Raxius Malgorian

Gamer Girrl's page

RPG Superstar 2011 Top 32. 1,208 posts. No reviews. No lists. 1 wishlist.


RPG Superstar 2011 Top 32 aka Gamer Girrl

1 person marked this as a favorite.

Death Warden (Paladin)
Seeing herself as the final defense against the undead and those who create them, the death warden has spent more of her time dealing with the dead than interacting with the living. This has caused her to be rather abrupt and taciturn in nature, making her much less diplomatic than her paladin counterpart. Completely devoted to the tenets of the Lady of Graves, the death warden is one alignment step further from her deity than a paladin normally allows. Yet, despite being a follower of the neutral Pharasma, she is as stringent in her code and concepts of honor as any.

Class Skills: Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).

Detect Undead (Sp): Replacing the Detect Evil ability, this functions in the same manner, but uses the detect undead spell instead.

Smite Undead (Su): This ability functions only against undead, but otherwise is the same as Smite Evil, which it replaces. Remember to add twice the death warden’s level to damage rolls made against the target.

Aura of Prophecy (Su): At 3rd level, the death warden can use the spell death ward once per week with a caster level equal to her class level. For every three levels attained, an additional use is gained per week (twice at 6th level, three at 9th, etc.).

Aura of Diligence (Su): This replaces the Aura of Justice ability, functioning in the same manner, but only in regards to undead.

Aura of Apotropaics (Su): Substituting undead for evil for the DR, this ability functions the same as the Aura of Righteousness, which it replaces.

Fate’s Guardian (Su): At 20th level, a death warden becomes suffused with the power of Pharasma. When using smite undead, a successful strike causes the target to be hit with disrupting weapon, using her level in place of caster level. If the undead is not immediately destroyed by the disrupting weapon, they still take the maximum damage possible for the blow. After the attack is resolved, the smite immediately ends. Additionally, the death warden’s DR increases to 10/undead. Whenever she must make any saving throw against a spell or effect caused by an undead, she may roll twice and use the better result. In addition, whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount. This replaces the Holy Champion ability.

RPG Superstar 2011 Top 32

2 people marked this as a favorite.
YawarFiesta wrote:
My demands are simple, fairness and equallity among the sentient creatures of galarion and no less than 8 new Kobold iconics.

Hmmm ... eight Kobold Iconics ...

Target Dummy, Skeet, Pit-Trap Tester, Potion Taster, Stepping Block, Walking Scabbard (or is that Limping?), Latrine Digger, and Pincushion? :)

RPG Superstar 2011 Top 32

2 people marked this as a favorite.

Between playing Edge of Anarchy and Seven Days to the Grave I gained an extra player (one player's husband was able to join us!), so wanted to add some linking ties as well as extra XP to keep the adventure balanced for five instead of the four.

My party really hated Vreeg and was expecting Rolth to show up at some point. That he didn't did not lower their paranoia at all, and I decided to use that to my advantage. In my storyline, Rolth returned to the lair sometime after the party left with the Shoanti's body parts, but before the Guard could go back down with Pharasmans to clean up the dead the party had left behind. Rolth, infuriated that someone had stolen his stuff, ruined his new toy (Golem) and destroyed his lair, animated the derro (including Vreeg) as Zombies, and lugged of Cabbagehead and bits of the defeated carrion golem and failed flesh golem to create a surprise for the party.

Over the month of down time I gave between the two adventures, Rolth discovered who had messed with him, and determined to get even. First wave, he sent the five derro zombies (which are rather tough li'l buggers!) during the wee hours to try and do in the five party members. When he realized that had failed, he ambushed them as they were leaving Vencarlo's Academy to escort the rescued fake Trinia out of Korvosa to join up with the real one and get to a place of safety. The ambush? One Cabbagehead carrion golem :)

Rolth is now too busy to further mess with the party, due to his duties with the "enemy" :) But the party is sure that he had something to do with their nighttime visitors and are positive he sent Cabbagehead after them. If they weren't so busy dealing with the plague, they'd be Necro hunting for sure!

RPG Superstar 2011 Top 32

1 person marked this as a favorite.

During Seven Days to the Grave (Crimson Throne AP) my party ran into some of the extra playmates I'd placed in the ocean for them to encounter. The Priestess of Shelyn was thinking of using her Lightning Arc ability from her Air domain, and the Holy Warrior of Pharasma (paladin variant) has a Shocking Bastard Sword ... so I looked under the Underwater Rules for what happens with Electricity and water.

And I couldn't find anything! We ran the combat with no penalties on those for the nonce, not wanting to slow the game while doing research, but I was even more surprised to find nothing about Electricity and Water in the SRD ...

So, is this something that got lost somewhere between older editions and now? Or is electricity truly not hindered or dangerous to use in watery environments? Inquiring minds really want to know :)

RPG Superstar 2011 Top 32

1 person marked this as a favorite.

I never got into Eberron, and most of my Forgotten Realms is from Second Edition (I have just about all of that), but selling you Golarion ...

When I first got the grey box of the Realms, there was sense of wonder, of excitement and the wow of all the good stuff I've been given to explore and become a part of. That is the same feeling I had when I first opened my Pathfinder Chronicles Campaign Setting.

There is so much to explore, and in so many ways there is so much more in Golarion. As others have said, there is something from every type of world somewhere on Golarion to enjoy and play around with.

Another thing for me is that the PCs are the heroes. There are a number of NPCs out there, but they don't feel like they are so much more powerful than the heroes that I wonder why I'm even around. This was a feeling I definitely got more and more of in FR, with all the powers of the various wizards (Elminster, etc.) and the gods mucking about on the planet.

There is a freedom to Golarion, with the knowledge that Paizo is not going to explain everything (and yes, I curse that some days when I see a particularly juicy hook I want to know more about!) and is going to leave plenty of room for all of us to roam around in and play with.

So, for me, if you enjoyed the Realms before it got a wee bit crowded, you'll love the elbow room of Golarion :)

RPG Superstar 2011 Top 32

1 person marked this as a favorite.
Kevin Mack wrote:
Hi In Pathfinder 21 the mysterious captain if you carry out that certain task for him gives you a tuning fork and it says it explains its use in Pathfinder 22 but I cant seem to find a reference anywhere so if someone could please explain what it is for I would be very great full.

Look down a couple posts and you'll find the info :)

RPG Superstar 2011 Top 32

1 person marked this as a favorite.
Tim Hitchcock wrote:
AGITIGA wrote:

A Great adventure. “House” is exactly “somewhere you’d want to explore”. Maps are crying out “Ravenloft”, or “ToEE”, but with more playable scales. And Mr. Hitchcock did so without losing variety of encounters. I’ve been playing since era of 1stEd, and although I'm enjoying to read this board almost every dary, this is my first post on this board. “House of the Beast”(and “Howl of The Carrion King”) made(or forced) me to do post. Congraturations to Mr. Hitchcock and Paizo staff! I’m very much looking forward to running this adventure(though it must be at least half a year later, because I’m currently running Savage Tide for my players.)

** spoiler omitted **

Thanks Agitiga!

Glad you liked the piece. James gave me a really cool premise for the dungeon and how it should be populated- so I had a lot to work off.

Okay, that is THE scariest avatar I've seen to date ::shudder::

RPG Superstar 2011 Top 32

1 person marked this as a favorite.

Lemme see if I can answer some of your questions/statements based on my own thoughts from the same books.

Firstly, I do think you've missed something in your comparison of Absalom to the cities of Varisia -- by comparing the two I can see where Absalom might feel less "grand" and more "human" in scale. It is true that it has no old Thassilonian ruins to point to and ogle over, but that is because the island didn't exist before Aroden pulled it from the depths and created the city. So in that sense, Absalom is "young" ... it doesn't have the ancient culture to build upon. However, the city is nearly 5000 years old, which I don't think any other city can claim (Korvosa is about 300 years old, and Magnimar is only 100 years old).

That said, there are, to me at least, a number of grand architectures about the city -- the Starstone Cathedral, those amazing crane/lifts on the docks, the mix of cultural elements (page 52 has a delightful quote that gives the feeling of layers of design styles stacked upon the old bones of the city Aroden built). Then there are the fun bits ... that bar where you're wading through water for a drink, the kit flying, the parks ...

I'd recommend a reread of the book, and looking at Absalom on its own merits, rather than in comparison to the cities of Varisia. To me, it's like comparing any of the sprawling cities of the US to those of Europe -- each have their own beauty, but they don't truly compare because their history is totally different.

Hope this helps some!

RPG Superstar 2011 Top 32

1 person marked this as a favorite.
James Jacobs wrote:
doppelganger wrote:
Father Zastoran is mentioned as being a red-headed halfling on page 10, but the page 12-13 write up and image are of a gray-haired human.
He's a human. The story about why he was once a halfling is long and boring. Ignore that mention of him being a halfling on page 10.

He's only a halfling in his "private" time ;)~

RPG Superstar 2011 Top 32

1 person marked this as a favorite.
yoda8myhead wrote:
Gary Teter wrote:
realizes there's a fatal flaw in the core code and heads back to drawing board...
You're kidding, right?

News Flash: All over the country, there has been a mysterious series of deaths of computer users. Scientists have no idea how the victims heads spontaneously exploded. "Maybe there is something to the idea of harmful rays from monitors?" says one unidentified source. Investigations continue. And now, the weather ...

RPG Superstar 2011 Top 32

1 person marked this as a favorite.
Matthew Morris wrote:

I still use Frak at work. :-)

Speaking of work and old geeks. I've a plastic skull at my desk. I named him Yorik. Half my co workers don't get it.

I'd call them Philistines, but they'd complain they're not from Phillidelphia...

Oh my gawd ... Shakespeare anecdote coming up!

Once upon a time I worked at a Crown Books in South Pasadena, California, and we'd get a lot of high school students coming in for texts, especially Shakespeare's Plays.

So one day comes in a young man, looking for Romeo and Juliet, and not knowing where to look. I kindly direct him to the right section, valiantly ignoring the snickers of my co-worker/fellow English Major friend.

Said youngster returns with book in hand, still slightly confused why this particular text would be in classics ... I inform him because Will wrote a great number of plays, and they are considered classic in all senses of the word. (My co-worker is now on the floor behind the counter, dying of held in laughter - not helping me at all, mind.)

Kid goes, huh, cool, and then as he finishes paying askes me (I swear to god!) "So, he written anything lately?"

To this day, I don't know how I managed to answer, that no, he's been dead a number of years now, and not pee my pants from laughing!!

Needless to say, I beat the crap outta my friend later in a game for all his wonderful help during the whole incident :)

RPG Superstar 2011 Top 32

4 people marked this as a favorite.

As promised, here we go! I'll break them up by adventure, and we'll see how much it'll let me post in one ::chuckle::

Items are listed as Magic, Gear, Armor, Weapons and Money, ymmv on how you'd group 'em up :) I also combined so all daggers are grouped, rather than two here and one there sort of thing. Next post, Edge of Anarchy!