Ogre Brute

Garron's page

82 posts. Alias of Billybrainpan.


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Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Anyone here?


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"I'm sorry Oneidros, ta have one's world destroyed must be incredibly painful. We ever find Belem i'll make sure ya get to kick his teeth in."

"Aye Miniere, lets head out."


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"If a gala full o' some o' the most powerful Lords and Ladies can't defend themselves 'gainst the dwimmerlaik then we needn't be trying to stop them."


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"I will be glad to attend"

Garron gently places the invitation under his belt and finishes the last swig of fire giant brew.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Garron steps forward a few feet.
"What exactly is this Lord Lucien celebrating, and why has he invited us?"


Awesome, glad to have you back.


Don't be so quick to give up, any number of things could happen that would prevent him from posting. We all put a lot of tim and effort into this game I would hate to see it end before we start.


I'm not sure when the GM is planning on posting the gameplay thread but I won't be able to post from tomorrow morning until sunday afternoon.


@Jonny: Clearly you are (understandably) upset about not being selected for this game. That being said, it is always the GMs decision who gets in and who doesn't. If being high tech would have made him biased against you i'm sure he would have said something. From your post history it looks like you haven't been on the these boards long and I would like to make a plea that you be gracious about people's (especially GM's) decisions and opinions. I have been here for a little over two years and have come to respect the people here and the way we interact. That's all I have to say, thanks for reading.


Looking forward to playing with you all! And i'm sorry for those who weren't picked. If it was possible I would want to play with all of you, that was an amazing RP thread.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"Farewell, my fellow lords. I don't know whats planned for us but it's big and I wish you could all come along. Good luck in all of you endeavors."


Awesome, I can't wait.


Genjô Fa Xian wrote:

Is it just me, or is anyone else hard pressed to justify any stat above a 30?

I feel like I've gone exactly the opposite in terms of potential abilities.

This comes up in connection to this hypothesized "throwing people into the sun" nonsense. Garron, I know this wasn't your intention, and I respect what you are attempting with the character, but it got me more invested at looking the other characters here. I noticed, I am significantly underpowered for the abilities some of these characters are setting, and that's me being a character who I feel is on Par with high level legends.

Are people actually interested in the challenge of the game? I mean, I know we're in the level of demi-deific, but even the gods are hard pressed to break 40 on their stats. (Lending back to the days of epic level handbook)

I'm ok with it because he is supposed to be a giant. Have you seen their strength scores?


Genjô Fa Xian wrote:

Garron, are you ok with having mountain impacting throws on a DBZ magnitude as opposed to actually Chucking someone into the sun? You still have Herculean strength, and I feel like the desired effect is there.

Also, as a note for any interested in physics and don't know this that wouldn't be a direct throw like you think it is either. First you've got to break orbit, than DECREASE orbit speed relative to the surface of the sun.

Absolutely, like I said I will except any adjustments/DM fiat that are decided.


Yin, Daughter of Nug wrote:

Really, are we still on about the throwing thing?

There's really only 2 options.

A: As someone in the other thread said: Whatever is thrown reaches relativistic speed, impacting the target regardless of distance in a matter of seconds.

Result: The "boom" of breaking the relativistic barrier basically causes lethal damage to anything along the path, including a large area around the starting point. Damage type is DM-Fiat and can't be reduced in any way.

B: The object thrown does NOT break laws of physic when thrown.

Result: If the target it is thrown towards is reasonably too far away, said victim will take several to many rounds to arrive there.
In this case, said victim could react during the rounds before impact however it feels is approbiate. A flying creature could try to regain control, a spellcaster may cast, whatever it is the victim can do. Naturally some "victims" will helplessly reach space and float around there while holding their breath while suffocating and taking damage each round.
But many other victims will not fall prey to this kind of attack. Somthing may plane shift to a plane with subjective directional gravity and use it to brake, then come back. Or you opt to throw it against a mountain...my bad, it has regeneration, it takes a while to heal up then comes right back.
*shrug*

Really, this just calls for creative DM judgement in my eyes, I don't think it's overpowered by itself, but the rules don't cover all the applications.

I agree, I didn't mean for my character to cause such a commotion and in the end it doesn't really matter what any of us (myself included) think should happen. It's all up to the GM.

Although option A really embodies what I think mythic characters should be like.
Kind of like this.


1 person marked this as a favorite.
Cap. Darling wrote:
I think the idea of throwing someone in to orbit is very much in the spirit of mythic heroes. And considering who you are supposed to figth it is far from a sure kill. Love the idea of the party teleporting to the Moon to recover the remains of one of there number and then find him just sligthly battered and in the process of "negotiating peace" with the locals.

I am the character currently under scrutiny due to this combo. This is kind of the spirit of my character. He was just a good wrestler essentially. When all his companions started getting strange magical abilities (mythic spells, wild shape, teleportation, etc.) he just got really strong, so strong in fact that he can hurl a half giant into the sun. That bein said its an incredibly cheesy combo. Should the gm ask it I can nerf or retrain.


Rynjin wrote:
Genjô Fa Xian wrote:
Ultimate Character motivation here is: "Find lover who has been dead for a millennia", Which ultimately culminates in "Become a god, and bring her back, or raise her soul to god-hood with me." Immortality would be a horrible curse for Genjo.

Ultimate motivation for my last Mythic character. He killed his wife after going insane from Cthulhu's appearance, and her ghost haunted him (he was a Haunted Oracle).

Brought her back too, before the game fizzled out with only two Old Ones left to kill (we made short work of Ithaqua, Hastur, and Shub-Niggurath, and stopped the coming of Azathoth, so only Yig and Cthulhu remained).

...And I swear it's just a coincidence that both my Mythic characters have ties to the Mythos.

AHHH!!! I wanted that game to continue so badly. I'm Koran. WE WERE SO CLOSE!!!


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"A demi-plane in the cart? Fascinating. What exactly do you sell?"

Garron downs the rest of his mug and pours another, seemingly still unbuzzed.


Rynjin wrote:

Garron, I think you might find that being Colossal permanently will be more harm than help.

Though you'd only be Gargantuan. Titan's Rage doesn't stack with other size increasing abilities.

Oh, that's a pity. It's not like I need I just thought it could be fun. As for being permanently gargantuan I already have that problem with being huge, hence the alter self ability.


I might want to pick up permanent enlarge person at some point as well. With titan's rage that would put me at colossal.

As for the throwing people into orbit. I like the idea that he is (was) an entirely martial warrior. The Grand Stair unlocked the potential within him, but it also unlocked his ability to tap into the umbra and use it for his own gain. I don't know what other abilities being a master of the umbra will allow but limitless range and alter self are the main reason I thought it made sense. That being said I am more than willing to retrain if it will improve my chances of getting in.


Wodin Earthbreaker wrote:
If Zoruugasz is waiting for official word on if Body Bludgeon + Limitless Range works, we could be waiting years. D:

*looks sheepish*

Like I said before if I get selected and then we find out about an errata I can always retrain.

As for progression, I know I want to take titan's rage at tier 3. You know... because i'm not big enough.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"I'm drinking that."

Garron slowly reaches out his hand and grabs the barrel, placing it back in from of him. He pours more of the powerful brew into his mug and takes a gulp.


On the note of the combo, I will still submit Garron if his combo is errata'd but I will have to switch a few things around.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"HA!"

Garron pats miniere on the back and looks at Aannra with mild annoyance.

"Some people just can't appreciate a good drink."


Yin, Daughter of Nug wrote:
Garron wrote:

While Garron isn't super optimized, I think he sits somewhere in the middle of the power level scale, mostly due to high strength and hurling people into the sun (unless there's errata).

Also does anyone have a suggestion for another trait he could take? I want to take the overprotective drawback but don't have anymore traits I want.

how about just picking anything that fits the character?

I only picked traits and drawbacks based on Yins personality and history.
Lucid Dreamer, Planar Savant, Broken Mind, and Umbral Unmasking

Surely a search by keywords on the SRD would also turn up some traits fitting for you?

I didn't try searching for keywords. The main reason it was hard to find a good trait isn't because there aren't good ones its because I wanted one that fits his personality. I decided to go with grim optimism.


While Garron isn't super optimized, I think he sits somewhere in the middle of the power level scale, mostly due to high strength and hurling people into the sun (unless there's errata).

Also does anyone have a suggestion for another trait he could take? I want to take the overprotective drawback but don't have anymore traits I want.


Regardless of power levels this wait is killing me.


Hotaru of the Society wrote:

Just as an example of character concepts that would be amazing to play alongside... but the crunch completely prevents them from coexisting, I'll go with Oneidros.

If we were to fight: If he fleet charges me, I have a 1/8000 shot of not being on the ground unconscious, and a 1/400 shot that he won't kill me while I'm on the ground. I have a 1/400 shot each time I attack him of hitting him, unless I spend a swift action to study. Then I bounce up to a 1/5 shot. If he uses none of his abilities. Meanwhile, on the spellcasting side: He has a 15% chance to fail a saving throw against me. Unless he pops one of his other abilities, in which case, I still do nothing, and he can just send it back at me. Luckily, I probably won't fail against his thiefed version, but I'll actually get hit by it. Then we move on and go to 'we're not fighting.' He does literally everything I do better than me, skillwise.

So, if we're in a group together... I'm my mastery. And a character. A very dead one, should we even attempt to challenge his. That's the -really- intimidating part of picking for this.

But... do you see his CMD?


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"AH, many thanks merchant."

Garron fills the mug to the brim and immediately drains it.

"BELCH!"

Garron hands the merchant a few coins and breaks out into a huge smile.

"Now thats a drink!"


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Hearing talk of the benefits/downsides of inebriation Garron walks over to Mineire.
"Speaking of, do ya have any stronger drinks in that cart o' yars. Haven't found a drink could get me drunk in a long time. Somethin' tells me ya have what i'm looking' for."


Sashin wrote:

The Avengers?

Hmm...guess I'd be Black Widow.

Dibs!

Actually I think i'm more suited as black widow.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"Ya had a minor conflict with another lord, nuthin' to worry 'bout. No one is gonna start a fight here."

Garron lets forth a deep throaty laugh, wondering how in the world a Gossamer lord could be so cowardly.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Garron looks down at Aannra's hand, to her face, back to her hand, and then back to her face.

"yes?"


Aannra-127-B6 wrote:

@Garron, Hi Big guy, well the Dragons are all getting chatty, could this be the start of something wonderful. wink wink say no more.

:)

I honestly have no idea what you mean.


Wodin "Big Papa" Earthbreaker.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Well met lord dragon, we don't know exactly why we're here. Most likely the stair called us here due to some massive event that's gonna strike in the near future.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Yin:
"Seems like that might be good idea at this point. Can't imagine we all ended up here for
a tea party."

Barret:
"Oh boy, the strangest I ever seen huh? Hmmm... I got one. Took a wrong turn once and ended up in some tiny world, wouldn't even call it that just some extra dimensional box someone made to ruin my day. Anyway in the middle of this weird stone box is a big dark pool. I was curious why this lil' place had been made so I looked into the pool... Bad idea! Enormous spiny sorta creature comes bursting outa the water, tries to take my head off. I had to drag the thing out o' it's little tub and beat it do death. Hearty fella too, gave me a good lashin' the whole time."


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Garron looks down at the newcomer.
"I don't understand ya little one. Do ya speak the common tongue?"


3 people marked this as a favorite.
Aannra-127-B6 wrote:
Hahah man that's great, all you need is a little house next to it, you have now welded that image into my brain, Ill never get that out.

I added a little house and some scenery.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Garron turns to Barrett who seems relatively uninvolved in the discussion at hand.
"This argument, it seems... trivial. Why can't they just enjoy themselves?"


Aannra-127-B6 wrote:
The image of a 38' killer giant making puppy eyes, will never leave my mind now, haha,

I'm no artist but I figured I would do an artistic rendition of said puppy eyed giant.

Personally I think it's beautifully done.
Link


If it gets errata I would have to see exactly what gets changed. Would you allow me to keep it for now and replace it if there is and errata?
If I get selected of course. *Makes puppy eyes at GM*


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"If that's true than somethin' big must be comin'. This many lords in one place can only mean somethin' important is 'bout to happen, for better or worse."


I'm both excited and scared for this upcoming deadline. There is so much amazing competition.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"Ha, they just keep commin'. Does anyone know who actually invited us all here?"


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

"They cut off yar world? That can happen? I would be be glad to offer my assistance in taking down your foe. Haven't had a good fight in weeks."


thunderbeard wrote:
Garron — technically, you're not huge, just large with an at-will SLA, though that's probably wave-able away. Snatch is also reallllly good, but you could pull off the same thing as a focused master of many styles or tetori monk.

I actually am huge, large race + giant template. I have alter self at will so I don't have to walk around cities as a 28' giant. I did consider paying for a permanent mythic enlarge person spell to be colossal, but it seems a bit over board and there's always the risk of it being dispelled.


@GM - Would you allow me to use the Snatch feat with unarmed strikes. It seems to me the main reason it's limited to claw/bite is because it's a monster feat and under normal circumstances a pc wouldn't be able to take it.


Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

We're actually in this place the bar and party are both outside. Doesn't really change anything just thought you should know.

Garron leaps to his feat as the door slams open, immediately ready for a fight. Upon seeing that it's just a wounded man he runs to give his assistance. He places one massive arm under the wounded man and assists him to a seat.

"We're all fellow lords here, ya'll be plenty safe. What happened to you?"


Goodluck!

About Zephyr Jeggare

Zephyr is a beautiful Chelaxian woman of middling height. She has flawless pale skin and shoulder length raven-black hair. She wears simple by elegant jewelry on her fingers and in her ears and dresses in light airy robes with a symbol of her faith embossed across the breast. She prefers to carry as little as possible, trusting in her goddess to protect her, but the dangers of the world have taught her the necessity of carrying at least an iron dagger.

Background:
Born the youngest daughter to Horatio Jeggare of the wealthy noble house Jeggare, by all appearances Zephyr came into this world gifted with opportunity and privilege. She was a pretty and bright child and at a young age she was sent away to receive a formal, and very thorough, education focusing on law, the teaching of Asmodeus, and most importantly magic from the prestigious Egorian Academy. There was no doubt she was gifted but the girl’s heart was not in it and she consistently found herself distracted throughout her tutelage. She was afflicted (some say cursed) with an appreciation for kindness and beauty in a kingdom solely focused on power – no matter the ugliness that comes with it – and no amount of discipline or reeducation could break her from this flawed thinking. Eventually her learning plateaued and she was expelled from the academy much to her family’s disappointment. Wizard 3.
Faced with the shame of a daughter that would not conform the Jeggare family did the thing wealthy families often do with a troublesome scion; they gave her a sizeable sum of coin and sent her away. The hope was that seeing the world for what it was would drive home the importance of her family’s (and all of Cheliax really) commitment to order and its merciless pursuit of power. She would see that Golarion was a chaotic violent mess where the strong visited chaos upon the meek and that entropy and ruin was the inevitable conclusion to all of it. Happy to be free of the Academy’s colorless halls, Zephyr left for all the vibrant places her studies had brought to her attention but had never dreamed of visiting – from the metropolitan Absalom, to the gritty Riddleport, and the shining elven kingdom of Kyonin. Everywhere she went Zephyr saw the chaos her family had warned her about but she also saw beauty and in during these travels and, after a time, the subtle whispers that had shielded her heart when she was a child began to take form as the teachings of Shelyn, goddess of love and beauty. The Eternal Rose began to share divine gifts with Zephyr and the young woman was grateful for validation of the intuitive beliefs that had shaped her life. Shaman 3.

With new purpose Zephyr used what remained of her family’s stipend to travel to Katapesh, a land mired in the worst kind of ugliness – slavery, demon-worship, and worse. She did good works wherever she went, aiding the sick, providing assistance to escaped slaves, and protecting those that wanted it from the predation of Katapesh’s various criminal elements. She did her best to live as Shelyn would have all good peoples live and showing what’s possible in the pursuit of beauty and love. Evangelist 3.

This pathless path eventually lead her to a somewhat seedy tavern where she was told about a ‘Scroll of Kakishon’...

Zephyr Jeggare
Female human (Chelaxian) evangelist 5/shaman 3/wizard 3
CG Medium humanoid (human)
Init +4; Senses Perception +9
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Defense
--------------------
AC 20, touch 13, flat-footed 17 (+4 armor, +2 Dex, +1 dodge, +3 shield)
hp 102 (11 HD; 3d6+8d8+47)
Fort +13, Ref +13, Will +17
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Offense
--------------------
Speed 30 ft.
Special Attacks channel positive energy 5/day (DC 16, 6d6), hexes (flight, healing), wandering hex (hampering hex)
Spell-Like Abilities (CL 11th; concentration +14)
. . 1/day—phantom steed
Shaman Spell-Like Abilities (CL 9th; concentration +12)
. . At will—feather fall (self only)
Shaman Spells Prepared (CL 9th; concentration +12)
. . 4th—wandering star motes[APG] (DC 17); restoration[S] or wall of fire[S]
. . 3rd—dispel magic, polymorph familiar[ACG] (2); magic vestment[S] or neutralize poison[S]
. . 2nd—barkskin (2), remove paralysis; fog cloud[S] or lesser restoration[S]
. . 1st—bless, frostbite[UM], hydraulic push[APG]; detect undead[S] or enlarge person[S] (DC 14)
. . 0 (at will)—detect magic, guidance, light, mending
. . S spirit magic spell; Spirit Battle Wandering Spirit Life
Wizard Spells Prepared (CL 3rd; concentration +5)
. . 2nd—alter self, see invisibility, see invisibility
. . 1st—identify, shield companion, shield companion, true strike
. . 0 (at will)—detect poison, message, prestidigitation, read magic
. . Opposition Schools Enchantment, Evocation
--------------------
Statistics
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Str 14, Dex 14, Con 16, Int 14, Wis 16, Cha 16
Base Atk +6; CMB +8; CMD 21
Feats Alertness, Deific Obedience, Divine Protection[ACG], Evolved Familiar[UM], Improved Familiar, Scribe Scroll, Spirit's Gift[ACG], Toughness
Traits exalted of the society, magical knack, patient optimist (cheliax)
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +6, Diplomacy +17, Disguise +7, Escape Artist +6, Fly +6, Heal +7, Intimidate +7, Knowledge (arcana) +16, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +14, Knowledge (religion) +16, Linguistics +6, Perception +9 (+13 to avoid surprise), Profession (barrister) +12, Ride +6, Sense Motive +23, Spellcraft +16, Stealth +6, Survival +7, Swim +10; Racial Modifiers +2 Sense Motive
Languages Common, Gnoll, Goblin, Infernal, Vudrani
SQ +4 to perception to avoid surprise, arcane bond (arcane familiar, nycar [mauler]), battle form, battle spirit, bond forged in blood, forewarned, increased strength, phantom steed 1/day, prescience, spirit animal (nycar (mauler) named Arcane Familiar)
Combat Gear extend metamagic rod (lesser), pearl of power (1st level) (2), wand of cure light wounds; Other Gear +2 mithral buckler, phylactery of positive channeling, bedroll, belt pouch, flint and steel, ink, black, inkpen, masterwork backpack, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 930 gp
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Special Abilities
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+4 to Perception to avoid surprise +4 to Perception to determine if you are aware of foes just before a surprise round.
Battle Form (Su) Your familiar can grow larger at will.
Battle Spirit +1 (6 rounds/day) (Su) As a standard action, allies in 30 ft gain bonus to attack and damage.
Bond Forged in Blood (Su) Master dropping a foe grants +2 atk/dmg to both for 1 rnd.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Evolved Familiar Familiar gains a summoner evolution
Exalted of the Society You may channel energy 1 additional time per day.
Extend metamagic rod (lesser, 3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast.
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Hampering Hex (7 rounds/day, DC 16) (Su) Foe in 30 ft takes -2 to AC and CMD for 7 rds (Will part).
Healing (2d8+7) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Increased Strength (Ex) Your familiar's strength increases as you level.
Magical Knack (Shaman) +2 CL for a specific class, to a max of your HD.
Patient Optimist (Cheliax) You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Phantom Steed 1/day (Sp) 1/day use phantom steed as a spell like ability.
Prescience (5/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Shaman Channel Positive Energy 6d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit's Gift (Mammoth, Arcane Familiar) You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.

Belt/Cloak Enhancements:
+2 charisma
+3 saving throws
+4 strength (on familiar)

Nycar Familiar:

Nycar (mauler)
CN Tiny dragon (aquatic)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5
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Defense
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AC 29, touch 16, flat-footed 26 (+4 armor, +1 deflection, +3 Dex, +9 natural, +2 size)
hp 51 (3d12+3); regeneration 1 (cold iron)
Fort +6, Ref +9, Will +9
Defensive Abilities ferocity; DR 5/cold iron; Immune paralysis, sleep; Resist acid 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee bite +15 (1d4+10 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 24, Dex 16, Con 12, Int 6, Wis 10, Cha 9
Base Atk +6; CMB +7; CMD 25 (can't be tripped)
Feats Skill Focus (Stealth), Spell Sponge, Weapon Finesse
Skills Appraise +2, Bluff +3, Diplomacy +13, Escape Artist +13, Fly +11, Heal +4, Linguistics +2, Perception +5, Sense Motive +14, Spellcraft +12, Stealth +20, Survival +4, Swim +19; Racial Modifiers +8 Escape Artist
Languages Draconic (can't speak)
SQ amphibious, battle form, bond forged in blood, elusive, improved evasion
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Battle Form Str +6, Dex -2 (Su) Your familiar can grow larger at will.
Bond Forged in Blood (Su) Master dropping a foe grants +2 att/dam to both for 1 rnd.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elusive (Ex) Can make an Escape Artist check as a swift action.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: Bite-injury (DC 12) (Ex) Bite—Injury; save Fort DC 12; freq 1/rd for 6 rds; effect 1d4 hp and 1 Con damage; cure 2 cons saves.
Regeneration 1 (cold iron) Heal HP quickly and cannot die.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Sponge Double duration when master targets you with a harmless spell with a target of "you".
Swimming (30 feet) You have a Swim speed.