
General Chaos |
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Having worked on a few 6 player conversions, and run through all of them, here's my suggestions:
Use links for unmodified monsters. A link to PF SRD will save you time.
In most cases increasing the number of opponents is superior to advancing them. Obviously this doesn't work so well on solo encounters, but watch the AC and damage output. You could also give them 1-3 hero points, giving them chances to reroll, or take extra actions without changing their stats.
Individual area thoughts: (Unmentioned ones seem OK to me)
F. Give Soggy a character level. This happened in chapter 5 of Rise of the Runelords, you could do it too. I'd probably go for barbarian. OR... Give him the giant template.
G. Again, character level. Not sure what I'd go for him. Probably barbarian again.
H. Add 12 goblins (evenly between the houses), don't touch Gutwad part. Gutwad nearly wiped my 4-man party by himself, he doesn't need to be more powerful.
K. Stats on your advanced skeletons look wrong... They should have AC20 (which is way too much at level 1). Add 2 normal skeletons and call it even.
L5. Add 3 skeletons.
L6. Tsutamu is already a monster, and has been famed at wiping out many whole parties. Give him two skeletons as backup, tops.
Brinewall: Increase the number of Dire Corbies by 50%. They'll go further that way.
T4. This makes Flatbelly into a 'boss'. I actually don't mind it. :P
T5. Add another wounded Ogrekin
T6. Give Kinoku a character level instead of advanced. 22AC is nigh unhittable to level 2-3 characters.
T9. Make it a giant monitor lizard
T11. Give her another level
T15. Increase buttersnips HD using the monster manual information, if anything. AC24 is super nasty at this level.
T16. Add Giant template. It's not going anywhere already.
T19. You didn't increase the save DC on drain energy for increased stats... But I also recommend you increase his HD instead for that very reason - or give him a character level.
U7. Save yourself some time and just bookmark and link the last entry.
U12. Add HD to the attic whisperer. Those increased save DCs will be killer otherwise.
U15. Add an advanced dire corby to make up the 600XP instead of powering her up.
U17. Good thinking. Though they will have to fight her at some point, it will most likely be right after Kinoku.
V8. Add a level. Again; AC25 will be almost untouchable. (E.G. Fighter 3, +4 str = +7 to hit, only hits on 18-20. He has a lot of hp too.)
V10. This could be quite dangerous... Have the advanced Dire Corbies be affected by the sense of doom as well.
W1. Add HD instead of advanced.
Thoughts on advanced template:
It's very easy to simply "Advance" any monster - you just add 2 to every modifier, and 4 to AC and CMD. But this can be its downfall. That +4 to AC will often mean that less optimized characters will simply not be able to do anything to the target, while the optimized ones will barely even notice either the increased AC or hitpoints... So use it sparringly.