Anaphexia Assassin

Gerald Lee's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


Silver Crusade

1 person marked this as a favorite.

Phantom Menace (I couldn't resist)

I have to agree the phantom's ability to roam around even within a limited distance through walls and other obstacles is a bit powerful, especially at the start of a Spiritualist's career.

Outside of scouting an entire dungeon simply for the floor plan and other potential threats combined with it's starting 7 INT, the Link ability, and it's own skills perception and stealth being 2 of them made encounters much easier even given the Phantom's comparatively lesser combat abilities (to an eidolon or companion). Like having fog of war turned off.

On the other hand what I wanted to address more was it's ability to bypass most locked doors and/or through some GM convincing, able to describe the locking or trap mechanism while it peeked through and gave feedback to the party. No magical traps were encountered as of yet. I'm sure as the spiritualist's levels increase being able to use Bonded Senses longer, will just make most trap and locked doors easier to bypass. If this is part of the function of the phantom, then it's doing it really well.

I think this class could have additional abilities, defenses, etc when encountering haunts specifically and not just the additional bonuses to saving throws or rerolls. Maybe that's a very specialized archetype.

I'd like to see (unless I missed it somewhere) a more expanded Bonded Manifestation. Perhaps the ability to utilize some of the Phantom's feats and/or their emotional focus abilities. I'm hoping there will be spiritualist feat supports that increase the duration of all the 1 round per level abilities as well.

Another thought was having the Phantom manifest in another person's mind granting the spiritualist a wider array of skills, some of which s/he might not already have...along with potentially other abilities, like borrowing feats, or giving the ability to grant the new host mind their own skill(s) or feats, or saving throws.

...and, possibly everything the spiritualist is targeted by a mind affecting spell or effect from an enemy up to 1 + wisdom modifier or 3 + Cha or some balanced formula per day, and makes the saving throw...can store away that negative affect and release it as an area affect later on. Similar to a physic blast or mental breath weapon/AoE. It only works if you're targeted by a mind affecting spell or effect when your phantom is residing in your head.

That's all for now.

- PS playing the part of the phantom w/my best impersonation of Darth Vader into a soup container is a lot of fun.