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I've seen it on some NPC classes like the Adept/Aristocrat/warrior. Which are in the core book. The NPC classes are about half the level a "hero player" class.

I think some of the classes in the follow up Paizo books didn't get full testing and might have massive advantages/disadvantages for the APs and if your a GM making a campaign its much harder to make sure magical items/encounters/etc. Think a gunslinger in a campaign without a town that sells guns/ammo/gun powder or any magical guns/ammo.


I think they did this to stop a player from picking up a 200Lbs(1600LBs enlarged) rock and tossing it.

In the spell text it reads doubling its height and multiplying its weight by 8.

However in all other texts a size increase from medium to large weight of all weapons and armor is only increased by 2 along with carry capacity by 2 so it evens out.

So you could homebrew it and just say a rock or anything else would only be x2 instead of the x8 and allow a person to just use the enlarged arrows.

The down side to this is that you can still pick up that 200Lbs rock, making it 400 with enlarged and you only need base 8 STR. (8+2 from enlarge = 10 STR, 100 max heavy load x2 from size increase x2 from dead lift)

You could say that a level 1 spell can only effect so much mass and the rock would not be effected, but then you couldn't do it to a large friendly NPC and make them Huge.


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@ Agenor Ya but most of them also own big bucks to the banks, once those are payed off they generally get more then the employees. Other wise its failing, and not because of pay issues but location location location.

@Mark. Awesome didn't think about leadership score.

Ya I felt that the players should feel rewarded for investing in something. I think that the 2000 GPs to invest/build the inn should at least have some returns before the 5th year. As most businesses, if successful, only make money on their 5th year, and that is with loans/interest. Since the players already have the coin to spend it should be shorter then that.

Also as the GM it means I can give quests to the players that have no GP/Item rewards, but are only a reputation gain.

As for the 2GP per day, that was the lowest job on the list, I think 4 or 5 was the top. In any event I'm still unsure if I should lower the pay to SP instead of GP, or instead of every year, make it every month.

@Tacticslion. Not sure why the "." but it seems to add it to my form post, anything I should know about?


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The issue is that the workers are getting more coin then the owner, how many burger flippers do you know making more then the CEO?

This does need to be balanced because if I have players that want to invest in something like an inn that they could have free lodging at and also make some side coin it almost seems better to spend the coin on other things then to invest 2000 GP. Or not invest at all and just put 2000 GP in the bank and go retire.

As for the gunsmithing feat, there would be few towns that have the required materials to make black powder and if they did, the city would have their own stock and not need your 2 pounds of it. Might even get you tossed in jail.


I'm quoting someone but not sure who

KingTreyIII wrote:
Josh Klingerman wrote:
Mike Bramnik wrote:

"Since Wizards and Witches have to pay gold to learn spells beyond what they start with, this still leaves Clerics and Druids better-off, since they automatically know all common spells from the CRB, but to get access to the ones in other books, they're now a bit closer to the rest of the prepared casters in the game, financially."

But Clerics has by far the highest gold cost for material costs of spells. Remember all those gems/diamonds.


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I think there is a major balancing issue with Investments.

In Ultimate Campaign.
I can work as a Innkeeper for 2 GPs per day.

Buy/build an Inn for 2130 GP(52 goods, 5 Influence, 47 labor)
Rooms: Bar +10gp, Bath +3gp, Bedroom +3gp, Common Room +7gp, Kitchen +4gp, Lavatory, Lodging +12gp, Stall +9gp, Storefront (+5 capital?) 49gp a year.

Or invest 2000 GP into Tavern, where I could lose money on a failed year or from 20GP to 200GPs at best 10% return on a breakout year.

It seems that it would be better to not spend the gold and just work a job in your off time.

I understand you get the gold back if you want, so long as you don't have 3 failed years in a row. I also understand an innkeeper job might not be open for a 2-5 days of rest wile other party members heal/work on X,Y,Z.

Or if your character works as a bard you can make some good coin at a busy Inn.