Fiendish Halfling

Gara Master of the Living Sand's page

44 posts. Alias of Swordwhale.


Classes/Levels

Effects: none

Defense & Ressources:
AC:16(20)|12|14, HP:9/9, CMD: 12, Saves (F|R|W): 1|2|3, Perception: +2, Spells: 1st:2/2

Alignment

Lawful Evil

Strength 11
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 18

About Gara Master of the Living Sand

Char Sheet:

---- STATS ----
Str: 11 -> 0
Dex: 14 -> 2
Con: 12 -> 1
Int: 10 -> 0
Wis: 14 -> 2
Cha: 18 -> 4

---- DEFENSE ----
HP: 9 Current: 9
AC|Touch|FF: 20*|12|14
..* with Tower Shield (medium load)
.. using defensive stance: +1 AC
.. using total defense: +4 AC
CMD: 12
Fort-Save: 1
Refl-Save: 2
Will-Save: 3
.. +2 vs Enchantement
.. Immune to sleep effects

---- OFFENSE ----
BAB: 0
CMB: 0
Initiative: 8
Speed: 30ft,
.. with shield&medium load: 15ft
Melee:
.. Sickle +2 (d4+0), trip
.... with shield: simply don't
Ranged:
.. +2

---- FEATS ----
.. Improved Initiative (+4 Initiative)

---- SKILLS ----
.. Intimidate +13
.. Stealth +5
.. Perception +2 (untrained)

---- COMBAT GEAR ----
.. Chain Shirt (+4 AC, -2 armor penalty, max +4 dex, 150g)
.. Tower Shield (+4 AC, -10 penalty, 30g, carried by Eidolon)
.. Sickle (3g)

---- RACE & TRAITS ----
.. Variable Ability Bonus: +2 Cha
.. Elven Immunities (immune vs sleep, +2 vs Enchantment)
.. Fey Thoughts (two additional class skills: Stealth, Perception)
.. Skill Focus: Intimidate (Bonus Skills)
.. Low Light Vision
.. Keen Senses (+2 Perception)
.. Bad Reputation (+1 Intimidate + Class skill)
.. Reactionary (+2 Initiative)

---- GENERAL GEAR ----
.. Summoner's kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations [5d], waterskin | 8gp)
.. Thumbscrew
.. Gold: 84g

---- CLASS ABILITIES ----
.. Summon Monster I (SLA, 8/day, min/lvl)
.. Life Link
.. Eidolon

--- SPELLS
Lvl 0
.. Detect Magic
.. Guidance
.. Open/Close
.. Read Magic

Level 1:
.. Per day: 1+1
.. Lesser Rejuvenate Eidolon (1d10+lvl)
.. Mage Armor (+4 armor AC, touched, 1h/lvl)

Appearance:

Gara is a rather small and frail looking man whose slightly pointed ears and bright skin marks him as a half-elf quite clearly - both trades are far from common in the human population of the desert country. His hair is bright-red by a quirk of nature and he wears it mid-long, allowing them to swing around vividly in the desert wind. He usually wears a sand-colored robe that is hold together by a blood-red leather band around the thin hip.
His eyes are deep-set and have a rather blank expression, that is getting considerably more creepy if he sees or scents blood.
One thing stands out though - he wears a large oval container of burned clay strapped over his back. It is covered by overlapping colored scenes carved into the clay. The depicted scenes vary in craftsmanship and quality but they all have one thing in common: They show scenes of battles and slaughter. Not surprisingly, one of the most-used color is red - blood red. An astonishing aspect is the fact that the scenes remain somewhat abstract, as the entity responsible for the depicted battle and carnage is never shown directly. It's form is always different and always mostly hidden by gusts of sand swirling around its body. It's a fascinating thing to look at - but distinctively unsettling as well...

Background:

Gara is a container. A container for a demon. At least as far folklore and believe goes in the village of his birth. The old fortune tellers of the village divined the coming of another demonhost for the day of Garas birth - and so he was given to the high priestess of the matriarchal village to enact the century-old sealing process to banish the demon into the body of the child. The procedure took three days straight and succeeded - to some degree that is. While the demon was banished into the boys body, he was still able to manifest itself - but his will to act was chained to the boys will. A demon under the will of a newborn. The elders immediately decided that this would bring doom to the village and sent the family away. Despite many (mostly bloody) incidents, where the boy unintentionally used the demons power against his environment, the small family made it through the first five difficult years - always on the run, never remaining in one place for long. Then, Garas parents died during a bandit attack. His father tried to fight them off but was hit by a arrow into the throat. It took horrifically bloody seconds for him to die, splattering both his son and wife with his blood.
Gara does not know what happened next. All he knows that in the end, all three bandits, his father and mother - all were dead, half buried by heaps of sand.
The boy would have certainly died that day if not for the fact that a patrol of the Qadira military passed by. They were in fact hunting for the very bandits that attacked Gara and his family and followed their tracks up to the gruesome scene. The leader of the patrol, a middle-aged captain named Sahir Al'Muhhad, decided to take the boy with them and back to their watch station and take him up into his family.
There Gara was raised together with two 'brothers' - Baba and Turek. No more 'incidents' occurred and he lived a more less normal life.
Until he was introduced into the Qadira military at his 15th birthday and had his first fight the very next day against a Taldorian scout team having crossed the border. Once the first blood has been shed, the demon reappeared, ready for another carnage. But this time, Gara was no weak boy anymore. While his body still was weak, his mind and will were much stronger than before. His 'parents' had discovered Garas magical talents and had him trained by a local sage. A battle of will ensued and Gara was able to reforge the chains that bound the demon to his will and used it immediately to sent the demon against the Taldorians. For the first time, Gara had experiences the lust for battle and blood of the demon through the strange link that binds them both - and the power of those feelings nearly overwhelmed him. It was all he could do, to keep the demon (or himself?) from attacking the members of his company after the battle was decided - but nothing could be done for the Taldorians that tried to surrender. They were killed to the last by the ravaging demon within a few bloody seconds.
Impressed by the unexpected power and ruthlessness of the young man, he was quickly assigned to more dangerous mission. He completed all of them, even the most brutal and bloody ones of debatable morality. If he would have been able to survey his actions from the outside he probably would have been shocked. But the hunger for bloodshed of the demon linked to him, drowned out any moral standards of Gara. He simply did what he was asked to do - if the task contains the possibility for bloodshed: All the better.
Shortly before the end of his two year military service time, a hooded man came to meet Gara in the fortress his 'parents' lived. The man was a recruiter of the Shadows and talked to the young man for several minutes - appealing to his sense of honor, the need of the country, a rising conflict with the Taldorians. Gara simply nodded. As the man asked Gara whether he wanted to join the Shadows, to continue his 'good work', Gara accepted without asking any further.