Duergar Hammer

Garif Stonetoe's page

543 posts. Organized Play character for Khelreddin.


Race

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

About Garif Stonetoe

Dwarf druid 4
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +12 (+14 to notice unusual stonework)
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 32 (4d8+9)
Fort +6, Ref +4, Will +9; +2 vs. poison, spells, and spell-like abilities, +4 vs. fey and plant-targeted effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee cold iron dagger +3 (1d4/19-20) or
. . dagger +3 (1d4/19-20) or
. . warhammer +3 (1d8/×3)
Ranged mwk sling +6 (1d4)
Special Attacks hatred, wild shape 1/day
Druid Spells Prepared (CL 4th; concentration +11)
. . 2nd—barkskin, bull's strength, flaming sphere (DC 17)
. . 1st—entangle (DC 16), faerie fire, obscuring mist, produce flame (2)
. . 0 (at will)—detect magic, flare (DC 15), guidance, stabilize
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 20, Cha 8
Base Atk +3; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Augment Summoning, Spell Focus (conjuration)
Traits deft dodger, focused mind
Skills Acrobatics -1 (-5 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +4, Heal +9, Knowledge (nature) +7, Linguistics +1, Perception +12 (+14 to notice unusual stonework), Profession (miner) +14, Spellcraft +4, Survival +13, Swim +1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Terran
SQ nature bond (tiger named Nico), nature sense, trackless step, wild empathy +3, woodland stride
Combat Gear cold iron sling bullets (50), scroll of lesser (x2) restoration, wand of cure light wounds, wand of magic stone (50 charges), acid (2); Other Gear mwk hide armor, light wooden shield, cold iron dagger, dagger, mwk sling, warhammer, backpack, bedroll, belt pouch, flint and steel, holly and mistletoe, masterwork tool, trail rations (2), waterskin, 2,552 gp, 4 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Useful Pastes:

[dice=Sling attack]1d20+6[/dice]
[dice=Damage]1d4[/dice]

[dice=Sling attack, magic stone]1d20+6+1[/dice]
[dice=Damage]1d6+1[/dice]