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I am confused by the Synthesist wording. Ok, so Fused Eidolon replaces Eidolon. I assume it is no longer fused when unconscious, asleep, killed etc. And that it takes 1 minute to fuse an eidolon (instead of summoning it). Correct? On to the next part. What's the point of Aspect/Greater Aspect if it's already giving you evolutions when fused? Or does this mean if the Fused Eidolon is not around, the summoner still keeps the Aspect evolutions he chose? Next, what exactly does Twin Eidolon do? He can't even use this because the Eidolon is Fused, so he has its abilities anyway right? Or is this something to use whenever the Fused Eidolon is killed off to give the Summoner something while it's gone? ![]()
So I believe a crafter can "pause" crafting a magic item at any time (they simply cannot craft another item unless they finish or abandon the current one). Correct? While the item is on "pause", can it still be used? Or is it out of commission until completed? I have a player who is upgrading his Kukri. The problem is, they are on a time constraint and the time it will take to upgrade his kukri goes over this limit. Can the crafter "pause" working on the Kukri and he can use it and then bring it back after the adventure for the crafter to finish it up? Or no? ![]()
I know CL is not a prerequisite to item creation unless specified in the requirements. So, say an item requires "Teleportation Circle" to create, and it can be bypassed by increasing the Spellcraft DC by +5, do you still need to have a 17th-level caster requirement because the spell is normally only accessible by 17th level casters? Or can someone who is, say, a 14th-level caster, still able to craft said item (by adding +5 DC to bypass spell requirement)? ![]()
Is it just me, or is it too easy for PCs to Bluff and Intimidate in Pathfinder? The static DC of 10 + HD + Wisdom modifier is too low. The +4/-4 for size difference is also static. I believe 3.5 had it much better where it was an opposed level check; a 1d20 + HD + save bonuses vs fear effects. And each size difference was +4 (so a Medium size trying to demoralize a Gargantuan size would give a -12 penalty). As for Bluff, way too easy. It's 10 + BAB + Wisdom modifier. Or it's 10 + Sense Motive bonus. Back in 3.5 it was 10 + Sense Motive bonus + BAB, which made it more difficult but at least it wasn't getting spammed so easily as it is now in PF. How do I handle, say, a Rogue with Cunning Feint vigilante talent, ability to Bluff quickly and beating such easy DCs with his +29 bonus to Bluff? Taking 10 alone, the guy is beating DC 39, not many have +29 to Sense Motive to even that out. He is murdering almost any foe in 1 round basically (he has TWF and ITWF too, so many sneak attacks) ![]()
So this feat, in Ranged Tactics Toolbox, says the following. ---------------------------
The idea is you're lobbing something overhead for it to land atop a target on the other side of whatever is protecting them. I can understand thrown weapons and arrows. But I can't wrap my head on how crossbow bolts or firearm bullets can accomplish this exactly? Especially a descending bullet, it won't pack the same kind of punch at all. I feel like RAI, this feat was only meant for thrown weapons and arrows. Has there been any confirmation on this feat? |