Cayden Cailean

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7 posts. Alias of Trisane_Imphawke.


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I'd certainly like to give this campaign another try.

Roll 1: 4d6 ⇒ (3, 6, 5, 2) = 16 = 14
Roll 2: 4d6 ⇒ (3, 3, 4, 3) = 13 = 10
Roll 3: 4d6 ⇒ (6, 3, 6, 1) = 16 = 15
Roll 4: 4d6 ⇒ (4, 1, 6, 4) = 15 = 14
Roll 5: 4d6 ⇒ (2, 3, 6, 6) = 17 = 15
Roll 6: 4d6 ⇒ (1, 5, 6, 6) = 18 = 17

Pretty good rolls. Let's see what I can come up with.


Zuckerman's Famous wrote:

I like also like that we are starting to get into our characters.

Question: Just out of curiosity, where are these conversations taking place? Are we at a tavern meeting up before we head to where we are supposed to be going?

I know that we would be starting until after the 31, which is fine, but how much can you tell me about the place that we are or the beginning of this AP?

So far, the thoughts on Harmini's story include her being the result of some wealthy folks over in Rahadoum (rich parents). Sadly, she was accidently killed... but miraculously resurrected (campaign trait). After "the incident", she has spent the majority of her time helping the godless denizens of Azir as a studious and benevolent healy witch (precise treatment). She feels like she owes some kind of debt for her "second chance". However, upon hearing about the recent opening of the necropolis in Wati she can't resist the temptation to delve deeper into the mysteries of death for a better understanding of what may have happened to her. Not being very tomb raidery herself, she'll need some friends. She's rich and she knows it. Elendra and pals seem like just the type to take up the offer.

Elendra wrote:
Ok guys so my boom is fire and lots of it i get them from mystery/curse and booted by revelation and race traits. I was thinking for my other spells i would do things like bless and bane. 2 sides of the same coin idea to fit the theme of who elendra is as a person. Struggeling to find herself being called by both her hag mother and Sarenrae. Any thoughts on the typs of spells that would be good for the group are appreciated. (I get all cure or inflict spells for on my spells known)

I have no issues with any of this. Harmini will not have access to bless/bane as an arcane caster. I was thinking Elendra should be the leader/face of the company "The Tomb Tossers!" What do you guys think?


Ok. so let's try this and see what people think.

1.) male catfolk ninja {role= melee striker/skills possibly traps}

2.) (gender?) (race?) unbreakable fighter {role= melee defense/tank}

3.) female oread hex channeler witch {role= arcane heals/support/crafting}

4.) (gender?) (race?) flame oracle {role=divine ranged striker}

I dig it so far.

Any thoughts on a group name? or any joint backstory?


Zuckerman's Famous wrote:
Alchemists are good enough on their own and having a trapbreaker is great. If you are playing an alchemist, should I still go with my arcanist or will we need more front line people? An Unbreakable fighter would be fun to play.

I won't say no to a straight up fighter if that's your game. :)


shawn Grout wrote:
Ok guys how do you feel about me being an oracle. Or woould you rather a trapbreaker alchemist

So far I think we've got interest in the following:

1.) catfolk ninja (Role= Melee striker/skills)
2.) melee arcane class (Role= Melee striker/arcane boom)
3.) healer/support (Role= Buffs/debuffs and heals)
4.) sounds like we need a ranged damage option. (These are both possible with an Oracle or Trapbreaker Alchemist).


pjrogers wrote:
I can take Trap Finder. I didn't realize that ninjas give up up trapfinding as a class feature. If we are worried about traps, would it be better for me to go unchained rogue rather than ninja?

I see no reason you can't keep the catfolk ninja if you like it. Trap Finder is just a trait (+1 DD makes it a class skill. Can disarm magic traps). Literally any character in the group can take it. No perception/DD bonus like full-blown, real rogue Trapfinding but a viable substitute imho.


I don't mind playing healer/support for this. A couple options come to mind that I think would fit the campaign nicely.

1.) Male Pahmet Dwarven Druid. Possibly a Goliath druid (thanks to Dave and my newly acquired Giant Hunter's Handbook).

2.) Female Oread Witch (Hex Channeler) w/ a focus on crafting. (Ioun Wyrd Familiar eventually).

I would also like to make a strong recommendation that someone in the group (preferably the skill class/scout role) take the "Trap Finder" trait from the Mummy's Mask Player's Guide. It probably wouldn't hurt for even 2 characters to have this trait. There's a good reason that campaign trait is available. There are traps. LOTS of traps.