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About GaroxCrunch:
Fighter 1(lorewarden)/ Rogue 3(thug/scout) CG Medium Aasimar / Outsider (Native) Init +2; Senses Perception +8, Darkvision 60 ft ==DEFENSE== AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex) hp 32 (3d8+1d10+4) ER Acid 5, Cold 5, Electricity 5 Fort +5, Ref +6, Will +3 Armor Chain Shirt +1 Defensive Abilities Aasimar Resistance (PFBty 7), Evasion (PFCR 68) ==OFFENSE== Spd 30 ft/x4 Melee Alchemical Silver Earth Breaker +1 +8 (2d6+6) 20/x3 CM +1 Melee Cold Iron Greatsword +7 (2d6+6) 19-20/x2 Melee Quarterstaff +7 (1d6+6) 20/x2 monk, double Ranged Masterwork Composite Longbow +6 (1d8+4) 20/x3 CM +1; SB [+4] Special Attacks Sneak Attack [2d6] (PFCR 68), Offensive Defense ((PFAPG 131)) ==STATISTICS== Str 18, Dex 14, Con 12, Int 12, Wis 12, Cha 14 BAB +3, CMB +7, CMD +19 Feats Armor Proficiency (LIGHT) (PFCR 118), Bludgeoner (PFUC 90), Enforcer (PFAPG 159), Sap Adept (PFUC 116) Skills Acrobatics +8, Climb +4, Diplomacy +8 Disable Device +10, Intimidate +9, Knowledge (local) +6, Linguistics +7, Perception +8 [Find Traps +10], Sense Motive +9, Stealth +10, Use Magic Device +9 MC Rogue Talent (PFCR 68-70) Traits Armor Expert (Combat) (PFAPG 327), Trap Finder (Mummy's Mask campaign) Languages Celestial, Common, Draconic ==Magic== Traits Armor Expert (Combat) (PFAPG 327) Languages Abyssal, Common, Goblin, Infernal Inventory Masterwork Thief Tools, Masterwork Goggles to detect traps (+2 perception), Masterwork scary earthbreaker (+2 intimidate with earthbreaker attacks), Climbers kit, Bunt arrows, rations, backpack with standard rogues kit, Cloak of resistance +1, 2 potions of CLW. Feats and Traits:
-- AASIMAR RACIAL TRAITS -- • Str: +2, Cha: +2 • TYPE: Outsider (Native) • SIZE: Medium • AASIMAR RESISTANCE: Resistance to acid 5, cold 5, and electricity 5. • LANGUAGES: Aasimars begin play speaking Common and Celestial. • DARKVISION 60 FT: Aasimar can see in the dark up to 60 ft. • ANGELIC HERITAGE: Most aasimars do not know exactly where their celestial powers came from, however, some posses more unique traits and abilities inherited from their supernal forebears, attributes that hint at the precise type of celestial being that affected their ancestors. You've choosen Angelkin aasimar heritage modifiers. • TRUESPEAKER: There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. • ANGELKIN: Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. An Angelkin can use alter self once per day as a caster of his class levels. • Automatic Languages: Common, Celestial • Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan -- ARCHETYPES --
-- CLASS ABILITIES --
-- COMBAT FEATS --
-- TRAITS --
-- WEAPONS --
-- MAGIC ITEMS --
background:
Garox knows nothing of his parents, he was found in the woods by a guardsman who took the boy in and trained him accordingly. It quickly became apparent that Garox is more than just a normal boy. At a young age he found out he could turn himself into someone else for a short period of time. Something that was very useful when Garox was up to no good, he could place the blame on others. Though his foster-father trained him as a guard, Garox thought it was way too boring. He wanted some excitement in his life and turned to trickery. He would do odd jobs for whoever payed for it, though he made sure he didn't do anything that would seriously harm others. Mostly it was protection money for guarding merchants through town or showing them the finer places in Karlsgard. Though he is mostly well liked in the town, he made some enemies because of his own work. Also because he charmed more than one married woman into his bed. He has been looking for something even more adventurous outside of the city. In preference in the accompany beautiful young women.
appearance:
Garox is an Angelkin Aasimar which isn't that obvious. He might just naturally be that be pretty and charismatic. He wears a strappy outfit and has a nice mohawk. He always carries his silver earthbreaker over his should as that is his signature weapon. personality:
He is a good hearted and friendly Angelkin Aasimar with a beaming smile on his face. "Keep em alive, they might offer secrets and gold for their life after being caught!" Is his motto. He is a jolly character and a romantic, so pretty ladies beware. |