Fighter

Gella Dalvus's page

26 posts. Organized Play character for andreww.


Full Name

Gella Dalvus

Race

| Init +10 | HP: 56|56 | AC: 22|24 | F:+10, R:+8 [+3 Bulwark], W:+10 [Bravery] | Per +10 [E] | Exploration Search | HP 2

About Gella Dalvus

Gella Dalvus
Class Fighter 4
Ancestry Human
Heritage Skilled Human
Background Field Medic

Perception +10 [E]
Languages Common, Orcish

Skills Acrobatics +0, Arcana [T] +7, Athletics [T] +10, Crafting [T] +7, Lores: Scouting +7 [T], Warfare +7 [T], PFS +7 [T], Medicine +10 [E], Nature +8 [T], Religion +8 [T], Survival +8 [T]

Str +4, Dex +0, Con +2, Int +1, Wis +2, Cha +0

Items Full Plate, Adventurer's Pack, Healer's Tools, Religious Symbol (Wooden), Wayfinder, Aeon Stone (Pearly White Spindle), Hat of Disguise

AC 22; Fort +10, Ref +8, Will +10
HP 56
Speed 20 feet

Melee +1 Striking Gnome Flickmace +13 (Gnome, Reach, Sweep, Uncommon, Magical), Damage 2d6+4 B
Melee +1 Striking Shield Spikes +13 (Attached to Shield, Magical), Damage 2d6+4 P
Melee Gauntlet +12 (Agile, Free-Hand), Damage 1d4+4 B
Melee Bastard Sword +12 (Two-Hand d12), Damage 1d8+4 S
Ranged Javelin +8 (Thrown), Damage 1d6+4 P

Ancestry Feats: Unconventional Weaponry
Class Feats: Sudden Charge, Reactive Shield, Double Slice, Quick Reversal
General Feats: Shield Block, Ancestral Paragon [Natural Ambition - Double Slice]
Skill Feats: Battle Medicine, Godless Healing, Continual Recovery

Class Abilities: Reactive Strike, Bravery

Attacks:

[dice=Flickmace]1d20+13[/dice]
[dice=Damage]2d6+4[/dice]

[dice=Shield, Blue]1d20+13[/dice]
[dice=Damage]2d6+4[/dice]

A critical hit forces the target to make a DC20 reflex save or be knocked prone.

Double Slice: You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty.

If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.

[ooc]Quick Reversal: Make a melee Strike against one of the flanking enemies and make a second Strike with the same weapon or unarmed attack against a different enemy that is flanking you. This second Strike has the same multiple attack penalty of the initial attack and doesn’t count toward your multiple attack penalty.

Reactive Strike:

Generally taken on the first enemy to provoke.

[dice=Flail]1d20+13[/dice]
[dice=Damage]2d6+4[/dice]