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Hey, wanted to toy around with the advanced race builder guide and wanted to make a fun, but balanced race that I can play. So I created the Auklings, a race of sentient penguins for a total of 7 RP points. Anyway I want to know if: A. You'd permit this in a campaign, B. You think it's fair and C. Thoughts and suggestions in general.

Auklings:
Once inhabiting the southern most regions, the Auklings were a race of sentient penguins created by the gods for the sole purpose of bringing life and civilization to a place considered inhospitable by most. Living in large communities that once blackened the landscape, it was when other races found ways to settle the area that their numbers began to dwindle. Taxing resources, polluting the land and introducing all manner of strange beasts, their kind were forced to seek new homes elsewhere and in strange new lands, where they slowly learned to adapt.

While considerably small and somewhat clumsy, they pride themselves on being hardy and having a lot of heart. They're generally friendly and most of them wish nothing more than to find their way in the world, however there are still many who have learned to use their charismatic charm and harmless looks to take advantage of others and thrive on exploiting chaos. However whether good, evil or somewhere in between, it should be noted the one thing you never do with an Aukling is mention their inability to fly.

Physical Description: Short and stocky, their bodies are covered in a layer of feathers which normally are black, white or gray, with some possessing brightly colored crests, that are either yellow or orange in color. Their flippers are bendable and can be used to grasp and manipulate items, albiet awkwardly. In addition, it's noted while capable of incredible underwater feats, while on land they tend to "waddle" or "hop' when the situation calls for it.

Standard Racial Traits

Ability Score Racial Traits: Auklings gain +2 Con, -2 Wis, and +2 Cha. They are hardy and somewhat comical in appearance, but tend to trust a little too much and a little unwisely.
Type: Auklings are humanoids with the aquatic subtype.
Size: Auklings are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Speed: Auklings have a base speed of 20 feet.They also have a swim speed of 30 feet, which also grants them a +8 racial bonus on Swim checks.
Languages: Auklings begin play speaking Aquan and Common. Auklings with high intelligence scores can choose from the following: Auran, Dwarven, Elven, Gnome, Goblin, or Halfling
Defense Racial Traits
Mountain Cold-Born: Auklings have a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.

Movement Racial Traits

Terrain Stride: Auklings can move through natural difficult terrain at their normal speed while within glaciers, snow, and tundra terrain. Magically altered terrain affects them normally.
Senses Racial Traits
Deepsight: Auklings are specially adapted to the lightless depths of the oceans, but not to air-filled environments. They can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water.
Other Racial Traits
Amphibious: Auklings are amphibious and can breathe both air and water.

Points:
Slow: -1
Mountain-born: 1
Swim: 2
Terrain Stride: 1
Deepsight: 2
Amphibious: 2


Alright, here's the scenario, my friends and I may do a short campaign over the winter break and I was thinking of playing this character who is a starsoul Alkark or Dynavik sorcerer (get it? dinosaur? meteors? etc.). However I must admit I'm still somewhat new to spellcasters in Pathfinder. So I'd appreciate it if you guys could help me make a decent build, that is fairly easy to use/understand. And truth be told I don't think it'll surpass the first few levels.

So anyway just some feats, suggestions in which direction I should go, any kind of advice really. Hell I'll even settle for whether or not this is a good idea.

Here are some of the features of the races I'm going for:

Alkark: +2 to any ability, +1 CMB and CMD, Medium, +2 for 2 INT, CHA or WIS-based skills other than intimidate.

Dynavik: +2 DEX, +2 CHA, -2 CON, Small (+1 Size Bonus AC, +1 attack rolls, -1 CMB and CMD, +4 stealth checks)

Thanks in advance ^ ^


Alright, so my DM has decided to take a chance and trust me with an awakened gargoyle. I was wondering if anyone could help me with some ideas on how to build him up as a barbarian. I'm currently looking into some rage powers and feats to equip him with and can use a little help considering I've never played a barbarian before (mostly sticking to spell casters).

Anyway I'd appreciate any advice you can suggest. Thanks in advance. ^ ^