Infiltrator's Onyx

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So I decided to offer my players the opportunity to use the downtime rules from ultimate campaign while between books in the AP I'm running. A friend and I take turns DMing different games during the year and the books of an AP make good stopping points.

While my friends game was active, I wanted to use the downtime rules to help keep the timeline in my game running while his campaign happened. This helps build a sense of my world continuing to exist and evolve while the PC's wait for the next big event to happen.

My friends game happened to take longer than expected this time around and as a result my players had a lot of time to play around and think about what they were going to do with downtime. The answer to that turned out to be a wrestling league.

WWF/WWE/WCW/ style shenanigans.

All of the players have embraced this to varying degrees at this point and have invested alot of time and effort into the concept. However, instead of trying to stifle my players creativity in this or railroad them back into the storyline laid out in the AP (ROTR), I am attempting to embrace it.

To that end, what ideas should I employ to bolster or thwart this fledgeling Vince McManhon wannabe empire? Alternative wrestling leagues? Real Undertakers with undead grapplers? A rival (and vastly more popular) group of female wrestlers from the Pixie's Kitten?

Also, can you be taken seriously as a wrestler if you have a bard do your intro music?


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OK, so it's not that risque, but it does involve Shayliss so I put the tags up.

My parties Barbarian was the one who impressed Shayliss in her encounter during the raid, so he was the one who she tried to seduce.
Note the tried there.

Sure, the Barbarian showed up to her place looking sharp and neatly groomed (via prestidigitation). He also brought with him food and drinks (provided by two very helpful PC's). However not being all that experienced having no experience at all in the art of love, when it came down to the action part of the evening he thought “wrestling” with Shayliss with one hand behind his back and naked meant that he was actually wrestling with Shayliss with the disadvantage of being naked with one hand behind his back.

As such, our wonderful “hero” of this tale repeatedly ignored several blatant attempts to interest him in furthering his sexual education including several lines that had the table in stitches. This includes such safer things to post as “Why you stick your tongue in my mouth? That not wrestling!” and more than one accusation of cheating when a clearly frustrated Shayliss doubled down by putting both hands on a very personal area of our heroes anatomy instead of trying to get out of a hold. “Why you cheat and not wrestle? This how you wrestle!” PIN

Of course this is when dear old dad showed up to which our hero promptly offered to “wrestle” him in this new style of wrestling that he had just learned from his daughter. He even remembered to tell dad that he had to get naked first to do it correctly.

Yeah. That went over well.

After the third punch connected to our heroes face with the only reaction from dad being “ the best bleeping rage you have seen from a non Barbarian”, our hero decided that the wrestling match had already begun and immediately grappled/pinned dad in two rounds.

That's when the still naked Shayliss broke the bottle of very expensive Dwarven spirits over the Barbarians head.

Our hero decided at that point that, “You all sore losers and cheaters. Me go home now.”

It wasn't until he got outside that he figured out that while he had remembered to put on his pants before leaving that he had neglected to put on his shirt. Oddly enough the door to Shayliss's house was locked when he turned around to get it.


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I have looked through a bunch of stuff relating to background for a ROTR campaign, and this is the direction I think I am going to lead my PC's in for the first session. The goal here being to tie my PC's as tightly as possible to the town of Sandpoint from the opening session. Nothing is set in stone yet however.

:
I have six PC's including a Dwarf, Half Elf, Half Orc, and three Humans. Everyone must be from Sandpoint or the outlying areas. Classes are irrelevant for now as the introduction phase has everyone except the Dwarf cast as a Level one commoner during this sequence. The Dwarf will be a “supervisor” essentially but he is being tested by the militia for fitness to command and/or be in charge of training young children as he is relatively new to the town of Sandpoint at that time.

The game opens with the PC's gathered around a bonfire on the edge of town the night before the Swallowtail festival. (A two day event) They are at their current ages and levels. (Starting at lv 2 with story based leveling)

Gazing into the fire they each remember back to the day almost five years ago when they were all required to spend their six month “enlistment” in the Sandpoint militia. All except the Dwarf. Being fairly new to the town five years ago, yet wanting to “Do something for the town after hearing about the unpleasantness with that chopper fellow.” he was assigned this group of children to mentor and oversee in their training to see how well he worked with human and half human children. (This is roughly six months after the chopper was killed.)

At this point, I plan to take them through several vignettes. They are all children deemed old enough to serve their mandatory stints in the militia. The early days are hard work and exercise. Formation drills. PT. Marching. Standing watch. It is at this time that they meet the members of their squad. (The other PC's) The Dwarf is with them constantly to keep them from trouble (or show them how to not get caught, players choice)

The second scene follows a few months later with a patrol scenario where the PC's encounter many of the towns inhabitants. Who they meet will be influenced by my characters background choices (Ties to the mayor/sheriff/Sczarni/brothel owner etc). Aldren will be introduced. Ven Vilder makes an appearance. Eventually they will encounter Ameiko, who will be arguing with her father. As she angrily brushes him off, she gives the PC's a “quest”, to find a “stolen” shipment of salmon that was taken by a “thief” which eerily matches the description of the sheriffs second in command. (the argument with her father is real of course) After some general investigating, they find the thief who leads them on a foot chase through the streets of Sandpoint ending at the Goblin squash stables. They then fight the thief five on one with quarterstaves. (They enter this fight as Lv 1 commoners vs a lv 3 fighter who fights exceptionally dirty but with “supposedly” one hand tied behind his back.)

A month later we jump to a local trial being officiated by a certain justice Ironbriar and two more justices to be named later. (the justices originally having been in town for a fete hosted by the mayor) It seems a very recent “altercation” at the Fatman's feedbag turned not only violent, but almost murderous as well a day later over gambling debts. The PC's are offered the very rare opportunity to witness “big city justice” and get to sit in on the results of the trial. Kaven Windstrike has a choice, a lengthy prison stay at the hells in Magnimar, or joining the Black Arrows. They can only sit and watch, (unless they are unruly which will lead to time in the brig) but this introduces both Mr. Windstrike and the Black Arrows to the party. It will be made clear that a sentence of joining the arrows is for life.

On the last night of their official service to Sandpoint two months later is the night of fire and pain. This is the night Nualia burns down the old church. The PC's are standing watch for the last time and have an opportunity to sneak a drink with the older guardsmen on watch with them as a “right of passage” for completing their training. This affects everyone's ability to see the smoke from the fires if they choose to do so. Even if they don't drink, by the time the alarm is sounded it's a swirling mass of chaos and death. The PC's are pressed into bucket brigades to quench the flames and have the opportunity to see (with perception checks) citizens of Sandpoint that need to be rescued from the flames and smoke. (Drinking or not drinking carries consequences forward with both the sheriff, mayor and the guards who were on watch with them that night)

By the time the fire is brought under control, the PC's find that they are back at the bonfire they started at in the beginning of the session. They are startled awake, each one staring once more into the flames realizing that they have all shared one momentous memory from the past.

Note that in the beginning of this version of events almost six months have passed since the end of Stoots rampage. (The PC's had some intensely bad dreams the night the minor runewell flared, but nothing serious. The Dwarf had not come to town yet.) Using this time line, it just might be possible that when this prequel ends Nualia has gotten herself pregnant again (all for the will of Lamashtu) which prompts her to kill her father and flee to a place (Magnimar) to birth her monstrous son or daughter. This is the reason the cultists in Magnimar help her as she is seen as literally carrying “The will of Lamashtu" inside her.

Thoughts and observations are certainly welcome.


For RP reasons, I have decided to give my warforged fighter in a 3.5 campaign that I am in prestige class levels in planar champion and horizon walker.
Planar champion first because I am built for it, and horizon walker when I get the ranks in knowledge geography. (Current character level is 6 and ready to take the first level in planar champion)

However, I might be able to get the DM to allow me to use the Pathfinder version of the horizon walker prestige class. The questions are:
Should I do this if allowed?
Should I just stick with planar champion?
Should I just stick with fighter? (I am really leaning towards "no" on this one)

The character concept here if needed is that my character is a warforged who was purchased for the sole purpose of warding a newborn child of two powerful mages. The child was the only humanoid he had ever seen develop from "A small misshapen lump of clay that needed a day or two more in the blacksmiths forge" to a young girl that " Could still use some work in the forge, but somewhat presentable if she must be human"

That girl was then abducted by powerful enemies which led to many many years of my character searching the world (and planes) for her before this adventure even began.

Obviously this is a RP heavy campaign, which is why I am considering levels of horizon walker in the first place. So. What should I do?


So I want to build a campaign from level one with Keyser Soze (from The usual suspects) as the eventual BBEG. Mr. Soze, (working through a Kobayashi type to be named later) is the one who will initiate the party getting together using the movie device of "You have all stolen from Mr. Soze and now it's time to pay off your debt". (It beats having them all meet up in a tavern) They are all CN for this adventure so far so this will not be a good oriented adventure. I also know that regardless of whatever happens they will want a shot a Mr. Soze eventually (I know I would) which is why I will need to get him stated up at some point.

But it raises the question. Who exactly should Keyser Soze be? Godfather of gangsters working out of a place like Riddleport? A legendary mythical free Pirate of the Shackles? A major player behind the scenes in Cheliax? Not one person but a group of people working for some nefarious goal?

Expanding on that theme, which high level champion of a God or Goddess in the Golarion pantheon would be the most interested in the role if the campaign makes it that far? Asmodeus? Norgorber? What AP's are the most easily adapted to such a premise?

I have some thoughts, but more input is very welcome.


So my party is currently investigating the moathouse in Return to the Temple of Elemental Evil. (Retooled for PF) I'm playing a battle cleric of Gorum, although I am CG instead of CN.

The fighter of the party decided that he wanted to enter a room guarded by an Ogre skeleton, even though it didn't aggro when we opened the door.
The rest of the party did not. We're currently looking for the Cleric or Clerics in charge, not random monsters that aren't actively attacking us. We voted up or down to go in the room and he was the only one who wanted to go in.

The fighter ended up being grappled by our Monk (aided by our Gunslinger)when he attempted to go in and was told in no uncertain terms that if he went into the room that he was on his own. The rest of the party went out into the hallway before the fighter was released from the grapple.

He promptly entered the room with the Ogre. By the time the party retreated to the courtyard upstairs (to give us more room to fight the Skeleton) he was at one hp. Other members of the party were attacked by the Ogre and saved only by a combination of poor dice rolls by the DM and good buffs. The skeleton was defeated.

But the party was forced to retreat from the moathouse in part because of the increased spell consumption due to this fight and the fighter still being bloody after downing his two cure light potions. I told him "I refuse to heal your stupidity and lack of common sense." even though I had cures available before we rested for the night. I did offer long term care overnight, which was accepted. He is still bloody now as we are poised to head deeper into the moathouse.

In short the fighter acted against the wishes of the entire group. He displayed a complete lack of common sense, proper tactics (by going in alone and aggroing it back to us, and failure to listen to the will of the party.

Everyone seems to be fine with what happened (DM included), but I thought I would check with those of you who have experience with Gorum to see if this is character appropriate.


*A bent and bedraggled old Gnome steps forth from the shadows of the rain lashed deck you are currently standing upon. He serves little purpose now but to regale the crew with stories and songs of the times that used to be. This aged man spins his tales with such force and conviction however that all who listen are convinced that they are standing next to these legends of a forgotten era. He pauses for a moment before he begins to speak.*

Avast yea scurvy ridden old sea dogs! Gather round now! For this is a tale of a group of unlikely companions. A story of men and women from different backgrounds, kingdoms, and countries from all across (and underneath) the various nations of Golarion. These poor sods were thrown together in the hold of a pirate ship called the Wormwood. Those people, these beings, and ultimately this crew, may have gone on to change the face of politics and (more importantly) the opportunity for plunder in and around the islands called the Shackles forevermore.

The Goddess of pirates and sea monsters is a fickle lady however, and she may have turned her gaze (and luck on saves) away from these particular humanoids in due time... But every epic yarn has a beginning, and this one is theirs.

The Formidably Maid in Port Peril’s “dockside neighborhood” may seem an… unlikely source of a launching point for such a world altering narrative. It is true however, that every person of interest to you, my gathered listeners would have noticed had passed through this rather ordinary, rough around the edges, run down, and oftentimes downright mean old tavern at some point during the evening of the now legendary parties “recruitment”. The fact that they later had a “burning desire” to revisit it (and its bartender) at some point only adds to its appeal and luster.

These creatures ran the gamut of races in Golarion, although to be honest most of them were half elven. All were of different nationalities to be sure, and most would have never even dared to dream of working with let along fighting alongside a Drow, a half Elf from another land, an Undine, or a Gnome. But such is life aboard a pirate vessel. You adapt or you get keelhauled. If you are lucky.

The only party member not to be found inside the Maid when the excitement began was the half elven Druid. She was (not so) secretly following the senior officers of the Wormwood after their attempted sale of an exotic snow leopard for the infamous pirate Captain Harrigan. She wished to save the beast from such a cruel fate. A blow to the back of her head while she was “surveying the ship for weaknesses” ended her crusade for the remainder of the evening.

The rest of our band of surly cutthroats were enjoying the “atmosphere” of the Maid. To be honest actually, all were by turns content or ecstatic except the half elf Fighter. She was much too busy getting kicked in the face by a monk (npc) in a “bare knuckles brawl“ contest in the fighting pit at the far end of the bar. After her defeat (pun intended) she did come around long enough to try and spit defiantly at the winner. “Yea kicked me in the face you swarmy blasted son of a goat!” She spat, “By Besmara’s blade I swear I’ll get you back for that!” She cried.
The “health potion” she drank shortly afterwards ended her night after that.

The half elven cleric of Besmara actually won quite a bit of gold betting on the Monk in the fight. She was very, very happy about that, but the (several) rounds of drinks she bought in celebration of that fact were not exactly what she had ordered. And cost quite a bit more than she thought they would as well.

The Gnomish Rogue and his “new bestest friend *hic*” the Undine Sorcerer were too excited by the prospect of the “free booze!” being offered by the Cleric to notice its odd aftertaste. Until the next morning that is when it was much too late to start being wary of such things.

Which leaves us with the Drow. A “slightly abnormal” surface dwelling Drow to be sure, but a dark elf none the less. His bearing and mannerisms reminded the oldest patrons of the alehouse of a similar looking elf who had brought a reign of infamy and terror to the Shackles decades ago. He stayed aloof of the goings on around him, politely refusing all “extra” food and drink offered to him. When he noticed the others being dragged out by their “friends” though, he decided that it was time to go to his nearby inn for the evening. Four additional “friends” with saps from the Wormwoods crew ensured that his peaceful nights sleep would be aboard a ship of Captain Harrigans choosing however.

So it was that this wild bunch of hooligans from far away places found their fates intertwined in the hold of a creaky, aging, and decidedly deadly pirate vessel. Where did it take them? Aye lads, that is a story for another day.

*His job done for the night the aged Gnome Bard retires for the evening, to continue his tale on another night.*