Saul Vancaskerkin

Gelied "Raz"'s page

32 posts. Alias of Azharten.


About Gelied "Raz"

Raz
Forest Gnome, Male [Wizard lvl 3]
Age:70 , Align: Neutral

Str:8 Dex:14 Con:12 Int:18 Wis:14 Cha:14
-1 mod, +2 mod, +1 mod, +4 mod, +2 mod, +2 mod

Offense:
BAB: +1
AB: +1 (+1 bab, +1 size, -1 str)
Quarterstaff [Small] +1 1d4/1d4-1 20/2x
[+1 racial bonus on attack rolls against goblinoids, orcs, and reptilian humanoids. ]

Defense:
HP:18/18
AC: 13 (10 + 1 size + 2 dex) [+4 vs Giants]
Touch: 13 (10 + 1 size + 2 dex) [+4 vs Giants]
FF: 10

FATE POINTS: 1 (+1 diplomacy Eithire)

Saves
Fort: +4 (1 + 1 Con + 2 feat), Refl: +3 (1 + 2 Dex), Will: +5 (3 + 2 Wis | +2 vs illusions)

Traits:
Circle of Magi: [Background Trait]
Prerequisite: at least 1 level in an arcane Spellcasting class
Your masters gave their lives foolishly, or heroically, depending on your outlook, to give you a fighting chance to make it through the gates with the best chance for survival. Some masters saw glimpses of the future, both this worlds end, and a new worlds beginning, and had time to prepare their students with equipment and companions to help meet future challenges.
Benefit: Though the Circle of Magi may no longer exist, they did give you something to bring with you in your travels to either guard you or help you in your journey. You can choose 1 item or companion from the following list to bring with you:

1.) An orb of Found Familiar This orb was created with a familiar already summoned, and captured in this orb, and can be summoned from the orb to act as your permanent familiar.

Spells:
SR Checks: 1d20 + 3 + 2

Racial
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.

Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. [DC 13]

Wizard
0 level [DC 14] +1 Illusions
Ray of Frost: Ray deals 1d3 cold damage
Flare: Dazzles one creature (–1 on attack rolls).
Daze: Humanoid creature of 4 HD or less loses next action
Detect Magic: Detects spells and magic items within 60 ft.

1 level [DC 15] +1 Illusions
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Enlarge Person: Humanoid creature doubles in size.
Expeditious Retreat: Your speed increases by 30 ft.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.

2 level [DC 16] +1 Illusions
Burning Sword: +1d6 Fire damage [Critical: 2x = +1d10, 3x = +2d10, 4x = +3d10] [Source:Spell Compendium], 1min / level
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.

Feats:
Automatic: Summon Familiar, Scribe Scroll
Learned: Great Fortitude, Spell Penetration
Familiar: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells

Skills:
1st lvl: +28, 2nd lvl: +7, 3rd lvl: +7 [favored class: +3 sp]
= 42 Skill points
Concentration (Con): +7 (+6 rank, +1 Con)
Craft (Alchemy) (Int): +10 (+6 rank, +4 Int, +2 racial)
Decipher Script (Int): +10 (+6 rank, +4 Int)
Knowledge (Arcana) (Int): +10(+6 rank, +4 Int)
Knowledge (Planes) (Int) : +10 (+6 rank, +4 Int)
Knowledge (Nature) (Int): +10 (+6 rank, +4 Int)
Spellcraft (Int): +12 (+6 rank, +4 Int, +2 Synergy)
Untrained Skills
Listen: +2
Hide: +4 (+8 in wooded area)
Survival: +2 (when in planes)(when aboveground) ( +2 synergy)
Use Magic Device: +4 involving scrolls (+2 Spellcraft & +2 Decipher Script synergy)
Appraise: +2 Alchemy items (+2 synergy)
Autohypnosis: +2 checks (+2 synergy)

Automatic Languages: Gnome, Elven, Sylvan, Common, Draconic, Giant, Goblin

Equipment
1435 gp + 50 gp for magic item [Money divided between other gnomes]

Owned Items:
Tool, masterwork 50 gp
Spellbook, wizard’s 15 gp
Alchemist’s lab 500 gp
Traveler’s outfit (free)

Magic Items:
1x Scroll Eagle's splendor (lvl 2 scroll) 150 gp
1x Scroll Black Tentacles ( lvl 4 scroll) 700 gp

[565 gp mundane items + 850 gp magic items]