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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Tal is perhaps to eager to help. "I will make sure they don't rise again." To Rehil, "I will take your word for it friend Rehil. As long as we make progress to finding out whos loosening the binds of the Rakasha." once all the bloody skeletons are don't it should only take a channel to keep them down correct? ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Plains As they walk away from the office Tal inquires, "What are these 'dragon marked houses'? As bad as some things in this age are, the only thing I've seen worthy of extinction are the Rakasha and their ilk." I don't remember if Tal had the concept explained to him already or not. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Post Plains Tal looks back and forth between the station master and Wultram, his frustration with "modern" business deals beginning to show. They will be moved shortly, just let them stand there! In an effort to move things along, Tal shrugs and offers, "I can stand watch over them while arrangements are made for a permanent storage location." ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The plains
Good to go. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains "I am General Tal'Va'Nocht, Priest of Dol Arrah, General of Dol Arrah's First Tender's Regiment, Bodyguard to Ancient Orzaxes, er... retired of course." Tal gives a short bow with his arms crossed in salute. "As my companion said, it is nice to see one of your race greet strangers without using arrows. We've had a rough go of things on the plains and have had to resort to less than pleasant means of protection and transport. Thank you for your restraint upon seeing our escorts. Please do not fear them for they are quite under control and if that were to change, I will personally destroy them." Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24 ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() I like the alliteration Cole The plains Tal finishes his ministrations with Rehil before watching Wultram and his ritual. He stifles the disapproving look on his face before Wultram is finished. A means to an end. Once the transportation is ready Tal gathers his belongings and climbs onto the skeleton. "Don't worry friend Wultram, I can put them down if the need arises." ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The plains "Thank you friend Rehil, that was the result I was hoping for. It was not my primary focus but my basic military training included some blade work. I was supposed to keep the foot soldiers fighting under me standing." Are the skeletons you create technically evil? If so I can heal them with my channels using alignment channel. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() "He will be mended soon enough." Tal stays as he wrote of his blades. There is a flash in his eyes as the healing matrix takes effect. "Come, let's give Wultram room to work." Tal moves far enough away that his powers won't wake up the slain dino and begins to pray. healing:
round 1
Heal 5 hp from link channel: 2d6 ⇒ (4, 4) = 8 round 2
round 3
round 4
round 5
round 6
Round 7
After 7 rounds Rehil is full. I'm down 3. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Tal steps closer to the thrashing dino to deliver three quick slashes hoping to end the threat before it tears more gashes in Rehil.
Attack 1: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Attack 2: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Attack 3: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
Edit: Crit rolls Confirm 1: 1d20 + 10 ⇒ (3) + 10 = 13 Confirm 2: 1d20 + 10 ⇒ (18) + 10 = 28
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Tal gives the dino a swipe as it charges over the skeletons. Aoo: 1d20 + 14 ⇒ (17) + 14 = 31
He then channels a bit of healing energy before following after it. channel: 2d6 ⇒ (4, 1) = 5 move to W9 ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() My bad, I thought I had already posted. Tal moves to block the dino in the circle of enemies and slashes at it's flank. Move to R-6. Attack Gladius, bless, divine favor, flank: 1d20 + 10 + 1 + 1 + 2 ⇒ (8) + 10 + 1 + 1 + 2 = 22
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Tal doesn't really mind walking but understands how useful a mount would be. He keeps on the lookout for a suitable dino. perception: 1d20 + 12 ⇒ (12) + 12 = 24 He follows the closet outdoorsman Wultram in order to get the best stalking position. stealth: 1d20 + 6 ⇒ (11) + 6 = 17 He keeps his equipment from clanging and clattering as they approach the target. I'm fine with a triceratops as well. As much fun as it would be to try to keep you two alive... ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains "As interesting as it would be to learn more about the Taer Valaes, we must continue our search for whatever released me from my stasis. I believe that path leads to Gatherhold. We could not ask any more of your hospitality though. Being with your war band has felt more like home than I'd have expected." ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains
Anyone want to carry anything on their person? I'm thinking mainly the oils or potions. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Woo lvl 7! Another lvl of paladin. hp roll: 1d10 ⇒ 3 bringing it up to the average makes it 5+1 hp. Extra d6 for lay on hands. Extra 1d6 channeling pool. Lvl 1 paladin spells. Add the lvl 5 oracle haunted curse spells to my list. For the feat I'll get alignment channel (evil) so I can qualify for holy vindicator next lvl. Slow day at work today... ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains
"Thank the gods. Is everyone alright? That fire blast took a lot out of me. Give me a moment and I'll patch myself up." Tal's eyes glow for a moment as he reestablishes the link to his companions. He begins the ritual rejuvenate himself and those around him. Pause Tal's channelling when the elves come back to us. I don't want to be rude. Spoilered for space healing: -5 to me +5 to rehil 2d6 ⇒ (2, 3) = 5 rehil fully healed 2d6 ⇒ (5, 4) = 9
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Pretty sure those attacks just barely kill the rex. End up in q-12 ride: 1d20 + 6 ⇒ (19) + 6 = 25 Tal tumbles to the ground as the animated dinosaur crumbles beneath him. Luckily his training keeps him from major harm. Finding himself face to face with the triceratops, he fights for his life with three crossing slashes. attack 1: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
attack 2: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
attack 3: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Feeling dangerously weak, Tal drops the healing matrix. To compensate he channels more healing energy. Immediate action just before my turn to cancel life link. Action on my turn to channel energy using selective channeling to exclude the triceratops, c2, then 2 more if they are close enough. Burst starts from p-12 if I can choose. channel: 2d6 ⇒ (6, 5) = 11 Almost max! Somebody take a picture! ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() reflex: 1d20 + 9 ⇒ (4) + 9 = 13 Tal takes the full force of the radiant fire nearly knocking him out. He quickly channels healing to mitigate the trauma. ok, 30 damage from the spell +10 now from life link puts me at 2 hp. Swift action to lay on hands. Action to channel energy using selective channel to exclude any halflings (up to 4). LoH: 1d6 ⇒ 1
thanks for coming through dice... ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Rehil, by my count your hp is at 36 at the start of my turn. Heal 5 from life link and I lose 5 more. Swift action LoH myself. Full attack b2 Narrowly deflecting the attack from the halfling Tal channels Dol Arrah's grace into himself. LoH: 1d6 ⇒ 6 His opponent was getting annoyingly close to landing a blow so he swings to end the threat. attack 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
attack 2: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
attack 3: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains
Tal grits his teeth as the negative energy washes over him. He glances around in astonishment as halflings tumble from their mounts. He snaps back to the situation at hand just in time to deflect the thrust with his shield. He focuses inwards to replenish some of his life force that was both taken away and freely given. He once again strikes out at the halflings clinging to the t- rex. Rehil heals 5 and Tal takes 5 from life link.
LoH: 1d6 ⇒ 1 attack 1: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
attack 2: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
attack 3: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Plains
Tal, suprised by the halflings tactics, draws the rest of his close range weapons giving a swipe as they jump on. He unleashes crossing swings intending to keep the halflings away from Wultram. "Focus on the ones on the ground. We'll handle the ones up here!" aoo attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
If the aoo hits one, keep attacking that one attack 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
attack 2: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
attack 3: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Plains Tal leans in to Rehil as Wultram gets angry again. "Are we getting kicked out of another meeting?" Tal whispers. Only being around him for so long do you recognize the hissing as laughter. "Wultram, I'm sure they meant no offense about this war he speaks of." I don't think Tal has been updated on current events right? ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() Planes
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() "I would be very surprised if you had seen others of my kind or even heard of us. We were once called the kasatha. Many of us served in the dragon armies to put down the children of Khyber. I... don't know what became of the rest of my people. I was fighting along side the great Orzaxes in what was hopefully the final battle against the Rakshasas. I thought I was dead yet here I stand." ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains
Tal accepts some of the fruit out of respect for the offer. I've been meaning to post something like this for days. Sorry about the delay. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The plains
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HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() I suppose being ok at diplomacy would be helpful in this situation... Tal follows Rehil off the dino and puts a hand on hold shoulder to stop him. "I'll go. Your skill with a bow would be more helpful from afar if it came to that." Tal keeps his weapons sheathed but close at hand while he walks out to meet the elves. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The plains Talk looks on the approaching figures and makes sure his weapons are in easy reach. Wultram has been a steady ally so far but Tal knows nothing of these Valinar. Wultram has proven himself to be trustworthy ally, his opinion of these folk takes precedence. ![]()
HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12
![]() The Plains
Perception rolls: I'll roll 4 to represent 2 hour sections of 8 hours time. Use what you need.
1d20 + 11 ⇒ (5) + 11 = 16 1d20 + 11 ⇒ (8) + 11 = 19 1d20 + 11 ⇒ (2) + 11 = 13 1d20 + 11 ⇒ (2) + 11 = 13 |