Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "I'm sorry Oneidros, ta have one's world destroyed must be incredibly painful. We ever find Belem i'll make sure ya get to kick his teeth in." "Aye Miniere, lets head out."
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "If a gala full o' some o' the most powerful Lords and Ladies can't defend themselves 'gainst the dwimmerlaik then we needn't be trying to stop them."
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "I will be glad to attend" Garron gently places the invitation under his belt and finishes the last swig of fire giant brew.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Garron steps forward a few feet.
@Jonny: Clearly you are (understandably) upset about not being selected for this game. That being said, it is always the GMs decision who gets in and who doesn't. If being high tech would have made him biased against you i'm sure he would have said something. From your post history it looks like you haven't been on the these boards long and I would like to make a plea that you be gracious about people's (especially GM's) decisions and opinions. I have been here for a little over two years and have come to respect the people here and the way we interact. That's all I have to say, thanks for reading.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "Farewell, my fellow lords. I don't know whats planned for us but it's big and I wish you could all come along. Good luck in all of you endeavors."
Genjô Fa Xian wrote:
I'm ok with it because he is supposed to be a giant. Have you seen their strength scores?
Genjô Fa Xian wrote:
Absolutely, like I said I will except any adjustments/DM fiat that are decided.
Yin, Daughter of Nug wrote:
I agree, I didn't mean for my character to cause such a commotion and in the end it doesn't really matter what any of us (myself included) think should happen. It's all up to the GM. Although option A really embodies what I think mythic characters should be like.
Cap. Darling wrote: I think the idea of throwing someone in to orbit is very much in the spirit of mythic heroes. And considering who you are supposed to figth it is far from a sure kill. Love the idea of the party teleporting to the Moon to recover the remains of one of there number and then find him just sligthly battered and in the process of "negotiating peace" with the locals. I am the character currently under scrutiny due to this combo. This is kind of the spirit of my character. He was just a good wrestler essentially. When all his companions started getting strange magical abilities (mythic spells, wild shape, teleportation, etc.) he just got really strong, so strong in fact that he can hurl a half giant into the sun. That bein said its an incredibly cheesy combo. Should the gm ask it I can nerf or retrain.
Rynjin wrote:
AHHH!!! I wanted that game to continue so badly. I'm Koran. WE WERE SO CLOSE!!!
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "A demi-plane in the cart? Fascinating. What exactly do you sell?" Garron downs the rest of his mug and pours another, seemingly still unbuzzed.
Rynjin wrote:
Oh, that's a pity. It's not like I need I just thought it could be fun. As for being permanently gargantuan I already have that problem with being huge, hence the alter self ability.
I might want to pick up permanent enlarge person at some point as well. With titan's rage that would put me at colossal. As for the throwing people into orbit. I like the idea that he is (was) an entirely martial warrior. The Grand Stair unlocked the potential within him, but it also unlocked his ability to tap into the umbra and use it for his own gain. I don't know what other abilities being a master of the umbra will allow but limitless range and alter self are the main reason I thought it made sense. That being said I am more than willing to retrain if it will improve my chances of getting in.
Wodin Earthbreaker wrote: If Zoruugasz is waiting for official word on if Body Bludgeon + Limitless Range works, we could be waiting years. D: *looks sheepish* Like I said before if I get selected and then we find out about an errata I can always retrain. As for progression, I know I want to take titan's rage at tier 3. You know... because i'm not big enough.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "I'm drinking that." Garron slowly reaches out his hand and grabs the barrel, placing it back in from of him. He pours more of the powerful brew into his mug and takes a gulp.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "HA!" Garron pats miniere on the back and looks at Aannra with mild annoyance. "Some people just can't appreciate a good drink."
Yin, Daughter of Nug wrote:
I didn't try searching for keywords. The main reason it was hard to find a good trait isn't because there aren't good ones its because I wanted one that fits his personality. I decided to go with grim optimism.
While Garron isn't super optimized, I think he sits somewhere in the middle of the power level scale, mostly due to high strength and hurling people into the sun (unless there's errata). Also does anyone have a suggestion for another trait he could take? I want to take the overprotective drawback but don't have anymore traits I want.
Hotaru of the Society wrote:
But... do you see his CMD?
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "AH, many thanks merchant." Garron fills the mug to the brim and immediately drains it. "BELCH!" Garron hands the merchant a few coins and breaks out into a huge smile. "Now thats a drink!"
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Hearing talk of the benefits/downsides of inebriation Garron walks over to Mineire.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "Ya had a minor conflict with another lord, nuthin' to worry 'bout. No one is gonna start a fight here." Garron lets forth a deep throaty laugh, wondering how in the world a Gossamer lord could be so cowardly.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Garron looks down at Aannra's hand, to her face, back to her hand, and then back to her face. "yes?"
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Well met lord dragon, we don't know exactly why we're here. Most likely the stair called us here due to some massive event that's gonna strike in the near future.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Yin:
Barret:
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Garron looks down at the newcomer.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} Garron turns to Barrett who seems relatively uninvolved in the discussion at hand.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "If that's true than somethin' big must be comin'. This many lords in one place can only mean somethin' important is 'bout to happen, for better or worse."
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "Ha, they just keep commin'. Does anyone know who actually invited us all here?"
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} "They cut off yar world? That can happen? I would be be glad to offer my assistance in taking down your foe. Haven't had a good fight in weeks."
thunderbeard wrote: Garron — technically, you're not huge, just large with an at-will SLA, though that's probably wave-able away. Snatch is also reallllly good, but you could pull off the same thing as a focused master of many styles or tetori monk. I actually am huge, large race + giant template. I have alter self at will so I don't have to walk around cities as a 28' giant. I did consider paying for a permanent mythic enlarge person spell to be colossal, but it seems a bit over board and there's always the risk of it being dispelled.
Male Gossamer Human (advanced, giant) Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1
Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18} We're actually in this place the bar and party are both outside. Doesn't really change anything just thought you should know. Garron leaps to his feat as the door slams open, immediately ready for a fight. Upon seeing that it's just a wounded man he runs to give his assistance. He places one massive arm under the wounded man and assists him to a seat. "We're all fellow lords here, ya'll be plenty safe. What happened to you?" About Zephyr JeggareZephyr is a beautiful Chelaxian woman of middling height. She has flawless pale skin and shoulder length raven-black hair. She wears simple by elegant jewelry on her fingers and in her ears and dresses in light airy robes with a symbol of her faith embossed across the breast. She prefers to carry as little as possible, trusting in her goddess to protect her, but the dangers of the world have taught her the necessity of carrying at least an iron dagger. Background:
Born the youngest daughter to Horatio Jeggare of the wealthy noble house Jeggare, by all appearances Zephyr came into this world gifted with opportunity and privilege. She was a pretty and bright child and at a young age she was sent away to receive a formal, and very thorough, education focusing on law, the teaching of Asmodeus, and most importantly magic from the prestigious Egorian Academy. There was no doubt she was gifted but the girl’s heart was not in it and she consistently found herself distracted throughout her tutelage. She was afflicted (some say cursed) with an appreciation for kindness and beauty in a kingdom solely focused on power – no matter the ugliness that comes with it – and no amount of discipline or reeducation could break her from this flawed thinking. Eventually her learning plateaued and she was expelled from the academy much to her family’s disappointment. Wizard 3.
Faced with the shame of a daughter that would not conform the Jeggare family did the thing wealthy families often do with a troublesome scion; they gave her a sizeable sum of coin and sent her away. The hope was that seeing the world for what it was would drive home the importance of her family’s (and all of Cheliax really) commitment to order and its merciless pursuit of power. She would see that Golarion was a chaotic violent mess where the strong visited chaos upon the meek and that entropy and ruin was the inevitable conclusion to all of it. Happy to be free of the Academy’s colorless halls, Zephyr left for all the vibrant places her studies had brought to her attention but had never dreamed of visiting – from the metropolitan Absalom, to the gritty Riddleport, and the shining elven kingdom of Kyonin. Everywhere she went Zephyr saw the chaos her family had warned her about but she also saw beauty and in during these travels and, after a time, the subtle whispers that had shielded her heart when she was a child began to take form as the teachings of Shelyn, goddess of love and beauty. The Eternal Rose began to share divine gifts with Zephyr and the young woman was grateful for validation of the intuitive beliefs that had shaped her life. Shaman 3. With new purpose Zephyr used what remained of her family’s stipend to travel to Katapesh, a land mired in the worst kind of ugliness – slavery, demon-worship, and worse. She did good works wherever she went, aiding the sick, providing assistance to escaped slaves, and protecting those that wanted it from the predation of Katapesh’s various criminal elements. She did her best to live as Shelyn would have all good peoples live and showing what’s possible in the pursuit of beauty and love. Evangelist 3. This pathless path eventually lead her to a somewhat seedy tavern where she was told about a ‘Scroll of Kakishon’... Zephyr Jeggare
Belt/Cloak Enhancements:
+2 charisma
+3 saving throws +4 strength (on familiar) Nycar Familiar:
Nycar (mauler) CN Tiny dragon (aquatic) Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5 -------------------- Defense -------------------- AC 29, touch 16, flat-footed 26 (+4 armor, +1 deflection, +3 Dex, +9 natural, +2 size) hp 51 (3d12+3); regeneration 1 (cold iron) Fort +6, Ref +9, Will +9 Defensive Abilities ferocity; DR 5/cold iron; Immune paralysis, sleep; Resist acid 5 -------------------- Offense -------------------- Speed 30 ft., swim 30 ft. Melee bite +15 (1d4+10 plus poison) Space 2½ ft.; Reach 0 ft. Special Attacks poison -------------------- Statistics -------------------- Str 24, Dex 16, Con 12, Int 6, Wis 10, Cha 9 Base Atk +6; CMB +7; CMD 25 (can't be tripped) Feats Skill Focus (Stealth), Spell Sponge, Weapon Finesse Skills Appraise +2, Bluff +3, Diplomacy +13, Escape Artist +13, Fly +11, Heal +4, Linguistics +2, Perception +5, Sense Motive +14, Spellcraft +12, Stealth +20, Survival +4, Swim +19; Racial Modifiers +8 Escape Artist Languages Draconic (can't speak) SQ amphibious, battle form, bond forged in blood, elusive, improved evasion -------------------- Special Abilities -------------------- Amphibious (Ex) You can survive indefinitely on land. Battle Form Str +6, Dex -2 (Su) Your familiar can grow larger at will. Bond Forged in Blood (Su) Master dropping a foe grants +2 att/dam to both for 1 rnd. Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Elusive (Ex) Can make an Escape Artist check as a swift action. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Ferocity (Ex) Fight without penalty even while disabled or dying. Immunity to Paralysis You are immune to paralysis. Immunity to Sleep You are immune to sleep effects. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Poison: Bite-injury (DC 12) (Ex) Bite—Injury; save Fort DC 12; freq 1/rd for 6 rds; effect 1d4 hp and 1 Con damage; cure 2 cons saves. Regeneration 1 (cold iron) Heal HP quickly and cannot die. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Spell Sponge Double duration when master targets you with a harmless spell with a target of "you". Swimming (30 feet) You have a Swim speed. |