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Ghost In The Ruins's page
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Has this question been answered yet? It's an obvious oversight, so I can't believe only four people have flagged this for a FAQ. I think Exalted Resistance should be the least expensive of the three, followed by Lesser Spell Resistance, then Greater Spell Resistance. And the point level should be examined. Lesser Spell resistance for only 2 RP, the same as Darkvision 60 ft, whereas the extra human first level feat costs 4 RP? Sounds imbalanced to me.
DragonBringerX wrote: race builder - pg 223
exalted resistance is listed as a 3 RP cost with prerequisites and offers a 6 + character level of spell resistance only against evil spells or spells from evil outsiders yet...
spell resistance is listed as only a 2 RP cost with no prerequisites and offers spell resistance 6 + character level...and greater for the same cost as above (3 RP) for 11 + character level.
WHY WOULD ANYONE EVER TAKE EXALTED RESISTANCE. I realize this book only just came out, and there is a ton of material in here, and that this is a section of rules never before attempted. I'm just curious if this is simply a rules over-site, or if this is intentional for some reason I cannot understand. Is exalted resistance supposed to be 1 RP, or should regular spell resistance be 4 RP and greater 6 RP?
Wrong spell link in PRD. In the spell list index, for the 2nd-level sorcerer/wizard spells, here: http://paizo.com/pathfinderRPG/prd/indices/spelllists.html
The spell Haunting Mists, if you click on it, takes you instead to the spell description for the bard spell Haunting Choir.
The Enter Image spell makes no comment on line of sight or line of effect from the caster to the image(s) in question. So using the rules as written, I would have to assume that the caster could only sense through images that are within both line of sight and line of effect of the caster's body, which greatly limits the utility of the spell for spying or other remote interactions. What was the intent of those who wrote that spell description? Did they intend for the spell to ignore limitations of line of sight and line of effect, or not? Was it intended that the caster could, say, place a self portrait in a room where a secret meeting would later take place, and then spy on the meeting from another nearby room, even though closed doors were in the way? That would be in the spirit of what I think the spell is about, but would violate the letter of the rules as written regarding line of effect, especially since it's a transmutation spell, not a divination spell. What does Paizo have to say on this?
Mobile site, APG, Barbarian, Invulnerable Rager, Elemental Endurance: there is a link to the Endurance feat. This is irrelevant and should be removed.
Error in links to cleric Knowledge domain in APG subdomain section:
In the Advanced Players Guide section that describes cleric subdomains (i.e. here: http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/cleric.html), every time the Knowledge domain is linked to in a subdomain description, it is *supposed* to link to the description of the Knowledge cleric domain in the Core Rulebook, but instead they all link to the Knowledge *skill* description, which is not useful.
I second this post and in fact would state it more strongly. I think there should be no connection between the Pathfinder Society Organized Play and Pathfinder Online whatsoever. They are completely different animals, with only partially overlapping consumer bases. Benefits of one should not transfer to the other.
bdk86 wrote: First, I want to say this sounds like an exciting venture. I've become more and more disillusioned with MMORPGS, especially with the move by many to be almost entirely FTP/Microtransaction based. Seeing one that offers what sounds like a truly either/or option that allows for preference is exciting. Even more exciting is the hybridization of sandbox/theme park models and what sounds like a great deal of character customization through archetypes.
That said, because it is in the FAQ and has been asked here already...
Goblinworks FAQ wrote:
How will this interact with Pathfinder Society Organized Play?
Initially, at least, interaction with PFS will be minimal.
I would really prefer to see this simply become "Interaction with PFS will be minimal". While I'm certainly alright with boons and other minor benefits akin to those that have been given out for product promotion (such as the novel boon chronicles), I really do not want to see serious in-game benefits (non-core races, Chronicles with XP/Gold) become tied to PFMMO play for several reasons.
1) There have already been some concerns about seeing a drop off in players at actual tabletop games as a result of this; I know WoW & other major MMOs have had a similar effect. I love PFS and would prefer not to see playing with people at game days/conventions truly be in competition with playing the MMO.
2) They are not going to be the same game system, by virtue of different formats. Serious gains in one through the other could lead to balancing issues.
3) Given that FTP/A La Carte micro-transactions is an option, I have concerns that (indirectly) this could essentially turn into being able to 'buy' your way to a higher level, well geared character in PFS. While one could argue that this can already happen by being able to pay to attend major conventions, said conventions' adventures also carry with them the real threat of PC death/loss. An MMO most likely will not carry that risk.
Trismentis wrote: @rkraus2: some good thoughts, thanks. I like the idea how the clergy uses the shadows as a way to promote their faith even though there is no clear link, you can draw some powerful parallels to our modern society here.
My real problem is not that I cannot find of creative ways to incorporate the shadows into a game. My problem is that I cannot create a credible picture of a city that is haunted with shadows every night. Who would want to live under such circumstances? For 30 years straight? In my view, people would have this city years ago.
Some of my thoughts: You don't leave when it's home, and it's been your family's home for generations or even centuries. Leaving the city is an enormous change. And where would they go? If you're a commoner, you may not be able to afford boat fare or even coach fare, and how far is the nearest town? How many nearby towns would it take to hold the enormous populace of Westcrown? If you were raised in the city, would you know how to survive in the wilderness? Aren't there even more monsters out there? At least the dottari are trying to deal with the shadowgarms; out in the wilderness, you're on your own. At least in town, there is actually a safe place to be at night. If the monsters were tearing up the city and destroying food & other resources, the people would have to leave. As it is, they're merely being kept in fear. People get used to that more easily than they do to the idea of leaving home (with its known problems) for the unknown.
increddibelly wrote: I love your design Marie and sozin :) thanks for posting!
I intend to take it up a notch: I intend to use Technic Lego in my model to make the emblems actually rotate in relation to eachother.
I made the first google hit on 'dodecahedron template' using a template on cardbord, and pasted it together with duct tape. However, due to my math fail, I made the template with a 3 inch radius...And now I have a rock-solid gargantuan D12, or a large Chelish Crux. It actually looks pretty damn awesome if I sayu so myself :D
(I couldn't believe how strong a simple cardbord and duct tape D12 is - it's a foot high but feels like concrete! I almost feel as if I took a Create Wondrous Item feat somewhere)
Now that the shape is finished, I intend to use Lego Technics to construct a Chelish Crux that actually works; I want to put one emblem on each side, which connects to an axle that leads inside, and all axles are connected to eachother in the middle through cogs and a little gearbox, so that they all respond if you turn one side of the D12 die.
I hope to add a differential or two, and then I'm sure to amaze the unsuspecting players.
pics will follow :)
Did this ever work?
Lyrax wrote: We went with "The Order of the White Rose" or just "The White Rose" for short. This is in reference to the white roses of Westcrown that all turned black when Aroden died. Not coincidentally, this was when everything went horrible for the city, so there's a certain nostalgia to the white roses, at least for those who have long enough memories to know about them. There are some fantastic ideas on this thread that I'll use for other resistance groups, but I *really like* this one! Excellent for keeping in flavor of the setting and showing PC involvement with their hometown's past.
These are great ideas, everyone. I will definitely use this concept as I start CoT in a couple of weeks.
Lithrac wrote: I've just finished writing a short article about a potential recurring villain for the PCs in Council of Thieves, a Hellknight dubbed "the Hound". He can be used in the first three volumes of the AP, and the suggested plots that include him are open - whether you want him to keep on fighting your PCs after his death or not is definitely a strong possibility, thanks to Paizo's awesome article on Graveknights in Undead Revisited.
LINK(.pdf / Google Docs hosting)
Comments are welcome!
Superb. I'm about to run CoT and will immediately add this NPC. I'm finding lots of great ideas on these message boards for enhancing the flavor of CoT, and this is one of them.
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