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Yeah, I was originally talking about the traps you come across in PFS, and since you are not always going to have a rogue at the table, I decided to pick up disable device. I like the idea of an inquisitor rogue type, but just wasn't sure how the DC's worked on traps and if having the skill as a class skill without rogue bonuses would be enough. Thanks everyone for the info.


Would the disable device ability be worth it on a non-rogue or bard archeologist character? Having a 14 dex, would your DC's ever be high enough to be effecient at it? I am considering taking the Goldfinger trait so its a class skill on an Inquisitor (in case there is no Rogue at the table during PFS events), but I dont know if the skill will be high enough to be efficient wihout rogue bonuses to it at later levels.


OK, here is a question on the keen-scent feat. If a mage were to cast mirror image,, would you be able to "sniff out" the actual mage and negate the possibility of hitting a false image?


Why, what does worshiping Torag give?


So, with keen scent, door sight from the exploration sub-domain of travel, darkvision and cunning initiative, it will significantly lower the possibility of me getting ambushed. That sounds good to me.


Sweet, that seals it then, Keen Scent it is. Now I just need to figure out if I want to stay with Desna, or Go with Ashava. The extra 10 base movement is really nice and the 8th level dimensional hop is hard to pass up. On the other hand blindfight is nice, but very situational.


Huh, didnt know about Ashava. I guess my question would be, if there is a possible ambush within 30ft, and I am able to pick them up with the scent ability, am I still caught flat footed, or is that dependant on initiative? I know combat reflexes have a good benefit in this situation, but would scent negate the flat footed state if I know about the surprise attack ahead of time?


Melee and skill support focused. I am going to retrain him as I am not 2nd level yet. I am making my Inquisitor more like a rogue really with trap skills (Goldfinger trait) and I was thinking explorer sub-domain for seeing the other side of doorways. Eventually I will probably be the party scout as well once I put some points into stealth.

Scent would fit his theme better I suppose, but combat reflexes, being what it is, is universal and doesnt rquire different GM's ruling on being able to make an AOO if caught flat footed. This is why I am unsure between the two.

What God (or Demon Lord rather) are you thinking for the Darkness domain? Groeteus (think thats how its spelled) is the only one I can think of thats not of evil alignment. I dont really have a problem with an evil diety, but not sure how that plays out in PFS.


Are you thinking of the Darkness domain so I get Keen Scent and Blindfight?


Yeah, Desna for the extra mobility and the dimensional hop at level 8. What God are you thinking of to take?


I have already been caught flat footed because of an enemy ambush and missed an AOO, so I know combat reflexes is good in that situation. With scent I could essentially sniff out ambushes within 30ft (dont know if it negates being flat footed though) and track better. I was also thinking of when a tough fight arrises, opening up with a pheremone arrow from my longbow and popping a judgement, then rushing in the next round for the +2 to hit/damage with the judment going for bonuses as well.


No, falchion for my main weapon.


Desna is the God. So I guess there is an argument for both feats then, combat reflexes being less dependant on the GM's creativeness correct? I have only plated 2 PFS scenarios, but how often do you find yourself tracking in those games?


My stats are:

Str- 17
Dex - 14
Con - 14
Wis - 14
Int - 10
Cha - 8

Melee focused.

I dont know, the two scenarios I have played so far (Before the Dawn, Part II: Rescue at Azlant Ridge, and The Temple of Empyreal Enlightenment ) had a lot of roleplay to it. Does that change as you get higher up in level for PFS?


What feat would benefit a Half-Orc Inquisitor in Pathfinder Society gameplay more...Combat Reflexes or Keen Scent? Can't decide between these two for my first level feat. The ability to sniff our ambushes at +8 perception is really cool, but the ability to get AOO's while flat footed is really nice as well. Any recommendations?


I am about to start a Pathfinder Society game. This is my first time playing Pathfinder. I rolled a 1st level Half-Orc Inquisitor and I am taking the Cosmopolitan feat. My question would be what additional 2 languages would benefit me the most in PFS? I have read that ancient osirian is used quite a bit. Any suggestions?


I could also use the conversion Inquisition for my Wis modifier to my skills instead of commiting to an archtype and losing monster lore.


For the human, I could drop cha and put those points into int for my lores I guess. So all in all would the Tiefling be a better choice? I am stuck between being a bit better at start, or having all the goodies and the extra higher stat. Since level 12 is the retirement arc for PFS, I also dont want to wait forever to come into my own.


blackbloodtroll wrote:

Alter Self is also a mild buff. Good race choice.

What books are allowed?

It's for Pathfinder Society gameplay, so pretty much all the books with the erratas and addendums to make it legal for gameplay.


I am new to Pathfinder, but am an old second edition D&D player. I am looking to build an inquisitor for PFS and am stuck between two races for what I am looking to do. I am going to be a switch hitter of sorts, opening up with the bow and using it for certain situations, but mostly focused on melee. I am also goign to use him to be an infiltraitor of sorts. He is going to worship Zursvaater for the trickery domain and use of the greatsword.

Anyways the two races and builds I am stuck between are

Human

str-16
dex-14
con-14
int-10
wis-14
Cha-10

or

Tielfing (Oni-Spawn)

Str-16
dex-14
con-14
int-10
wis-16
Cha-8

I dont plan on taking manyshot as I am not going to be a primary archer. The human will let me come into my own a little quicker with a bonus feat, and the extra spell is nice, but the higher extra stat and all the goodies that come from Tiefling are hard to pass up (alter self as a bonus in place of darkness for infiltraition flavor is icing onthe cake).

Any suggestions or advise on this...should I go a totally different way with the Inquisitor?

Full Name

GM Sedoriku

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The Golden Serpent Maps

About GM Sedoriku

Hi, I’m GM Sedoriku!
I’ve been GMing sporadically and playing continuously on these boards since 2016, and I love how the format provides amazing chances to roleplay and gives people chances to think of creative solutions to things. So with that said definitely feel free to try new things or creative solutions and I try to reward robust roleplaying when I can.

Additionally, I know the rules for Pathfinder 1e, Starfinder, and Pathfinder 2e fairly well, but I do not claim to be an expert. Also I am terrible about mixing up little rules variations between the three. If you feel I have missed something or made a mistake please feel free to make a post about it, or ask via PM if you prefer!

About how I run games:

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PbP Matters
1. I expect a posting schedule of once a day during the week and once over the weekend. If you know you are going to be away, please let me know in advance and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of keeping things moving. Thus, a good idea is to leave botting instructions for combat (preformatted dice roll expressions are a life saver here) and some commonly used non-combat skills in your profile page.

2. I am living and working in Japan, meaning I am in a very different time zone from most people on the boards. Occasionally my work schedule doesn't allow me to post at the same time everyday, so if there are posts coming in at odd times don't worry.

3. Please feel free to use the discussion thread for important OOC matters. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

4. If you have any disagreements over some of my GM calls or interpretation of the scenario, please bring up in the discussion thread or, even better, pm me.

5. If you have played and/or GMed a scenario before, please do not metagame or spoil the plot and let me know ahead of time.

6. I keep track of images and maps on google slides. I understand there are times where editing them is difficult. In these cases, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, please let me know. (Incidentally, Android and IOS has a Google Slides app in case you work off mobile devices.)

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Normal Combat
7. I run initiative in blocks. If your character is up, I will bold their name in the initiative list. If your block is up, feel free to post in any order, please don't wait for the person ahead of you to post, as that drags combats out. I will resolve things in posted order unless someone specifies they wait until after someone else does something. Also as much as possible, I will group enemies together.

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Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any). For PF2 I also will roll secret checks for you.

9. On knowledge checks for general information, I will usually put them in spoilers with the necessary DCs.
For PF1 and Starfinder: Just go ahead and roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame Really, please don’t!.) There might be exceptions for plot-critical information though, where I might explicitly ask for knowledge checks. As for knowledge checks to identify creatures, I’ll put the most basic information in spoiler as well, i.e. identity and creature type. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.
For PF2 I'll try rolling for you and then spoiler the information you recall there. At the start of combat I'll include the type of check to recall information about an enemy and if you take the recall information action please tell me your bonus and I'll roll it for you.

10. On skill checks where team efforts can happen, e.g. hacking a terminal with computers or influencing the attitudes of NPCs with diplomacy, please be explicit when making rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I do give bonuses.

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Roleplaying Matters
12. The maps and handouts link (at the top of the page, and under my GM name) will display all the maps, handouts, pictures, etc as the scenario progresses. The most current map will be on top, and linked in the combat posts while previous pages will be left there in order for your reference.

13. Please have your full character information up on your character's profile page or a link to a character sheet. Also, please have your tag line updated with the key information.

14. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)