Draconic.

Fly: 1d20 + 11 ⇒ (16) + 11 = 27

Plinth #1
Know(Nature): 1d20 + 12 ⇒ (19) + 12 = 31
Linguistics: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Pass 3/3

Plinth #2
Know(Nature): 1d20 + 12 ⇒ (11) + 12 = 23
Linguistics: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Pass 3/3

Plinth #3
Know(Nature): 1d20 + 12 ⇒ (5) + 12 = 17
Linguistics: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Pass 3/3

Plinth #4
Know(Nature): 1d20 + 12 ⇒ (3) + 12 = 15
Linguistics: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Pass 2/3

Plinth #5
Know(Nature): 1d20 + 12 ⇒ (11) + 12 = 23
Linguistics: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Pass 3/3

Ghrezzd returns to the group. "On the fourth plinth, I encounter some incoherent symbols of a lesser intellect. Perhaps one of you can make out their meaning given your more... well, simple minds."

If I'm allowed to attempt other skills after failing one, Ghrezzd has Know(Religion at +11 and Appraisal & Know (History) at +10.

Plith #4
Know(Religion): 1d20 + 11 ⇒ (13) + 11 = 24
Pass 3/3

At which point, he would return saying:

"As I suspected, the symbols are rudimentary... at least for me. Please concentrate as I explain them to you. Hopefully, you can grasp the concepts in a single explanation. I have much to do today and may require your bodies for some of the more mundane tasks... like fighting."

Also, I forgot my usual caveat to any group that encounters Ghrezzd, pronounced Fred. He's an arrogantt, xenophobic a$$. Sorry.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"Yes, the temple Plaza seems the obvious choice..." Ghrezzd grumbles. "Personally, I can fly up there. Do either of you have a way up as well?"

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Arcana: 1d20 + 11 ⇒ (18) + 11 = 29
History: 1d20 + 10 ⇒ (16) + 10 = 26

Ghrezzd will share the results of his checks with the group. I'm in Florida attending my father-in-laws funeral. I'll be back home late tonight and back to posting coming Monday morning.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

I haven't played any of them.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"Greetings. I have no idea, but would not consider any news as "exciting"... it is news... which means that my presense is required to compensate for the inadequacies of others..." Ghrezzd says with a sigh.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Player Name: Valjoen_KC
Character Name: Ghrezzd
PFS#: 58734-5
Faction: Scarab Sages
Day Job: Craft(Alchemy): 1d20 + 10 ⇒ (15) + 10 = 25

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Looks Great. Thanks, Chadius!!

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
GM chadius wrote:

You are one day away from Alkenstar. Mercy is 20 miles away and at Speed 30 you will cover 24 miles of travel just by walking.

The city is large enough you can find someone to spend prestige on to remove disease. If anyone knows Lesser Restoration that will fight the temporary stat damage.

Remove Disease: A Level 5 cleric with 13 Wisdom (+1 bonus) has to make a caster level check DC 15 (1d20+5+1) to remove the disease. If you want to find a higher level cleric, you can spend Caster Level * 30 gp per casting as well.

Disease. Yay.

I'd rather spend the 150gp and save my prestige points.

Remove Disease (DC 15): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Is anyone able to cast cure disease? If not, are we able to make the rolls during the downtime between adventures until we get 2 consecutive successful saves. Or do we need to use 1PP to have remove disease cast by a cleric of the Society.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Fort: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1

"Yes, to Mercy. My guess is that the foliage growth here and all about Mercy is due to this seed. Removing it from here has caused the plants to recede dramatically, but is infecting us! Perhaps taking it to the temple may cure the blighted tree there... or perhaps destroying it would remove the blight."

Is there any other knowledge check that would be helpful here?

Know(Dungeoneering or Religion) Take 10: 10 + 11 = 21 +2 if Arcana

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Know(Nature): 1d20 + 12 ⇒ (9) + 12 = 21

"They are yellow musk creepers! I've heard of them and know a little about their weaknesses!" shouts Ghrezzd. Seeing the explosion go off from his fellow wizard, Ghrezzd doesn't wish to be shown up so he conjures up all the fire he can muster and explodes it positioned to hit all of the creepers but coming up just short of Bom and wolf.

Fireball... but not as big as Nivik's Fireball: 5d6 ⇒ (6, 2, 1, 2, 2) = 13 DC 19

Seeing his fireball explode at nearly half the intensity of Nivik's Ghrezzd boasts, "I could have blown a bigger fireball, but I think that one is more than sufficient to deal with the threat... besides, I didn't want to hurt the canon fodder... er, I mean the other Pathfinders standing close to the creepers."

Bluff: 1d20 - 1 ⇒ (18) - 1 = 17

Sense Motive (DC17):
He's lying. That was his best effort and he's ashamed to having been shown up by the younger elf. HAHA

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

"I'd agree, Nivik."

I auto-suceed in all Knowledge Aid Another. My lowest knowledge skill is +10.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Heal (Untrained): 1d20 ⇒ 19

"Hmmm... while I know little of healing their magic is clear to me." Ghrezzd outlines their magical properties to the group. See spoiler.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

@Nivik Agree.

@Bom Great point! I'll remember that.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
GM chadius wrote:

3.5 and Pathfinder simply aren't designed for Alpha Strikes. It's why Wizards are Tier 1: Can break the campaign unless they agree with the GM not to.

Then again, this scenario is more about the investigation than the combat. Good thing Pierre can sweettalk his way through anything.

Agreed. Nice job all around. Ghrezzd is pretty useless when it comes to social skills. Glad we had plenty of that in the group to get us through those parts of the scenario.

And sorry about the nuclear explosion there at the end, but with such a wide open area to fight, and both wizards having it flat footed, I saw the opportunity for us to drop 11d6 on it in a hurry. Timely rolls on both sides of the battle made short work of it.

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