Valeros

Garion Tathos's page

320 posts. Alias of normanak.


Full Name

Garion Tathos

Race

Half-Elf

Classes/Levels

Cleric 5 HP: 50/50

Gender

Male

Size

Medium

Age

45

Special Abilities

Immune to Sleep spells, Low Light Vision, +2 saves vs. Enchantment, +2 Perception

Alignment

Chaotic Good

Deity

Desna

Languages

Elven, Common, Sylvan

Occupation

Pathfinder

Strength 12
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 17
Charisma 14

About Garion Tathos

Garion Tathos was born in Coran to a human priestess of Desna nine months after the Great Ondian Fair. Marina Tathos believed the father to be an elven wandering bard whose name she does not remember. She still keeps the pendant she found when she woke in the morning. The silver disk bears the symbol of a crescent moon with three stars above it and crossed swords below. Garion inherited his mother's faith and his father's wanderlust. While his mother still lived he suppressed his desires but after she died of disease in his 30th year he took the pendant and set off to explore the world and find his father.
The best way to do that, he found, was to seek employment as a caravan guard. He looks forward to the possibilities of his new job with eager anticipation.

He was assigned to House Freanivirrea and met with the seneschal, Taloon Carlton.

Garion is a kind-hearted, amiable sort and makes friends easily. He is tall and slender, with black hair and grey-green eyes.

He has no family that he knows of, save his elven father, whom he seeks everywhere, showing his pendant to even casual acquaintances and hoping for recognition of the symbol. He bears great love and respect for Astrid BelVan, priestess of Desna from some unknown land. The old priestess helped care for his mother during her long illness and helped Garion deal with her death. Whenever he can, he visits her, always bringing her some small trinket or memento of his journeys.

Because of his constant inquiries about his father, Garion knows a great many people in a casual way. Delven Glorbud, the dwarven town guard from Akleta is a good friend, as is Beldeena, the barmaid at the Rusty Shovel in Issust Hold.

Garion Tathos
Male Half-Elf Cleric 5
CG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 20, touch 11, flat-footed 19 (+6 armor, +3 shield, +1 Dex)
hp 50 (5d8+10)
Fort +6, Ref +2, Will +7; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +0 (1d4+1/x2) and
. . +1 Heavy mace +5 (1d8+2/x2) and
. . +1 Starknife +5 (1d4+2/x3)
Special Attacks agile feet (6/day)
Cleric Spells Prepared (CL 5):
3 (2/day) Prayer, Dispel Magic, Fly
2 (3/day) Remove Paralysis, Hold Person (DC 15), Zone of Truth (DC 15), Reveal True Shape (DC 15)
1 (4/day) Shield of Faith, Bane (DC 14), Command (DC 14), Remove Fear, Bless
0 (at will) Guidance, Detect Poison, Light, Detect Magic
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Statistics
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Str 12, Dex 13, Con 14, Int 11, Wis 17, Cha 13
Base Atk +3; CMB +4; CMD 15
Feats Combat Casting, Extra Channel, Selective Channeling, Skill Focus (Bluff)
Traits Ease of Faith, Elven Reflexes
Skills Acrobatics -3, Bluff +8, Climb -3, Diplomacy +2, Escape Artist -3, Fly -3, Heal +9, Knowledge (local) +1, Knowledge (religion) +5, Linguistics +4, Perception +6, Ride -3, Sense Motive +9, Spellcraft +5, Stealth -3, Swim -3; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ aura, cleric channel positive energy 3d6 (6/day) (dc 13), domains (liberation, travel), elf blood, hero points, liberation (5 rounds/day), spontaneous casting
Combat Gear Potion of owl's wisdom, Potion of restoration, lesser, Alchemist's fire, Healer's kit; Other Gear +1 Scale mail, +1 Heavy steel shield, +1 Heavy mace, +1 Starknife, Handy haversack (14 @ 34 lbs), Bedroll, Belt pouch (8 @ 3 lbs), Blanket, Blanket, winter, Candle (5), Cold weather outfit, Flask, Desna, Sack (1 @ 0.5 lbs), Sack (empty), Scroll case (empty), Spell component pouch, Trail rations (5), Traveler's outfit (2), Waterskin, Whetstone, You have no money!
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Special Abilities
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (6/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Liberation (5 rounds/day) (Su) Act as if you had freedom of movement for 5 rounds/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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Starlight
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +2 (+6 to jump with a running start, +10 jump), Fly +0, Perception +6, Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages
SQ hero points, riding [trick]
Other Gear Bit and bridle, Bullseye lantern, Riding saddle, Rope, Saddlebags (1 @ 20 lbs), Saddlebags (2 @ 13 lbs), Tent, small, You have no money!
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Special Abilities
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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