Celestial Gnome

Geliglee Geerwander's page

168 posts. Alias of Patrick McDade.


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Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

We've already resurrected once...


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

OK - This has been foundering for a while. Can anyone get it closed down?


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

I'm in.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

GM - I think the plan is to set up camp and explore the next day.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee shuffles through the notes and scrolls he has been assembling as part of the exploration. "We could continue to expand our maps, that way we are not wasting time..."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Smiling warmly Geliglee adds. "I will be happy to serve as a translator, with you being our representative Isla. It is hardly an uncommon practice. I'd rather not simply speak with them as I'm know to be a bit brash at times."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Relieved as Isla's magic heals the painful wound, Geliglee thanks her.

"I will try better to keep from harms way in the future, but thank you Isla for your aid."

Looking to the group he adds, "Well, that was a fine awakening. I hope the meeting with the Kobolds goes better. Perhaps we should break camp?"


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Here


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Eagerly anticipating our meeting with the Kobolds?


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Wife in labor with our second child, I'm likely offline for a few days.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"The wolf on the other side of the log is only out for a few moments. As I'm already injured, I'll defer to you who understands battle better than I."

Geliglee stays next to Calum.

Readied action to move to the opposite side of Calum if a wolf approaches.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee attempts to blast the wolves with the dazzling colors again before moving behind Calum.

Cast color spray (DC16) then move action to new location.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee moves over to the fallen log north of Callum and prepares a spell if the wolves rush him.

Once the wolves to the North West move into range, Geliglee will use a readied action to blast them with color spray (DC16).


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee moves up behind Callum.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Once everyone makes their move, Geliglee will take his action as his best spells work out close.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Nodding at the comment about wolves and scent the gnome adds, "Also, my range is limited... They would be upon us before any chance I would have to distract them. I say we push on, we are hardly attractive prey and they might well leave us be. If not, we can surely fend off a few wolves. Haste may mean more than caution at the moment."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

After shuffling through his maps and notes, Geliglee adds, "I think I remember something about a bridge of that fits the description... It would be about 23-25 miles due south of here. Too much of a coincidence to be a different bridge, I think. It might be best to scout it out and plan..."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee looks at the maps he draws during the explorations, and ponders where the Thorn River Bridge might be...

Know Geography: 1d20 + 8 ⇒ (8) + 8 = 16

Hopefully... "Recognize regional terrain features-Geography -DC 15"


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

In draconic, "Very well, we shall meet your Chief at the bridge in four days!"

Concentrating, Geliglee has the illusion of archers appear to withdraw into the trees then dismisses the illusion.

To the group, "Let us leave them to gather in peace... Perhaps we should ask Oleg if he knows where the bridge is?"

With that the gnome turns and walks from the clearing hoping his companions follow his lead and keep the peace.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Maintaining his concentration on his spell, Geliglee says to the group. "They agree to carry our offer to Chief Sootscale. If he agrees we are to meet them at the bridge on the Thorn River in 4 days. I think we can find other radishes and I agree that raising them properly would be good for trade, but if this meeting works out it could be important in the long run for the security of these lands. Shall I agree to their terms?"


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"Allow peace one more chance... If they attack, we retaliate."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee moves to the fore and begins an incantation and calls up a silent image of a dozen archers peeking out from the trees with arrows pointed at the Kobolds. In draconic he adds, "There is no use for bloodshed, honorable warriors. Let your leader decide. If you wish, as a sign of good faith we will dismiss our archer guards here and allow you to take us to your Chief as emissaries, with you keeping all of the mushrooms yourself. Think of the glory and honor your Cheif would bring you for creating an alliance that will bring him even more wealth."

Move, Silent Image, talk. Figure give peace one more try.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Love to keep gong here!


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

He was doing a phenomenal job, I was really enjoying it. Here's hoping.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Tensions rise as Geliglee listens carefully for a response from the kobolds...


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

NFL Draft, basketball playoffs, hockey playoffs, Kentucky Derby, Fight Night... busy weekend.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

In common, Geliglee announces "They are trying to protect the turnips they are harvesting for their chief. We don't need to go to war over turnips, in fact we could probably get them better turnips through trade... Trying to get them to take us to their Chief to talk turnips."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee shouts, Wait! in common, then yells to the Kobolds in draconic:

"Stop! Stop! No blood need be shed! The turnips are yours and the rightful property of the mighty Chief Sootscale! We place no claim on these turnips, and actually wish to begin trade with your mighty tribe - we have access to many turnips from far away, great delicacies these turnips that we can provide your Cheif should he desire peace with us!"


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Hearing Isla, Geliglee takes the opportunity to translate for her in Draconic in case the kobolds don't speak common.

Diplomacy Aid Another: 1d20 + 1 ⇒ (20) + 1 = 21


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee advances towards the kobold on dog-back, keeping the trees between himself and the threat.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"Good, then I will assist in the design and building plans."

Goods via knowledge Engineering. Here are rolls for two days assuming we agree to pause in exploration.

Know Eng: 1d20 + 8 ⇒ (18) + 8 = 26
Know Eng: 1d20 + 8 ⇒ (10) + 8 = 18


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"I agree, as long as it is built for more than just their needs. Say beds for fifteen instead of just them. That way they are serving themselves and others."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

As am I.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee will take 10 and should automatically succeed on all the inscriptions.
Rules Forum


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

The gnome looks over the equipment on the corpse but says, I prepared to read my new scrolls today but can check them for magic tomorrow. We must make note to look for a hill with a tree like this to see what this crude map may mean.

When you return to camp, the gnome takes time privately to work on the scrolls and spellbook.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"Yes, spiders lair unlike many insects. It is possible that it has unknowingly collected some things of value." Begining to look, Geliglee gets himself caught up in webbing and takes more time freeing himself than looking for anything of interest.

Aid another on Ilsa's perception: 1d20 + 0 ⇒ (2) + 0 = 2


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

All,

I have a big trial coming up Wed-Tuesday of next week. I hope to still be able to post regularly, but if I'm not responsive and slowing things down please NPC me.

Thanks!


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"My my... that is a lot of bones."

The gnome has a quill to paper throughout most of these travels, mapping and taking notes. This has caused him to stop his scribbling and pay attention, however... though he quickly outlines the size and nature of the clearing before stowing his writing gear.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

I placed the tokens, unless someone objects, I say we push ahead.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

0) All Cantrips

1) Color Spray, Disguise Self, Enlarge Person, Grease, Magic Missile, Protection from Evil, Shield, Silent Image.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"I fell that we should fully explore the areas immediately surrounding us, then once we are more secure in our locale we can figure out what direction to push forward towards."

I vote we explore all the hexes clockwise from the South, then see how we are to take our next development of teams and rooms, then set off on one of the quests that remain.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee will memorize read magic the next day to try and begin the process to copy the spells into his spellbook.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"Fifty crowns for the two scrolls, and another fifty crowns worth of arcane scrivener's supplies then. I will think on what other scrolls I may want to purchase in the future."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"How much for the scrolls of weakness and sleep?"


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

FYI - Camping this weekend - no internet.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

The gnome nods in agreement with the use of party funds.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee steps up, "Any news from the local cities or towns? As a mage, I don't need much in the way of weapons, but if you have any arcane scrolls I might be interested."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Actually, at this point I think our time is more valuable than the money we save training rather than buying mounts.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Ilsa, Nalys's method gives us two laborers today at minimal cost. The left over capital is surplus for the future efforts of upgrading the laborers to guards and drivers.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

I vote after exploring the one hex, we work to upgrade one laborer to a guard and one to a driver. This way we will be making all types of capital (except magic) while we continue to explore.

Eventually, Geliglee will recruit an apprentice and we'll be doing even better, continuing to build all capital while we focus on exploring.