Girl

Gemma.'s page

31 posts. Alias of G-unit.


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HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma takes up a position close by just in case she needs to rush in.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Sounds as good as anything we thought up,” Gemma agreed.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Well.. we can sneak pass the pigs and get the drop on them. Or we can wait for them to leave and check out the dwelling, or follow them.

Thoughts??


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma frowned as she listened to Skiff’s idea, ”I’d rather not hurt the pigs but I think you might be on to something. Is there something we could give them that would put them to sleep?”

Gemma will spend vigilance. She pays really close attention to the pigs and their behavior.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma returns to their abode and informs the others of what she found out, ”Any ideas? It will be impossible to sneak up on them with those farkin pigs squealing at every passersby.”


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

She would want to find out how many people are living there and enter when no one is there

She will burn 2 points on the roll

TN 4: 1d6 + 2 ⇒ (2) + 2 = 4


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma will suggest surveilling the place. Try to see what they are up too.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Still here but I think we lost elbow


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma really wants her lantern back and is ready to confront the two thieves but thinks better of it, ”Maybe, we should return the favor and break into their place? What do ya think Skiff?”


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

No worries. We’ve been a little slow posting on our end too. Glad you were able to spend time with your family!


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

”Looks like Festa and her pet Corso need a taking down. Let’s see I’d we can find ‘em,” Gemma suggested to her companions.

She will use the charm investigative ability to talk to people in the neighborhood to track the pair down.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Subtile, they were not, Gemma thought as she examined the door. Probably not professional either. She looks outside and muttered, ”I wonder if anyone saw something.”

If possible I would like to use her commoners allegiance to see if there were any witnesses.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma continued her investigation throughout the house, following the clues, putting the story together.

Will continue using felonious intent throughout the house, including the basement.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

As she looked around the trashed room Gemma’s face turned bright red with anger. She let out a string of curses, standing with her hands on her hips, while she looked around the room trying to ferret out what the room was telling her. Using felonious intent to see if they were after the lantern or is something else going on here.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma thought for a moment on the young thief’s words be fore answering, ”Might be a good idea but first tell us why you thought those guards were after you?


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

The young girl sat by the window of their second story hideout and breathed a sigh of relief at their escape, That was close. She looked out at the dilapidated street below, covered in detritus and mud, as well as a a few lost souls rushing home before the sun set. All except poor Milo, he sat in his usual spot trying to sell his blessing stones, hawking his wares until the last minute.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

All is well here!


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Preparedness: 1d6 + 2 ⇒ (3) + 2 = 5
Athletics: 1d6 + 2 ⇒ (2) + 2 = 4

spending 2 athletics & 2 preparedness

Ragamuffins up next


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma scowls at the young thief as the trio makes their escape, No time to be angry. She smirks as she pumps her legs as fast as they will go, This isn’t the first time the swans have tried to too catch us on our home turf. Aloud she tells her companions, ”To the hole.

It was only a matter of time before she or her crew needed to make a quick escape. That’s why she made the hole. Across the rooftops she ran toward another abandoned building that was three stories taller than the one they were currently on. To the uninitiated it appeared as if they would be trapped against the sheer, windowless, wall. However, there was a perfectly child-sized hole in the wall, that Gemma and her companions could slip through.

1d6+2: 1d6 + 2 ⇒ (5) + 2 = 7

Athletics spend 1 point
Preparedness [Flashback] spend 1 point

I’ll let the watch go next


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma can’t help but turn toward the trio of shouting watchman, truncheons raised, and their hard knobbed boots beating an alarming staccato across the rooftop as they moved toward the urchins. Each of the guard was wearing the traditional uniform, a pointed open-faced helmet and padded armor. The armor is worn under a deep blue tabard with puffy, blue and gold striped, mutton sleeves. A white swan is emblazoned in the center of the tabard.

Through the open faced helmet Gemma immediately recognized the swarthy, mustachioed, face of one of the watchmen, Corporal Salvatore Pedorrera, a man with his hand always out for a bribe. Unfortunately, she has had several run ins with the man and last time their paths crossed he threatened to beat her if she ever interfered with watch business. By the gleam in his eye she can tell he recognizes her.

With little hesitation she yells to her companions, ”Run!” Without missing a beat she takes off.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

”Its talk like that Skiff that will get you another black eye,” Gemma scrunched her face and playfully shook her fist at the former cabin boy.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma conspiratorially winked at Skiff as she put her hands on his shoulders and prepared to placed her booted foot in his cupped hands, ”Because, ladies first.” She looked to their third companion and raised her voice so the wind wouldn’t carry her words away asking playfully, ”Ain’t that right Luccia?”


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HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Gemma looked up toward the rooftop of the abandoned building she is about to climb, adjusting her satchel holding the bounty Marolo bequeathed unto her and her companions. The lithe young woman’s gaze is drawn upward to the dark, ominous, grey storm clouds hovering above the city like a malignant force, occasionally rumbling like an angry beast.

The wind whistles as it is driven through the alleys, streets, and canals of the city, We better hurry, rain and wind are going to make this jaunt dangerous. Thunder roared as if to punctuate her thoughts and lightning streaked across the sky casting writhing shadows from the numerous statues perched in the alley.

She can’t help but take a second to think about Marolo, his broad shoulders, and gleaming eyes. She blushes as she considers the secret sketch she keeps of him, appropriately nestled in between the the fruits and vegetables in her satchel. The slender girl hesitated for a moment and thought about running back to the temple district but wonders, What could he see in me? Gemma takes a moment to consider her appearance. She is a slender girl with short brown hair that curls about her neck, with large, dark eyes, and dusky skin. She adamantly refuses to wear skirts or dresses, instead favoring boys' coats and breeches.

Reaching for a handhold, she looked toward her companions, and uttered, ”Someone give me boost.”


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

I’ll take the weather description from the introductory gameplay post.


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Sounds fair. Thanks again for running this!


HEALTH: 8/ 8 | Armor: 0 | Threshold: 3 | Status: Healthy || MORALE: 7/7 | Grit:1 | Threshold: 3 | Status: Resilient || COMBAT | Sway 6/6 || Warfare 1/1 ||

Dotted and deleted.


GM BrOp wrote:
Sir Longears wrote:
Sorry to say this, but I'll have to withdraw from this game. Work schedule changed a bit and I'd rather not overdo myself, even I'm very curious about the system.

No worries, thanks for letting us know.

Since that takes us down to 3 players, I'd like to keep recruitment open for a bit longer.

Works for me.


Wow, very cool. I just hope I’m clever enough to use it :)


So if you have more than 8points in a skill it looks like you get a special ability. Do you need to spend points to use those abilities?


You mentioned spending General Ability points. For example if a PC has a 6 in athletics they potentially have 6 points to spent to increase athletics rolls that they make. Is my understanding correct?

Also, do these General Ability points regenerate/refresh?

Finally, do investigative abilities have a pool?

**Edit** Looks like Investigative abilities do have a pool. That give you a better result that the default success.


Here is the Alias G-Unit will be using (hard to find young avatars). First thoughts after reviewing stuff:

Looks like a cool/fun system and I look forward to playing it. Some of things that really stand out and peaked my interest are:
1. The setting- Really like the vibe of Eversink and it appears to be a living world that your actions can influence.
2. Sorcery causes corruption! Yes!
3. Sway mechanic for combat uses looks interesting.
4. Armor & grit as damage reduction.

Questions
1. The cheat sheet suggest that you spend points before you roll. Are you changing that? (I read somewhere that one of the developers suggests doing it after the roll. Which would work better for pbp).
2. How do allegiances work (especially negative ones)?