Asmodeus

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Interesting, might have to test this build out then.


Hello everyone, I am curious about a possible combination of the deathless zealot feat and the Unstoppable ability from the destined bloodline for the bloodrager.

Deathless Initiate:
Deathless Zealot (Combat)
Only the most serious wounds can stop you.

Prerequisites: Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12.
Benefit: Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.

Unstoppable:
Unstoppable (Su): At 16th level, any critical threats you score are automatically confirmed. Any critical threats
made against you confirm only if the second roll results in a natural 20 (or is automatically confirmed).

So the way I interpret these abilities is that if my Destined Deathless Zealot Orc Bloodrager was subject to a critical hit first the Deathless Zealot would require the creature to roll to confirm twice (let's say the results on the die are 20 and 15). Now Deathless Zealot requires the user to take the result of 15. And as goes the Unstoppable ability since that 15 wasn't a natural 20, even if it did normally confirm it does not in this case.

So would this effectively mean in order to critically hit this character you would either have to have a way to automatically confirm, or roll 2 natural 20s to confirm?

Thank you!


It would seem it should perhaps be the one attack and not all iterative attacks, that would seem to get out of hand really fast (as our battle did).

Now as far as your different scenarios go I would use scenario 4 I think in my campaign.


Okay, I know Amazing Initiative does not allow you to cast a second spell in one round. What I am curious about though is could I in round 1 cast Call Lightning, and then on round 2 I cast a different spell (say cure light wounds), and use amazing initiative to concentrate on Call Lightning to fire off a second bolt of lightning?


Alright everyone I'm looking for clarification on how Absorb Blow works. I am GMing a mythic campaign and one of my players has Absorb Blow. He is only tier 1 and we were wanting a clarification on how to define a "source."

If he designates another character's weapon as the source of the hit point damage does he absorb the damage for that whole round, meaning if the attacking character strikes four times the defending character absorbs 20 damage at tier 1. Or does he only absorb from one attack. In which case I assume this means he cannot get DR until tier 2.

Also, does the DR from Absorb Blow stack with itself?

Absorb Blow:
As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage you take from that source by 5 per tier (to a minimum of 0 points of damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.