Giseil Voslil

Geoclunicus's page

362 posts. Organized Play character for PJP.


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Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Thanks much for the game! Chronicle looks good.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Well, I for one understand both the value of information and the value of sometimes hiding that information. I vote to give Colson the report. But it looks like I am outvoted anyway..."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Ah, there is nothing worse than a soul that cannot rest. Is this what you figure you were meant to do? Is there any reason for us to hand around much longer?"

While the others are discussing, Geoclunicus does look over the documents.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Yes, yes. Grab the goods. But keep in mind, they didn't seem to do there folk much good."

Duvak, you should put on the gloves.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Oh my, yes that smell indicate less than fresh, but certainly not 10 years old, right?"

Heal assist: 1d20 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo is unapologetic for running in fear. "Finest hour? I'm sorry, but if another earthquake starts, I am getting out of the way!"

"What was that, anyway? A haunting of some sort? Will it return?"

As much as I like to conserve consumables, it seems to me that channelling might be more useful for fighting haunts and undead, so Geo has a CLW wand is happy to use it (or more specifically, let Ahmande or Durvak use it for us) on anyone that needs mending.

Healing for Farlen (-14 HP) (Save your potion)
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Ironshanks (-14 HP)
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Geoclunicus (-14 HP)
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Durvak (-14 HP)
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

J. (-14 HP) & Grishan
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Yangrit (-10 HP) - has own wand
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Looks like Ahmande already is healed, and Yangit has her own wand for 3 charges, leaving 16 charges on mine to heal us all. Everyone ok with this?

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Will Save: 1d20 + 5 ⇒ (2) + 5 = 7
Geo always gets to act in surprise round, although in this case, it seems like his action is to cower in fear and run away...

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Perception: 1d20 + 11 ⇒ (11) + 11 = 22 (+1 for traps)

"Calm yourself, dearies. No need to fear danger until we find something to fear." The crack in his voice, though, gives away the ruse of his bravado.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"I have heard of these... we should take it with us. I mean, maybe not every ghost will be as nice as our friend here."

Unless someone else particularly wants it, Geo grabs the siphons. If there are any light sources as well, he will grab those too. Never hurts to have options.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"But of course, good man. Let me take a look."

Geoclunicus takes a look (assuming of course that the key didn't work), and then sets to work.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Disable Device: 1d20 + 14 ⇒ (9) + 14 = 23

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

I believe I played it in n standard but other than the girl, I don’t recall anything else we’ve seen so far!

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Grishan seems to be indicating in his notes that his father is Merrin Maldris. Colson Maldris is the current leader of the Liberty's Edge Faction - maybe there's something there?"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"I don't really know what happened here, but it feels like we got lucky to have Ahmande with us."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geoclunicus does down an antitoxin, and tells Jak-Jak, "Stay close, little friend."

The monkey climbs up and perches on Geoclunicus' shoulder.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo will take a reduce person, as he doesn't tend to want to be in the thick of battle anyway. He'll take whatever remains as well, just no sense in leaving free magic behind!

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"I can't believe I wasn't prepared for dark places."

Geo somehow has no wand, spell prepared or mundane item to deal with the dark... luckily he has low-light vision, so maybe Farlen's light will suffice.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Very well, then, it seems we have an accord."

Geo offers his hand.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Knowledge nature: 1d20 + 8 ⇒ (13) + 8 = 21

"Interesting, interesting. I, myself, generally support research, so I am inclined to accept your offer. But first, can you tell us a little about this project you are working on?"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Knowledge, history: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Seems a simply enough request, dearie. But what are these files for? What does your brother need them?"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Well, in that case, you sound like a friend of hers, and therefore a friend of ours. Perhaps we will find a way to help find you..er.. your body."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Ghosts! I knew it!"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Without another word? Was there an actual word in there somewhere?? <grin>

"Yah, let's get moving before we cause more of a stir."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo does as instructed, not really sure what all the commotion was about. "Now why were they harassing us again?"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo casts a spell under his breath, and then shouts "No fear, hear comes the city watch!"

Cast Silent Image DC 15

Eight city watch brutes come running down the alley behind him, towards the fray. "They're going to beat you and arrest you thugs, ha!"

Maybe we can run them off...

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Wand of Sleep and Wand of Magic missile for Geo, and wand of shocking grasp and wand of CLW for Jak-jak.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Jeweler, eh? I occasionally come by some fancy gems or jewelry that needs a buyer... hey, what's with these guys? They don't seem very smart to be picking on a young lass surrounded by thugs."

Watching Duvak and Farlen act, Geo is amused. They are taking all my best tricks!

Both he and Jak-jak grab a couple wands from the inside of his coat. "Flee or fight, dearie? What's your pleasure?"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Knowledge, local: 1d20 + 8 ⇒ (7) + 8 = 15

"Now it's been a while since I traveled these parts..."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Nice outfit. I, myself, tend to fight for the freedom of the oppressed. I think we'll get along just fine, dearie."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"So this area, it's likely to be haunted, is it not? Is everyone prepared for that?"

Geoclunicus opens his jacket, and you see many wands in small pockets inside. The monkey comes over and moves a few of them around.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Obviously, her safety is of utmost importance, but is there more to this mission than that? How long do we let her go before you want us to pull her back.. assuming this lasts more than a few hours anyway."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geoclunicus looks around, a bit in awe with just a touch of greed in his eyes. Clearly, he doesn't come from money.

Muttering softly, he says to the monkey "Best keep your fingers to yourself, Jak-jak. I smell money too, but I suspect this baby-sitting gig will pay well, so we can hold out for the clean payout."

The louder, back to the group, "So haunted, eh? Should be fun."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"I am surprised, friend dwarf, that you venture close too the water wearing that much weight."

Suddenly a small monkey climbs out of a large side pocket in Geo's coat. "Jak-jak here seems anxious to get on with it."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Ah, I remember those days... that sleep deprivation really hurts.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Knowledge, nobility: 1d20 + 8 ⇒ (16) + 8 = 24

"Yes, yes, very nicely dressed. Perhaps we can get out of this chill, though and have a drink by a warm fire?"

Geoclunicus is a frail looking elf with skin of a wrinkled, golden sheen, wearing a hooded cloak to hide his appearance. He speaks in a sing-song voice, using his hands emphatically when he speaks, and has a huge unnatural grin on his face with yellowed, crooked teeth.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Hanging in there. Just finished my 8ft socially distant trick-or-treat system, but wondering if we will have any families wandering by. It was a nice distraction, though.

How are you doing?

Liberty's Edge

Looks like most of your bases are covered, but could you use a sneak?

Player name: PJP.
Character name: Geoclunicus
Class/level: Rogue 2 / Wizard (Diviner) 2
PFS#: 150786-14
Faction: Liberty's Edge
Day Job: Craft(Alchemy): 1d20 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Thanks, GM! Great game.

I would like Secrets of Creation and Sight of the Unseeing please.

Day Job - craft alchemy: 1d20 + 8 ⇒ (3) + 8 = 11

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo watches the images as best as he can.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Boy, I hope we don't run out of things to feed that thing..."

Nothing to do unless someone needs me to activate wands for them, ready to proceed.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Aiming at Red, Geo fires off another missile.

Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo moves up to see what is going on.

Taking out his wand, he will cast a magic missile at the creature holding Tere.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Sounds like a plan," Geo responds as he puts away his tool.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Wish me luck!"

If anyone would like to offer Guidance or other boost, Geo will accept it before making the attempt.

Sleight of Hand: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"How sad it is for someone to have hands that have never seen the sun...."

Geoclunicus reashes into his sack and pulls out a 12-inch iron bar lined with small plates and spikes. He folds and twists it into a rough shape of a shovel, and then uses that to try and lift the book.

Traveler's any-tool, purchased off The True Dragons chronicle sheet.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Boon?: 1d20 ⇒ 10
Which boon?: 1d4 ⇒ 1

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Knowledge, nature: 1d20 + 8 ⇒ (4) + 8 = 12

Geo takes a look at the greenish water, wondering if it was poisoned, or maybe even magical. He slaps the surface, clearly disappointed. "Just water."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo continues to concentrate on his ploy. "Jak-jak, fetch my wand of grease for me?"

The small monkey climbs up Geoclunicus' side and pulls a wand from his vest.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo looks at the situation, and recognizing the creatures, decides he better share some information.

"Acid, cold, fire - all not very effective, and electricity is useless against these demons. In fact, magic of all sorts will be hard pressed. Best you just crush them!"

Then he points to the mortals. "Tieflings have soem minor resistance as well, but they will bleed and they will die if hit hard enough."

Geoclunicus then starts casting a spell, causing a hole to open in the floor under the dwarves and then it resealing itself once they drop through.

Casting Silent Image, hoping this little bluff might save the dwarves from torture. DC 15 Will save if they somehow decide to interact with it.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Since the dwarves seem uninterested, Geo picks back up the gems and sticks them in a pouch. "What... we already knew they were going to be stolen, so we might as well protect them, right?"

"Shall we move on?"

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