Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Well, I for one understand both the value of information and the value of sometimes hiding that information. I vote to give Colson the report. But it looks like I am outvoted anyway..."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Ah, there is nothing worse than a soul that cannot rest. Is this what you figure you were meant to do? Is there any reason for us to hand around much longer?" While the others are discussing, Geoclunicus does look over the documents.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Yes, yes. Grab the goods. But keep in mind, they didn't seem to do there folk much good." Duvak, you should put on the gloves.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geo is unapologetic for running in fear. "Finest hour? I'm sorry, but if another earthquake starts, I am getting out of the way!" "What was that, anyway? A haunting of some sort? Will it return?" As much as I like to conserve consumables, it seems to me that channelling might be more useful for fighting haunts and undead, so Geo has a CLW wand is happy to use it (or more specifically, let Ahmande or Durvak use it for us) on anyone that needs mending. Healing for Farlen (-14 HP) (Save your potion)
Ironshanks (-14 HP)
Geoclunicus (-14 HP)
Durvak (-14 HP)
J. (-14 HP) & Grishan
Yangrit (-10 HP) - has own wand
Looks like Ahmande already is healed, and Yangit has her own wand for 3 charges, leaving 16 charges on mine to heal us all. Everyone ok with this?
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Perception: 1d20 + 11 ⇒ (11) + 11 = 22 (+1 for traps) "Calm yourself, dearies. No need to fear danger until we find something to fear." The crack in his voice, though, gives away the ruse of his bravado.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"I have heard of these... we should take it with us. I mean, maybe not every ghost will be as nice as our friend here." Unless someone else particularly wants it, Geo grabs the siphons. If there are any light sources as well, he will grab those too. Never hurts to have options.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"But of course, good man. Let me take a look." Geoclunicus takes a look (assuming of course that the key didn't work), and then sets to work. Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Grishan seems to be indicating in his notes that his father is Merrin Maldris. Colson Maldris is the current leader of the Liberty's Edge Faction - maybe there's something there?"
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geoclunicus does down an antitoxin, and tells Jak-Jak, "Stay close, little friend." The monkey climbs up and perches on Geoclunicus' shoulder.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geo will take a reduce person, as he doesn't tend to want to be in the thick of battle anyway. He'll take whatever remains as well, just no sense in leaving free magic behind!
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"I can't believe I wasn't prepared for dark places." Geo somehow has no wand, spell prepared or mundane item to deal with the dark... luckily he has low-light vision, so maybe Farlen's light will suffice.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Knowledge nature: 1d20 + 8 ⇒ (13) + 8 = 21 "Interesting, interesting. I, myself, generally support research, so I am inclined to accept your offer. But first, can you tell us a little about this project you are working on?"
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Well, in that case, you sound like a friend of hers, and therefore a friend of ours. Perhaps we will find a way to help find you..er.. your body."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Without another word? Was there an actual word in there somewhere?? <grin> "Yah, let's get moving before we cause more of a stir."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geo casts a spell under his breath, and then shouts "No fear, hear comes the city watch!" Cast Silent Image DC 15 Eight city watch brutes come running down the alley behind him, towards the fray. "They're going to beat you and arrest you thugs, ha!" Maybe we can run them off...
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Jeweler, eh? I occasionally come by some fancy gems or jewelry that needs a buyer... hey, what's with these guys? They don't seem very smart to be picking on a young lass surrounded by thugs." Watching Duvak and Farlen act, Geo is amused. They are taking all my best tricks! Both he and Jak-jak grab a couple wands from the inside of his coat. "Flee or fight, dearie? What's your pleasure?"
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"So this area, it's likely to be haunted, is it not? Is everyone prepared for that?" Geoclunicus opens his jacket, and you see many wands in small pockets inside. The monkey comes over and moves a few of them around.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Obviously, her safety is of utmost importance, but is there more to this mission than that? How long do we let her go before you want us to pull her back.. assuming this lasts more than a few hours anyway."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geoclunicus looks around, a bit in awe with just a touch of greed in his eyes. Clearly, he doesn't come from money. Muttering softly, he says to the monkey "Best keep your fingers to yourself, Jak-jak. I smell money too, but I suspect this baby-sitting gig will pay well, so we can hold out for the clean payout." The louder, back to the group, "So haunted, eh? Should be fun."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"I am surprised, friend dwarf, that you venture close too the water wearing that much weight." Suddenly a small monkey climbs out of a large side pocket in Geo's coat. "Jak-jak here seems anxious to get on with it."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Knowledge, nobility: 1d20 + 8 ⇒ (16) + 8 = 24 "Yes, yes, very nicely dressed. Perhaps we can get out of this chill, though and have a drink by a warm fire?" Geoclunicus is a frail looking elf with skin of a wrinkled, golden sheen, wearing a hooded cloak to hide his appearance. He speaks in a sing-song voice, using his hands emphatically when he speaks, and has a huge unnatural grin on his face with yellowed, crooked teeth.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Hanging in there. Just finished my 8ft socially distant trick-or-treat system, but wondering if we will have any families wandering by. It was a nice distraction, though. How are you doing?
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Thanks, GM! Great game. I would like Secrets of Creation and Sight of the Unseeing please. Day Job - craft alchemy: 1d20 + 8 ⇒ (3) + 8 = 11
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Boy, I hope we don't run out of things to feed that thing..." Nothing to do unless someone needs me to activate wands for them, ready to proceed.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geo moves up to see what is going on. Taking out his wand, he will cast a magic missile at the creature holding Tere. Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"Wish me luck!" If anyone would like to offer Guidance or other boost, Geo will accept it before making the attempt. Sleight of Hand: 1d20 + 8 ⇒ (16) + 8 = 24
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
"How sad it is for someone to have hands that have never seen the sun...." Geoclunicus reashes into his sack and pulls out a 12-inch iron bar lined with small plates and spikes. He folds and twists it into a rough shape of a shovel, and then uses that to try and lift the book. Traveler's any-tool, purchased off The True Dragons chronicle sheet.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Knowledge, nature: 1d20 + 8 ⇒ (4) + 8 = 12 Geo takes a look at the greenish water, wondering if it was poisoned, or maybe even magical. He slaps the surface, clearly disappointed. "Just water."
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geo continues to concentrate on his ploy. "Jak-jak, fetch my wand of grease for me?" The small monkey climbs up Geoclunicus' side and pulls a wand from his vest.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Geo looks at the situation, and recognizing the creatures, decides he better share some information. "Acid, cold, fire - all not very effective, and electricity is useless against these demons. In fact, magic of all sorts will be hard pressed. Best you just crush them!" Then he points to the mortals. "Tieflings have soem minor resistance as well, but they will bleed and they will die if hit hard enough." Geoclunicus then starts casting a spell, causing a hole to open in the floor under the dwarves and then it resealing itself once they drop through. Casting Silent Image, hoping this little bluff might save the dwarves from torture. DC 15 Will save if they somehow decide to interact with it.
Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none
Since the dwarves seem uninterested, Geo picks back up the gems and sticks them in a pouch. "What... we already knew they were going to be stolen, so we might as well protect them, right?" "Shall we move on?"
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