Callous Rake

Garox's page

33 posts. Alias of Jolly Roger.


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AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

Garox continues to slam at the skeleton with his mace. attack: 1d20 + 4 ⇒ (1) + 4 = 5 dmg: 1d6 ⇒ 5
Then moves back 5 foot to give someone better equiped the chance to strike a skeleton down.

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

"Well we destroyed the creature from the pit so I guess its safe."

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

ok going to. Adding guidance and aid bonusses. Breaking out his kit, Garox goes to work on the trap.
taking 10 for 24 is that enough?

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

Garox takes 20 for a 29 to see if the trap is still there.

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

aoo: 1d20 + 4 + 2 + 4 ⇒ (9) + 4 + 2 + 4 = 19
dmg: 2d6 ⇒ (4, 3) = 7

normal attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
dmg: 2d6 ⇒ (4, 5) = 9

"Have at you! Ugly pile of poop!"

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

"Same here. But I'm not a caster of spells so that helps" Garox says with a wink.

perception: 1d20 + 6 ⇒ (12) + 6 = 18

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

will: 1d20 + 2 ⇒ (10) + 2 = 12

"Interesting tomb. Seems to be a trap there guys be careful. Please assist Pitbull."

disable devicewith aid and guidance: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

Trying to disable disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29
disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (1) + 9 + 2 + 1 = 13
disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (20) + 9 + 2 + 1 = 32
disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
disable device +assist +guidance: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18

If he ever gets zapped he will take a healing break. don't think I can do take 20s right?

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

I thought Grigori was at the door and the critter popped behind him. Wouldn't I be on the other end of the critter? Otherwise I will spend an action pulling the dazed guy behind me to safety.

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

acid dmg is not poison :p Garox tumbles away to help open the door on the other side of the pit. Giving his friends better acess to the cobra.
tumble: 1d20 + 7 ⇒ (14) + 7 = 21

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

fort: 1d20 + 2 ⇒ (6) + 2 = 8
knew this was a bad idea :p

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

perception: 1d20 + 9 ⇒ (16) + 9 = 25

-Posted with Wayfinder


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

but I never... :(
Garox will hide behind a pillar/object to hide from the rune. Total defense.

-Posted with Wayfinder


If you are interested, I have this character. He took the specific trait so that he could indeed keep trapfinding with the archetypes.

He is currently made lvl 4 for another search but could revert him to lvl 1 easy enough. But it shows the direction he wants to go in.


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

fort save: 1d20 + 2 ⇒ (16) + 2 = 18

Garox moves into flanking if he has to and attacks another one of these spiders with his club.

attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
dmg: 2d6 ⇒ (2, 5) = 7


Garox laughs generously "Hahaha, I like you already miss."

In a more serious tone he adds "However, most pickpockets here are little children and I will not allow you to shoot those little rascals. Stay with me and they will leave you alone, no harm done either way. I have a mutual understanding with the kids."

To the more obvious drunk Merick he says with a smile "Are you sure you are fine to walk my friend? The sun is still up and we wouldn't want to have you end up with a sunstroke now would we."

You may realize that he does have a fair point. A good perception or sense motive would also tell you Garox would rather be alone with the pretty woman as to remove any third wheels that could spoil the mood ;).


Overhearing Therana, Garox smiles as he smells an opportunity. He moves over to the lady and takes a deep bow while saying "My dear lady, My name is Garox and I am well known in this city and know much of it's history. I would be more then happy to accompany you to the temple and tell you all about it. If you like we can take the scenic route through the market. A flower merchant just arrived bringing some nice roses from Riddleport. At the same time you would be under my protection so you do not have to worry about any pickpockets or annoying drunks troubling you."


If Therana needs a guide to show her the town I am sure Garox would love to oblige ;).


It's a shame both characters Garox is talking with fell a little silent. Would have liked to roleplay him some more. I agree, the level of roleplay is high, the characters are very interesting. Not sure who will end up with who, but I'm sure it will be fun. If this goes on like this we will end up writing our own stories and don't need a GM ;)

One of the longer posts with Tal also got eaten. So annoying.


I agree that 7 might be a little high on the amount (for actions, power and waiting on eachothers actions). 3 tables of 5 would seem fine, I'm sure there are 2 more players to make it nice and round number.

The numbers will probably dwindle over time and some tables might be merged after a book or something.

However this will be more effort on the GM's side so I leave it completely in his capable hands.

Off to bed since I'm at GMT+1, hope the thread does not flood while I'm gone :P.


Upon seeing the girl he currently has a fancy on, Garox turns to Emyralda and puts a sweet smile on his face. "Ah sweet Emyralda, just the girl I was hoping too see. You are the only reason I visit this bar as often as I do! Did you like the desert roses I got you the other day? There are an awe-full lot of strangers in here today. Know of any that could use my services by any chance? Though if you want to use my services I'm sure I can offer a high discount." He adds with a wink.

to Emyralda:

As a local you know Garox is someone who guards and guides strangers through the region, shows them the finer places of the city. He is currently trying to woo you, how that is going is up to you. He has been charming, funny and people across the region generally like him, but he has been known to go after the pretty ladies a lot, even the married ones. So he has some bad blood with some of the men ;)


"Only if I get paid enough for it Tal! But this guy is harmless. Nothing to worry your pretty eyes about." Garox jokes back.

Garox and Tal are both from Sandpoint. Garox raised and Tal only recently because he is in hiding. Both are available for this game Silver. The other game needed clerics and tanks :(


"Haha, that is quite the predicament you got yourself in. Soooo what are you looking for? Magical items, something to eat besides rats, female goblin whores?".
As Garox talks he looks around the room, especially at the pretty women.
Lots of strangers tonight, couple of fine women too. Now who shall I go after once I'm done with this goblin. I am sure one of those pretty ladies won't mind paying for the tour of the coty and pay for it. Heck they might pay more for the happy ending.

A grin appears on Garox's face while looking around the room.


As he takes a sip of his beer, Garox turns to the goblin:
"So tell me, short stuff, what are you looking for in this town. The folk here are very edgy around goblins, so you might not find a lot of good will unless someone like me vouches. And to do that, I need to know more. Otherwise, I will cut you loose after this drink."

no pvp Bozzgob :P


@Buzzgob. Actually Garox is protecting you, he's more charismatic though ;).

Garox takes the offer, this is how he made his money after all, protecting people who like to drink, take trips around the town and look for whores. He protected weirder people then the goblin.

A striking fellow with a green mohawk and a disarming smile walks before the goblin entering the bar and says:
"Friends, friends, nothing to worry about. It is just one little goblin. I mean he does not even have weapons on him. Not to worry if he tries anything funny I'll knock him out myself and drag him outside of the city. Look at him, he's just shaking in his cute little boots. Barkeep, how about a nice ale for this little gentleman. And since he is under my protection, anyone try to mess with him, you mess with me."


Ah man, how much of a sin is it to have intercourse with beautiful women?
What can we expect when we get a lot of sin? ^^

And by this description I would set Garox to Lust and Kindness/Love depending on the NPC's/players in the game.


Copied post for ease of reading.

I would like to play with either my rogue or my wizard for the ROTRL game, because I like the way I built them and how they will progress. I might be getting one of those in a Jade Regent game by Wednesday, so fingers crossed. If not, Garox in one game and Tal in the other if you let me ;).

Garox clearly has Lust for beautiful women. He just can't help himself if he spots a pretty girl, he must try to woo her. His virtue would probably be Temperance, he holds back in combat doing non-lethal damage most of the time. Most people when caught will properly surrender instead of being killed. Maybe I can combine the love/lust part but I don't know how that would work out. Sidequests could be finding out who his parents were or rescuing/pursuing that one pretty lady.

As for Tal, his virtue is Kindness while his sin would be Pride. Also from his background, he is kindhearted at nature, but does like to tease and joke around. He is also prideful, and will not often back down if he is dared into something that could be done, but might have negative consequences. Sidequests would be with the Duke finding out where he is hiding and maybe send some assassins.

I would have to update their stats and maybe add in a trait. But both characters are pretty much ready with a small adjustment to backstory.


Updated his background some more.

Rest will come once I have feedback :).

The character picture really suits him.


Greetings friends!

I decided to throw in my hat after all (Jolly Roger).

Here is my character, Garox Fang, at your service.

He is a good hearted and friendly Angelkin Aasimar with a beaming smile on his face.

The background was written for a thiefling for ROTRL, but I reskinned him to a more positive character for Jade regent.
He uses the sap mastery line to intimidate and weaken his foes in combat. "Keep em alive, they might offer secrets and gold for their life after being caught!" Is his motto.
He is a jolly character and a romantic, so pretty ladies beware.

For your imagination, think Captain Hammer (Nathan Fillion) as a character. That is Garox, with shiny hammer and all.

I need to change his background to fit the storyline, but I hope you like him. I think he could come from Karlsguard and jump right in.
I wanted to pick up the mummy's mask trait to keep trapfinding for the party. I can roleplay any connection to the npc if that is ok.

Let me know what you think, what to adjust. Obviously I need to write up the background, but if you tell me in what way he connects to the characters I can work that in.


Xerance's character here.
Was made to join a group of rotrl game, but didnt make the cut (they wanted healers pfft). So he's level 3 instead of 1, can make changes later.


Updated to Str build so he can dish it out without losing too much in rogue skills. Will need to invest in a mythril breastplate when he has the money.


Garox can also go the Str path with the Enforcer feat with a level of fighter or (urban)barbarian and retrain out of Enforcer when he has a Merciful weapon around lvl 5/6.


An older man, with a hooded cloak walks up to the adventurers.

"Greeting adventurers. My name is Garox and I am a citizen of this destroyed city. I heard you were fighting the goblins and are now going after their leaders. I wish to join you in this endeavor. I just returned to the city to find it ablaze and my family....slaughtered.....

I was busy performing the proper burial rights and now I wish to avenge them. But to go in alone would accomplish nothing. I am a skilled thief and would be able to help you with traps and such should we encounter them. Please let me accompany you, I am begging you to take me with you. I must have my vengeance.

He falls to his knees as he is truly begging the adventurers to take him along. As he looks up, pleading, his hood falls back and you can see a demonic ancestry in his face. Though he has lost everything, a fire burns in his eyes. You can clearly see he will do whatever is necessary.

This is the sap adept Bugsy talked about. Stats and everything is on his character page. I would love to join the party and can post multiple times a day.