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Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Ghrezzd hurls a ball of snow at yellow simulacrum before flying on near Garret. Intensified Snowball with Urea: 1d20 + 2 + 3 + 1 ⇒ (18) + 2 + 3 + 1 = 24 for cold damage of : 9d6 ⇒ (6, 3, 4, 3, 3, 6, 6, 4, 6) = 41
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Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Know(History): 1d20 + 9 ⇒ (10) + 9 = 19 "Kintampo speaks the truth. You are not Azlanti! Remember your youth and the memories of your family and home... you are from Taldor!" Bah.. need one aid to pass the DC. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Reflex: 1d20 + 5 ⇒ (17) + 5 = 22 "Ouch!" Ghrezzd says as he doses the flames on his robe before pulling out his wand of CLW and asking Garret for a tap or two. Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Know (Geo): 1d20 + 11 ⇒ (17) + 11 = 28 "Quite correct, Cadaeacus." ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() "By the gods!" Ghrezzd shouts as he steps back and hurls another ball of snow at the shadow. Snowball, vs Touch AC: 1d20 + 3 + 3 ⇒ (20) + 3 + 3 = 26 for cold damage of : 5d6 ⇒ (6, 4, 4, 5, 2) = 21
Ghrezzd blinks for a moment before looking at his hands... "Yes, poor decision to target me, Shadow!" swift action: Shift 15' northeast; std action: cast snowball; move action: move 10' east. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Know(Religion): 1d20 + 11 ⇒ (13) + 11 = 24 Ghrezzd rears back and hurls a ball of ice and snow at the smoke creature. Intensified Snowball with Urea: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22 for cold damage of : 9d6 ⇒ (1, 3, 6, 4, 4, 4, 4, 5, 4) = 35 Concealment?: 1d100 ⇒ 57 Not sure if needed, but your description sounded like it may have concealment. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Garret C. wrote:
I was thinking the same thing... a bad miss with a 24 could spell doom for us. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Ghrezzd moves to the west and targets the green serpentfolk battling Garret, hurling an intensified snowball at the creature. Intensified Snowball; vs Touch AC: 1d20 + 3 + 3 ⇒ (2) + 3 + 3 = 8 for cold damage of : 9d6 ⇒ (2, 4, 5, 6, 2, 4, 5, 4, 5) = 37
Fort DC 18 or staggered 1 round ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() "Ah, yes the infamous, 'You can't stop us" statement before being stopped and likely killed... yes, yes. We've heard that one before, and I'm sure some dolt will say it again some other time... and he'll die too!" Ghrezzd raises both of his hands toward the ceiling. Then, reaching out and clinching his fists as though he has grabbed the ceiling, he brings his hands down violently. A rain of dirt, gravel and small pebbles fill the area striking the serpentfolk and all their replicas. Stone Call: 2d6 ⇒ (5, 4) = 9
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Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Ghrezzd's AC is currently 18 with Mage Armor. Do those still hit? Sorry, I keep the Mage Armor listed at the end of the AC block. Knowledge roll to determine what the creature is. Dungeoneering and Nature get an additional +1. Arcana gets and additional +4 Knowledge: 1d20 + 9 ⇒ (12) + 9 = 21 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Grezzd takes a 5' step towards the beast then instantly shifts another 15' through a arcane portal. Raising his right hand and pointing at the beast, he fires 3 force missiles, striking the beast in the torso. Move action: 5' step; Swift action: Shift 15'; Standard action: Magic Missile. MM: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Kintampo wrote:
Oh, dang! good point. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Thanks... in that case Ghrezzd would have throw a snowball at the 'monster' once Cad's light became effective. Snowball vs Touch AC: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22 for cold damage of: 8d6 ⇒ (6, 4, 6, 6, 5, 5, 4, 1) = 37 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() No worries. It just made a difference in what spell I cast. If they were still injured i was going with crowd control. But at full strength, this is an opportune time to drop a fireball. "Inferno!" Ghrezzd shouts as an explosion of fire and flame engulf the troglodytes and the lizard monster. I should be able to hit all three of them and not touch us. I'll use alchemist's fire as a material component on a Fireball. Any of them failing the reflex save are on fire. Fireball, Reflex DC 19: 6d6 ⇒ (1, 6, 4, 6, 3, 5) = 25 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Crap, I forgot the flaming sphere last round... wasted or can I roll for that one? Current round Ghrezzd directs the flaming sphere over the lizardman before firing another Magic Missile. Flaming Sphere (Reflex DC18): 3d6 ⇒ (6, 6, 4) = 16 round 4/5
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Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() sorry. rough night with the baby. Ghrezzd moves the flaming sphere over the dinosaur once again trying to burn it, while simultaneously throwing a snowball at the beast. Snowball (vs TouchAC): 1d20 + 3 + 3 ⇒ (9) + 3 + 3 = 15 for cold damage of : 5d6 ⇒ (3, 6, 3, 4, 4) = 20 Flaming Sphere (Reflex DC18): 3d6 ⇒ (3, 5, 5) = 13 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() I'd vote for you to use the heal! Ghrezzd shifts forward and flings a ball of ice and snow at the dionsaur. Move Action: Move flaming sphere over dinosaur. Swift Action: Shift 15' northeast. Std Action: Cast Intensified Snowball. Intensified Snowball (vs TouchAC): 1d20 + 3 + 3 ⇒ (11) + 3 + 3 = 17 for cold damage of : 8d6 ⇒ (5, 1, 2, 1, 6, 5, 5, 2) = 27 Flaming Sphere (Reflex DC18): 3d6 ⇒ (4, 1, 4) = 9 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() "Hmmm... not good." Ghrezzd rubs his hands together evoking red crackling energy from his palms. Then, in a burst of power he sends a flaming sphere toward the beast. Flaming Sphere (DC18): 3d6 ⇒ (1, 2, 3) = 6 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Kintampo wrote: No problem Ghrezzd, although I do not like "This is what my character would do" as an excuse to act like a jerk, so there is a line somewhere that should not be crossed. But this is all good in my opinion. I completely agree. All of my characters are very cordial and jovial except, Ghrezzd. He started as a 'Sheldon Cooper' type character that developed an attitude. For the longest time, I only played him with a local group that knew me, but I rarely make those games anymore, so I started playing him on the messageboards. And always try to let the other players know that if I offend anyone or push the envelope too far, please tell me and I'll back off immediately. I want everyone to have a great time. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() "Fly? Yes, of course, I can fly. Any wizard worth his weight in salt can fly..." Ghrezzd grumbles at Kintampo. "Besides, did you not hear me earlier state that I can fly? Please pay attention. Repeating myself is a waste of time and energy. Perhaps, you should have one of the clerics check your ears." Ghrezzd calls forth an abundance of arcane energy, lifting his body into the air. He smirks at the humans, then flys off towards the pliths. Ghrezzd speaks Draconic. Fly: 1d20 + 11 ⇒ (16) + 11 = 27 Plinth #1
Plinth #2
Plinth #3
Plinth #4
Plinth #5
Ghrezzd returns to the group. "On the fourth plinth, I encounter some incoherent symbols of a lesser intellect. Perhaps one of you can make out their meaning given your more... well, simple minds." If I'm allowed to attempt other skills after failing one, Ghrezzd has Know(Religion at +11 and Appraisal & Know (History) at +10. Plith #4
At which point, he would return saying: "As I suspected, the symbols are rudimentary... at least for me. Please concentrate as I explain them to you. Hopefully, you can grasp the concepts in a single explanation. I have much to do today and may require your bodies for some of the more mundane tasks... like fighting." Also, I forgot my usual caveat to any group that encounters Ghrezzd, pronounced Fred. He's an arrogantt, xenophobic a$$. Sorry. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Arcana: 1d20 + 11 ⇒ (18) + 11 = 29
Ghrezzd will share the results of his checks with the group. I'm in Florida attending my father-in-laws funeral. I'll be back home late tonight and back to posting coming Monday morning. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() "Greetings. I have no idea, but would not consider any news as "exciting"... it is news... which means that my presense is required to compensate for the inadequacies of others..." Ghrezzd says with a sigh. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() GM chadius wrote:
I'd rather spend the 150gp and save my prestige points. Remove Disease (DC 15): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Is anyone able to cast cure disease? If not, are we able to make the rolls during the downtime between adventures until we get 2 consecutive successful saves. Or do we need to use 1PP to have remove disease cast by a cleric of the Society. ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Fort: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1 "Yes, to Mercy. My guess is that the foliage growth here and all about Mercy is due to this seed. Removing it from here has caused the plants to recede dramatically, but is infecting us! Perhaps taking it to the temple may cure the blighted tree there... or perhaps destroying it would remove the blight." Is there any other knowledge check that would be helpful here? Know(Dungeoneering or Religion) Take 10: 10 + 11 = 21 +2 if Arcana ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() Know(Nature): 1d20 + 12 ⇒ (9) + 12 = 21 "They are yellow musk creepers! I've heard of them and know a little about their weaknesses!" shouts Ghrezzd. Seeing the explosion go off from his fellow wizard, Ghrezzd doesn't wish to be shown up so he conjures up all the fire he can muster and explodes it positioned to hit all of the creepers but coming up just short of Bom and wolf. Fireball... but not as big as Nivik's Fireball: 5d6 ⇒ (6, 2, 1, 2, 2) = 13 DC 19 Seeing his fireball explode at nearly half the intensity of Nivik's Ghrezzd boasts, "I could have blown a bigger fireball, but I think that one is more than sufficient to deal with the threat... besides, I didn't want to hurt the canon fodder... er, I mean the other Pathfinders standing close to the creepers." Bluff: 1d20 - 1 ⇒ (18) - 1 = 17 Sense Motive (DC17): He's lying. That was his best effort and he's ashamed to having been shown up by the younger elf. HAHA ![]()
Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
![]() GM chadius wrote:
Agreed. Nice job all around. Ghrezzd is pretty useless when it comes to social skills. Glad we had plenty of that in the group to get us through those parts of the scenario. And sorry about the nuclear explosion there at the end, but with such a wide open area to fight, and both wizards having it flat footed, I saw the opportunity for us to drop 11d6 on it in a hurry. Timely rolls on both sides of the battle made short work of it.
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