Occultist

Garg Mel's page

76 posts. Organized Play character for Eric Sklavos.


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The Exchange

Male Halfling

Thanks Everyone

The Exchange

Male Halfling

Garg takes a 5' Step and attacks a skeleton.

Warhammer: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

The Exchange

Male Halfling

Garg takes a swing at the champion.

Warhammer: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10

The Exchange

Male Halfling

After Theadric moves in, Garg will double move to the square to the left of the champion.

He can get there without provoking an AoO.

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Male Halfling

Garg will be next to Theadric by the door. I didn't run and jump over the pit to be between the statues again.

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Male Halfling

Garg will cast Shield of Faith, and right before the door is open, cast Bless. He'll have his war hammer and shield at the ready.

+1 Attack and Save vs. Fear for all allies.

The Exchange

Male Halfling

"Who do you think I learned it from?"

The Exchange

Male Halfling

Garg casts guidance on himself then runs as fast as he can between the 2 statues, and does a running jump over the pit.

Acrobatics: 1d20 - 5 + 1 ⇒ (10) - 5 + 1 = 6

He just barely makes it over.

The Exchange

Male Halfling

"Who needs healing?"

Garg will use the wand to heal up whoever needs healing from the swarms, then cast Detect Magic.

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Male Halfling

"Anyone who can't hurt the swarms, make a run for it. Those with Acid, hit them once or twice, then move down here. Holler if you need healing. We'll fight off whatever is through this door, and shut the bats out."

The Exchange

Male Halfling

Garg will double move past Orwynn. Wand of CLW in hand.

The Exchange

Male Halfling

Bottom line on swarms:

Damaging Swarms:
Weapon Damage: Swarms consisting of Tiny creatures can take weapon damage, but take half damage from piercing and slashing weapons.

Swarms Consisting of Fine or Diminutive creatures are immune to weapon damage (like the bat swarm)

Swarms are not subject to precise damage as they have no discernible anatomy.

Magic/Elemental Damage: Swarms take half damage from area of effect spells and splash weapons.

Swarms are immune to spells and effects that target a specific number of creatures (Magic Missile, Disintegrate, etc.).

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Swarms Dealing Damage: Swarms deal damage by moving into an occupied square provoking an AoO. They automatically deal damage, and characters must make a FORT save for distraction or become nauseated.

Bat Swarm has swarm damage 1d6 plus Wounding (bleed 1), Distraction DC 11

Questions?

The Exchange

Male Halfling

Bat Swarm

Diminutive swarms are immune to weapon damage.

Edit: Swarm Traits

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Male Halfling

If we have to, we run into the next room, letting the bats fly away and fight whatever is in there.

The Exchange

Male Halfling

Garg puts his weapon away and draws out his wand of cure light wounds.

"I can't do anything against these things."

The Exchange

Male Halfling

I'm good with that.

The Exchange

Male Halfling

Garg draws his hammer takes a 5' step and attacks.

Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

But can't seem to get a good grip on the handle and hits air.

The Exchange

Male Halfling

I think Karuut, Theadric, Orwynn, and Asterion are up.

Remember, Bless has been cast: +1 Attack and save vs. Fear

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Male Halfling

Garg will take a 5 foot step back, loose his shield and cast bless.

The Exchange

Male Halfling

From the recruitment thread:

DoubleGold wrote:
oh, no I didn't drop because I wanted to DM and just give someone else a spot. I dropped because the game was going too slow and I wanted to use my characters elsewhere, having played it before, it wasn't worth the wait.

What gives? You set the rules, now follow them.

It's been six days since the GM posted. He's been on the boards almost everyday (can see your post history). This is ridiculous. I like the players in the group, but, Mr GM, we need to finish this.

The Exchange

Male Halfling

Garg will cast Bless.

+1 Attack, +1 Save vs. Fear for all allies. For 1 minute.

The Exchange

Male Halfling

Garg will go outside the room.

"I don't see why it wouldn't burn"

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Male Halfling

Looking at Asterion, "You all right there? Looks like you tripped. Why don't we go through one of the other doors up front before bashing through the mechanized door."

The Exchange

Male Halfling
Garg Mel wrote:
Garg will cast Detect Magic as gets to the door.

Result?

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Male Halfling

Garg will cast Detect Magic as gets to the door.

The Exchange

Male Halfling

Will: 1d20 + 2 ⇒ (16) + 2 = 18

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Male Halfling

Garg feeling refreshed after a good rest is ready to go and follows the group to whatever door they want to go through. Garg has not drank from the fountain yet.

"Let's do this!"

The Exchange

Male Halfling

"I've got one more cure spell if anyone needs it, then I'm out, so a little rest would do me some good."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6 if there's any takers.

The Exchange

Male Halfling

Garg gets out his wand and casts cure Light wounds on Asterion.

Cure HP: 1d8 + 1 ⇒ (5) + 1 = 6

Not sure how the zombie got next to me, but I should get an AoO since I have a reach weapon

AoO if applicable:
Ranseur: 1d20 + 3 ⇒ (12) + 3 = 15
Slashing Dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7

The Exchange

Male Halfling
DoubleGold wrote:
sorry Garg, I meant to post Karuut is up, before I edited and doublechecked inits and actions for round 2. I know it originally said, top of round 3. It will be Karuut then the zombies.

No worries, I saw it changed and deleted the post. We'll try again after zombies go.

The Exchange

Male Halfling

Garg takes a 5 foot step over and attacks with his reach weapon.

Ranseur: 1d20 + 3 ⇒ (13) + 3 = 16
Slashing Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

The Exchange

Male Halfling

Garg follows close behind the Paladin, ranseur at the ready, and casts Detect Magic from their.

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Male Halfling

Garg will follow behind Asterion and Orwynn with his polearm in hand and cast Detect Magic.

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Male Halfling

Garg walks up the stairs.

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Male Halfling

Garg will heal up anyone who needs healing, using the wand of cure light wounds, then he's ready to move on.

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Male Halfling

After all the skeletons are dead, Garg will give them all a tap with his newly found wand of cure light wounds

The Exchange

Male Halfling

I'm assuming Oracles get the cleric package from the other room

Garg takes a 5' step forward and attacks with his reach weapon.

Ranseur: 1d20 + 3 ⇒ (13) + 3 = 16

Slashing: 2d4 + 4 ⇒ (4, 1) + 4 = 9

The Exchange

Male Halfling

Garg charges straight ahead with his reach weapon.

Ranseur: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Slashing Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

The Exchange

Male Halfling

As folk start jumping down to the area where the golem is, Garg will walk down the stairs, ranseur in hand.

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Male Halfling

Garg follows to the west corridor.

I agree we should finish this floor before moving on.

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Male Halfling

Garg will cast Detect Magic.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

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Male Halfling

Garg will cast Detect Magic in the East room.

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Male Halfling

Garg follows Asterion to the west door and castDetect Magic.

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Male Halfling

After grabbing the magic key, Garg gets out of the water, hands the key to Asterion, and dries himself off. He straps his armor back on and gathers his things. He walks over to Asterion at the Western door. "All clear?"

As we've got several minutes for Garg to remove and then don his armor, you can probably take 20 searching both doors

The Exchange

Male Halfling

Garg will cast Detect Magic and swim down toward the key emitting a magical aura.

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Male Halfling

Garg will cast Detect Magic.

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Male Halfling

Garg with his hand still charged with the Cure Light Wound spell attempts to discharge it on the shadow.

Melee Touch: 1d20 + 3 ⇒ (13) + 3 = 16

Positive Energy: 1d8 + 1 ⇒ (7) + 1 = 8
Will DC 14 for Half Damage

The Exchange

Male Halfling

Garg drops his warhammer, starts to cast Cure Light Wounds, moves up to the shadow and completes the spell with a Touch Attack.

Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5

Orcish:
"Son of a . . ."

I believe I still have the spell charged, and can retry the touch attack next round. Correct?

The Exchange

Male Halfling

For Surprise Round Garg moves into the room.

Round 1:
Garg will move up to the creature and attacks with his Warhammer.

Warhammer: 1d20 + 3 ⇒ (5) + 3 = 8

The Exchange

Male Halfling

"How many undead have you met that would close the door and have a conversation with you anyway. We're flesh and blood with heartbeats and breathing and everything."

Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7

But unfortunately a bug flew in his throat and he started coughing and hacking in the middle of his sentence.

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