Georg Mir 531's page

No posts. Organized Play character for Eisenfuchs.




You're totally free to drop into the game at any point, no need to ask for permission as long as you don't act in a overly aggressive manner. Try to keep it civil and respect the sovereignty of other players. It's supposed to be a casual place to take your characters on short rests between adventures.


ambiguous Michtim Operative (Hacker) 5

Hey!

This is the OOC Discussion thread for "the Bar". First post here will be reposting the Race description of the Michtim race.

I'm an Austrian game designer, and I published my own game about hamsterpunk heroes in 2012.

Starfinder already has the Ysoki, and the Michtims are similar in appearance, hence a lot of confusion ensues. However, instead of appearing rat-like and having incisors, Michtims share bodily similarities with all sorts of woodland beings and furry creatures. They're very adorable, and usually not taken seriously.

If you want to read more about the race and their attitudes, you can pick up my game for free on DriveThruRPG, I'm not going to link that here. But here's the writeup in case you want to play a Michtim in your Starfinder games. Their magic (token spell and dancing lights) always has a sort of nature theme to it. In 5e they have the Druidcraft cantrip, so you might be able to better relate to how they function in Starfinder.

Comments appreciated!

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# Michtims for Starfinder
+2 CHA +2 DEX -2 STR 2 HP

## Size and Type
Michtims are Small humanoids with the michtim subtype.

## Michtim Magic
Michtims gain the following spell-like abilities:
At will: dancing lights, token spell
1/day: wisp ally
See Spell-like Abilities on page 262. The caster level for these effects is equal to the michtim’s level.

## Darkvision
Michtims can see up to 60 feet in the dark. See page 263 for more information.

## Climbing Claws
Michtims have a climb speed of 30ft.

## Adorable Creatures
-2 Intimidation
+2 Stealth
+2 Diplomacy
+2 Bluff

## Limited Beast Speech
Michtims can talk to creatures that have no language, by imitating sounds and body postures. This ability only works on Small and smaller creatures. Michtims often keep small pets as companions.


ambiguous Michtim Operative (Hacker) 5

The Crystal Flask is an odd type of business. On one hand, it is a regular bar, but on the other hand, it also is a sort of weird apothecary, alchemist's laboratory in the back. The owner, as well as the staff, are small hamster-like beings that on the outside, often are mistaken for Ysoki. The Flask is situated in a space station that sees a lot of traffic by wandering folk, especially traders.

The boss is Felixus Honigpfote, a Michtim Mystic that's an expert in chemistry and mysticism. The bar is protected by a gang of Ysoki and weird mutant rats that make sure security is kept. The bar offers several tables and alcoves that offer privacy, and in the back end, shelves with wares (mostly weird potions and substances, drugs and medicine) can be found.

Felixus is a rather round Michtim. He wears a grey cloak with a leaf-like brooch. On a belt he is carrying several colorful flasks. He's currently working behind the bar, administering chemicals to different types of bottles to brew some weird concoction.

Several patrons are here, laughing loudly and eating odd dishes that were prepared in the kitchen. Michtims are renowned for their cooking, especially in regards to sweets and snacks.

The door slides open, as someone approaches.


Hey

SF Game Mastering section "Breaking Objects" mentions that some types of energy might ignore Hardness or even double the damage inflicted. I used this in older D20 games as well, but for which substances, which energy types apply in your opinion?

I picked Energy Ray for this reason, and I'm basically also using it in RP to possibly weld some metal or whatever.


Hey

I wonder, does this forum not offer a PbP area? Are there any good ones out there? I was planning to maybe offer a bar area for socializing, similar to what I run on the 5e boards (I run a Tavern there).

Any interest? Any clue where to do this?

Thanks

-Georg


Hey!

I'm an Austrian game designer, and I published my own game about hamsterpunk heroes in 2012. With D&D 5 I already published the Michtim race; so I want to do the same for Starfinder too.

Starfinder already has the Ysoki, and the Michtims are similar in appearance, hence a lot of confusion ensues. However, instead of appearing rat-like and having incisors, Michtims share bodily similarities with all sorts of woodland beings and furry creatures. They're very adorable, and usually not taken seriously.

If you want to read more about the race and their attitudes, you can pick up my game for free on DriveThruRPG, I'm not going to link that here. But here's the writeup in case you want to play a Michtim in your Starfinder games. Their magic (token spell and dancing lights) always has a sort of nature theme to it. In 5e they have the Druidcraft cantrip, so you might be able to better relate to how they function in Starfinder.

Comments appreciated!

--------

# Michtims for Starfinder
+2 CHA +2 DEX -2 STR 2 HP

## Size and Type
Michtims are Small humanoids with the michtim subtype.

## Michtim Magic
Michtims gain the following spell-like abilities:
At will: dancing lights, token spell
1/day: wisp ally
See Spell-like Abilities on page 262. The caster level for these effects is equal to the michtim’s level.

## Darkvision
Michtims can see up to 60 feet in the dark. See page 263 for more information.

## Climbing Claws
Michtims have a climb speed of 30ft.

## Adorable Creatures
-2 Intimidation
+2 Stealth
+2 Diplomacy
+2 Bluff

## Limited Beast Speech
Michtims can talk to creatures that have no language, by imitating sounds and body postures. This ability only works on Small and smaller creatures. Michtims often keep small pets as companions.