Male Suli Cavalier (Order of the Seal) 2
LG Medium Humanoid (Native Outsider)
Init +1;
Senses Perception +0
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DEFENSE
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AC 18, touch 10, flat-footed 18 (+5 Armoured Coat, +1 Armoured Kilt, +2 Heavy Wooden Shield)
hp 27 (2d10+8) [+3 Con, Favored Class (cavalier) x2]
Fort +6,
Ref +0,
Will +0
Resistances Acid +7, Cold +7, Electricity +7, Fire +7
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OFFENSE
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Spd 20 ft.
Melee Lance +6 (1d8+6/20/x3) and
. . Scimitar +6 (1d6+4/18-20/x2) and
. . Kukri +6 (1d4+4/18-20/x2) and
. . Cestus +6 (1d4+4/19-20/x2)
. . Dagger, alchemical silver +6 (1d4+2) 19-20/x2
. . Dagger, cold iron +6 (1d4+3) 19-20/x2
Ranged Dagger, alchemical silver +2 (1d4+2) 19-20/x2 10'
. . Dagger, cold iron +6 (1d4+3) 19-20/x2 10'
. . Shortbow, compostie +2 (1d6) 20/x3 70'
Special Attacks
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STATISTICS
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Str 18,
Dex 10,
Con 16,
Int 12,
Wis 10,
Cha 10
Base Atk +2;
CMB +6;
CMD 16
Feats Heavy Armour Proficiency, Light Armour Proficiency, Martial Weapon Proficiencies, Medium Armour Proficiency, Mounted Combat, Shield Proficiency, Simple Weapon Proficiencies
Traits Militia Veteran, Rider of Paresh, Unscathed
Skills Bluff +4 (+1 to conceal knowledge of charge), Diplomacy +7, Linguistics +5, Ride +5, Sense Motive +6, Survival +6;
Racial Modifiers +2 Diplomacy and Sense Motive
Languages Common, Auran, Ignan, Terran
SQ Mount: Camel, Order: Order of the Seal, Skills: add Disable Device and Linguistics, add 1/2 cavalier level (minimum +1) to Bluff checks to conceal knowledge of charge, Tactician: ;
Combat Gear Arrow (60), Masterwork Lance, Masterwork Scimitar, Shortbow, Composite, Masterwork Armoured Coat, Armoured Kilt, Heavy Wooden Shield;
Other Gear Cavalier's Kit, Hot Weather outfit, Explorer's outfit, Gear Maintenance Kit, Pouch, belt, Smokestick, 45 gp,
Encumbrance 63 lbs (light load)
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TRACKED RESOURCES
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Arrows - 60/60
Challenge - 1/1
Smokestick - 1/1
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SPECIAL ABILITIES
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Challenge (Ex): +1 morale bonus for 1 minute on attacks against target if target attacked someone other than the cavalier
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Age: 17, 6'0", 190 lbs, Black hair, Grey eyes, Olive skin
Ride of Paresh - When mounted and making a charge, your mount’s speed is increased by 10 feet. You must have the Mounted Combat feat to take this trait.
Unscathed - You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points.