Zombie

Ghoulavard's page

11 posts. Alias of Diskordant.


Race

Ghoul

Classes/Levels

Ghoul racial class 3, Paladin 3

Gender

Male

Size

M

Age

About 36 hrs

Special Abilities

Paralyze

Alignment

LG

Occupation

Cannible

Strength 14
Dexterity 16
Intelligence 10
Wisdom 16
Charisma 20

About Ghoulavard

HP: 38 (2d12+1d10+15)

AC: 22 (+3 Dex, +2 Natural, +6 Breastplate +1 Deflection)
Touch: 14
Flat Footed: 19
CMD: 18

Fort: +13(immune to all fort saves unless they affect objects or are harmless)
Ref: +9
Will: +11 (+13 vs Channel Energy) (immune to all mind-affecting effects)

Speed: 20'
BAB: +3
CMB: +5
Attacks: +6 Bite, +6 2 Claws
Damage: Bite 1d4+2 and paralysis, Claws 1d3+1 and paralysis

Paralysis::
Fort save DC 18(1/2 HD, +5 CHA +2 Ability Focus) paralyzed for 1 minute, elves are immune

Feats::
Ability Focus(Paralysis)
, weapon finesse.
Skills::

Climb: +4
Perception: +9
Diplomacy: +11
Use Magic Device: +12

Traits::
Dangerously Curious(UMD +1/class skill), Indomitable Faith(+1 trait bonus on will Saves)

Equipment: :

Wand(Inflict Light Wounds)(50 charges) 750 GP
Ring of Protection +1 2000 GP
Breastplate 200 GP
Silver Holy Symbol(Unkown) 25 GP
25 GP

Paladin Abilities:
coming soon

Undead Traits:

Traits : An undead creature possesses the following traits (unless otherwise noted in a creature's entry).

• No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).

• Darkvision 60 feet.

• Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

• Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.

• Not subject to nonlethal damage, ability drain , or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.

• Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.

• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

• Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.

• Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

• Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.

• Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.

• Undead do not breathe, eat, or sleep.