Ratfolk Sage

Gazigaz - Pregen's page

41 posts. Alias of eguzki.


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"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz programs in some evasive actions and flies the ship where he hopes he will be facing the enemy.

Pilote(evasive): 1d20 + 8 ⇒ (16) + 8 = 24


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz forgoes the evasive tactics and tries to put the ship in the rear arc of the enemy ship

Maneuver dc 13: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz maneuver the ship around to get another shot on these pirates. He tries to randomize the vectors in order to avoid being hit.

Pilote: 1d20 + 8 ⇒ (3) + 8 = 11 dc 13


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz programs in some evasie maneuveurs and takes the ship on a nice slow turn.

Pilote dc13: 1d20 + 8 ⇒ (12) + 8 = 20


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Sorry for turning into a ghost this week. It was report card season...

Gaz runs to the helm on all 8 limbs. He swings into the pilote chair and activates manual controls. Not sure where all the commands she starts programming in some evasive patterns as best he can.

Evade: 1d20 + 8 ⇒ (14) + 8 = 22 vs DC 13


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz will administer himself a serum of healing and look carefully to see if the trap is still functional. If it is not appear to be so then he will carefully walk closer to administer a serum to Quonx

Can Gaz give an inspiring boost outside of combat? If so he will to that first to Mokaya


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz will stay back in case there is any trouble


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Fort: 1d20 + 4 ⇒ (17) + 4 = 21

Gaz catches the warning in time and crawls away from the area before he starts to feel sick. He will let Quonx deal with the node and go off to search for the last one.

Int: 1d20 ⇒ 9
Int: 1d20 ⇒ 20
Int: 1d20 ⇒ 20


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I haven’t posted since Gaz can’t do much right now. But he is in the ducts with the rest of the starfinders providing back up.

Do you need me in the ducts with you Quonx or do you want me to follow your progress in the engineering bay?


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz follows the group down into the pipes and follows. When Dakoyo notices something he readies his weapons and scans for any countermeasures that may have been triggered. Be careful skitters. M2 wants us deader than dead. It won't let this be easy.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Gazigaz takes a look around the rooom looking for anything interesting or useful in their present predicament. He tells the others about the hatch.

Quonx, can you disable the AI. Let me know how I can help you. Gaz atttemps to help any one working with he machines.

Engineering, aid another: 1d20 ⇒ 6
Computer, aid another: 1d20 ⇒ 17


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz squeals as he sees tonkana go down. Don’t give up manners!! We can still save Tonkana but we must take out the bot. He then fires out a shot from his pistol.

ATK + Get ‘em: 1d20 + 4 ⇒ (10) + 4 = 14 Forgot to add the +1 from get em so it’s a 15
DMG: 1d6 ⇒ 2


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz yells out "Stay in the fight Tonkana, manders aren't afraid of bots. Get that it and bring its central processing unit!"\

Inspiring boost on Tonkana +8 SP
and Get'em on the bot. +1 atk


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I love space combat! I'm happy to play it out all the way!


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

ref: 1d20 + 5 ⇒ (20) + 5 = 25

Ahhhh. I do love electrons but not when they are so excited! Here you take some too!! Gaz lines up two shots at the robot.

atk+get em: 1d20 + 4 + 1 - 4 ⇒ (18) + 4 + 1 - 4 = 19
Dmg: 1d6 ⇒ 1 E
atk+get em: 1d20 + 4 + 1 - 4 ⇒ (9) + 4 + 1 - 4 = 10
Dmg: 1d6 ⇒ 3 E


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Player Name: Fabien (Eguzki)
Character: Fabien Dupontmattar 735
SFS#: 338402-703
Faction: Second Seeker


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz yells out Get that robot. The fate of the universe depends on us, gree? He then fires his Static Arc pistol at it.

ATK, get em: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
DMG: 1d6 ⇒ 3 E vs EAC

+1 get em bonus vs the robot to everyone


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Good job `manders! Now we need to find the power core and reboot this old AI. Gaz recommends we search the lower decks one room at a time starting with the top right and moving clockwise. Gaz will leave his suit's environmental protection on. Let us know if we find anything interesting.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Fort DC 14: 1d20 ⇒ 14
Life science: 1d20 + 5 ⇒ (14) + 5 = 19

Gaz sees the gas leaking out of the vent and points it out to his fellow skittermander in case he goes down. He says YOu savy manders handy with tools. Give all six and turn off the gas! It's knock out gas if you stay here you will be knocked out. Activate your environmental protection on your suits. Then Gaz will walk out of the area with the gas and activate his environmental protection on his armor.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz not finding anything will follow is friends into the intersection.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz will check if there is anything looked inside the inner airlock door and the oute door. Assuming there is a window. Otherwise, he will knock and say Hello somebody home

Following that he will search the room for anything interesting.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

If there is nothing he will follow Nako.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Not knowing much about computers Gaz will examine the body. He also says to Nako Sorry Nako friend. Gaz only wanted to make nufriend. Maybe I wait a bit next time before saying hello. But no harm no foul. We go downstairs now and find more nufriends, gree? After a thorough look around the bridge, Gaz will begin heading downstairs, accompanied, of course.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Thanks for botting. It was a crazy day yesterday with parent teacher night. Never got a minute to check the games.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks from behind the group and say Hello, nufriend. I am Gazigaz and we are the skittermanders! What is going on in this ship? Can you help fix it?

Diplomacy: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (2) = 13


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz fires at the last arm and says Who know how these machines work. We have to get Quonx out, gree? Nufriend Nako capitain turn the arm off!

ATK: 1d20 + 4 ⇒ (11) + 4 = 15
DMG: 1d6 ⇒ 5


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Leave nufriend nak captain alone! You big relaxer arm!

Get em on the damaged arm everyone gets a +1 atk vs that arm

ATK, arc pistol, get em: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
DMG: 1d6 ⇒ 3


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz shoots at the table that tried to grab Nako.

ATK, Arc Pistol: 1d20 + 4 ⇒ (10) + 4 = 14 vs eac
DMG: 1d6 ⇒ 3 E


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Get the table grappling Nako

Get ‘em action on the table, +1 attack on that table

He then fires with his arc pistol at the table

ATK: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
DMG: 1d6 ⇒ 6


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

perception: 1d20 + 5 ⇒ (5) + 5 = 10

Gazigaz goes up to the door at listens closely. The be a person there. Sounds like maybe nutriend. Tonkona-friend open door. I cover you from behind. Maybe it be robot taliking like nufriend and wanting to but us manders in cages again.

Gaz readies a action to shoot anything that might be hostile.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

They are sensitive to light, Probably! Turn off the crystals Mokaya, give it all six!

Gaz will hit the creature at his feet with his baton.

ATK, Baton: 1d20 + 1 ⇒ (10) + 1 = 11
DMG: 1d4 ⇒ 4


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Thanks, does Gaz know about any special weaknesses, resistances or special abilities? I get one piece of information per 5 points i exceed the DC. (5 + 1-½ x CR for common, 10 + 1-½ x CR for average, 15 + 1-½ x CR for rare)


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

”You can Quonx!”. Gazigaz inspires Quonx for 8SP.

Also Gazigaz tries to look closely at the creatures and if he has ever learned anything of them.

Life Science: 1d20 + 5 ⇒ (15) + 5 = 20 -5 to DC for rare creatures. Not sure if these are lifeschience creatures...


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz attempts to smack the other creature.

ATK, Baton: 1d20 + 1 ⇒ (11) + 1 = 12
DMG: 1d4 ⇒ 2 B


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz will draw his baton with his free hand and strike at the red creature at his feet.

Atk: 1d20 + 1 ⇒ (20) + 1 = 21
Dmg: 1d4 ⇒ 3 B


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz will walk through carefully looking around for anything. ”Sad there is no view of the stars. Gazigaz loves seeing the stars.” As he walks he makes sure that his cloak flows nicely and doesn’t rub against any dirt or dust.

He goes to inspect the pedestals with onyx. If he can see his reflection in the onyx he will adjust his hair.

Percep: 1d20 + 5 ⇒ (15) + 5 = 20


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Percep: 1d20 + 5 ⇒ (13) + 5 = 18

Gazigaz gives a friendly wave at all the nufriends as he leaves and says ”We go make M2 nufriend too. Gazigaz love making nufriends!”

Gazigaz walks around the room playing with all the objects. He picks up a dart and throws it at the dart board. It sticks in perfectly and then starts wiggling and coming back right at him. He screams and ducts as the dart slowly flies over head and sticks into the opposing wall. ”That scary flying needle almost took my eye! Gazigaz not like that. Who want to take the dart. Might be good against meany robots!


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Sorry for the delay, work and life have been crazy!

Gazigaz walks in with is arms out stretched in a show of non violence. ”Gazigaz here to make nufriends. Where be big boss, grumpy vest? The robots think skittermander be little pet friends but no we be rescue friends!” He walks closer to the lashunta to give her a hug then thinks maybe he should talk first.

”What happening here? Gazigaz and friends thought this ship floated in space and was abandoned. Do you need help. Gazigaz and friends put in all six to help you, gee?”

Dimpolacy, Envoy expertise: 1d20 + 1d6 + 9 ⇒ (5) + (5) + 9 = 19


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz yells out "Good good Tonkana! Not get the Yellow robot, gee?"

He then carefully aims his pistol and levels a shot at the bot.

atk: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d6 ⇒ 3

I don't know why I put a plus 9 on that last post. I was posting quickly trying to catch up with all my games after the move. Also Gazigaz will maintain get 'em whenever possible.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz fires his pistol at the gray bot.

atk: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 1d6 ⇒ 5


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I'm moving this weekend please bot me.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

"Incoming! Face your feets to the storm and tuck in all six, gree?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 7/14 SP 0/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

A big smiling Skittermander walks in brushing his beard with 4 brushes while holding a mirror with the other two. "What's going on here. Nakonechkin-friend is still gone, gree?" He gives a few more brushes to his beard puts them away, takes a few steps and pops out the mirror again to make a few more adjustments.

He makes his way to the sensor station, adjusting his cape and armor the whole way. After looking at the readings, he says with great enthusiasm, "Nakoneckin-friend found nufriends on the biggie ship. We go say hello and help the nufriends now! Gazigaz loves making nufriends! Dakoyo grab poky-pokers that fix the ouchies, Nako grab slashy-slasher that make the ouchies, and Nako grab bangy-bangers that make the boom-boom. To the shuttle! We go help Nakonechkin-friend."