Good: Touch of Good (Sp): granting a sacred bonus +1 on attack rolls,
skill checks, ability checks, and saving throws for 1 round | 6/6 use [standard action]
Refreshing spells: Evening
Meanings:
* = Used
** = x rounds used / x originally
Daily Spells
Spells 0 lvl = DC 13
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance:Subject gains +1 on saving throws.
Spells 1 lvl = DC 14
Bless: Allies gain +1 on attack rolls and saves against fear.
Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Domain Slot
Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment
####Feats:#####
Improved Channeling: +2 to DC check [1 lvl Feat]
Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. (+2 person)[Human Feat]
#####Traits#####
World Traveler (Human): Benefit: Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus to that skill, and it is always a class skill for you.
Restless Wayfarer: Benefit: You have long led a nomadic life—
perhaps because your parents were travelers (whether roaming Varisian caravaneers or traveling merchants who traded far and wide), you belonged to a nomadic tribe, or you ran away from home to discover the world at a young age. Some call it wanderlust, but to you the thought of new places and experiences is truly what makes life worth living, and no region catches your imagination like the windswept wilderness of the North. You are used to getting along in unfamiliar lands and interacting with interesting new people. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and one of these skills (your choice) is a class skill for you. You can also speak one additional language (this does not count toward your number of languages).
#####Skills#####
Base: [2*level +2 Int mod +1 human] = 5
Appraise (Int):
Craft (Int):
Diplomacy (Cha): +6 (+3 class skill + 1 point + 2 cha)
Heal(Wis):
Intimidate (Cha):
Knowledge (arcana) (Int):
Knowledge (history) (Int): +6 (+3 class skill + 1 point + 2 int)
Knowledge (nobility) (Int):
Knowledge (local) (Int): +7 (+3 class skill + 1 point + 2 int + 1 trait)
Knowledge (planes) (Int):
Knowledge (religion) (Int):
Knowledge (geograhpy) (Int): +7 (+3 class skill + 1 point + 2 int + 1 trait)
Linguistics (Int):
Profession (Wis):
Sense Motive (Wis): +7 (+3 class skill + 1 point + 3 wis)
Spellcraft (Int):
#####Equipment:#####
Holy Symbol x5 5 gp
Glaive 8 gp 10 lb
Cleric Outfit
Shortbow 30 gp 5 lb
Arrows, common (20) 3 gp 3 lb
Arrows, armor piercing (20) 3 gp 3 lb
Rope, Silk (50 ft.) 10 gp 5 lb
Back, waterproof 5 sp 5 lb
Ink x2 16 gp
Oil x2 2 sp 1 lb
Paper x5 20 sp
gold= 43,3
load= 32 lbs
Str: 12, light: <43 lbs
####Background:####
####Appearance:####
His appearance has been affected a lot from his journeys and activities. White hair with blue eyes, Height around 5 feet 6 in, skin tanned from the sun and hands full of calluses. Well gone now past his prime but still retaining his youthful personality and hint of that youthful comeliness he still has when willing to show and put on his best.
The clothes are mostly basic cleric outfits with mixing of colors but blue and white representing most of the time in some way. Time to time when the situation needs or Galrian feels like it, he will carry his glaive on his back.
Dotting. Thought for this old man to take his chance for applying in.
In a pilgrimage to other countries to see more world and conduct a bit more civilization (originating from Taldor). However the real reason he is on his way appears to be something else but that to be left in secret (Apparently in search to find a way to get more closer to her goddess, which caused some ill-misunderstanding between him and higher-ranking cleric)
Galrian is an old refined man past his prime but still having the looks (like wine getting better the older it gets). Charismatic, quick-witted and ready to embark on journey whether it was by words or by foot. He has seen world from south to north, from west to east so there is a little he has missed but even still he is not knowledgeable and thus is humble, listening others and giving his wisdom when asked or required.
(Galrian is otherwise ready but there is some changes need to be done-> stats and background info due to being in another game but can be easily changed)
Azharten here, would like to present my elderly cleric of Shelyn.
He is from one of the older games and would require some rebuffing (one bonus feat and trait too much + higher point allocating used). Otherwise I do find him lovable and need to do some tweaking on his background
Could not put my words in any better way than AdamWarnock just now. Desire to play and to keep going fuels me.
Saw also that you guys are missing front-line character. Idea of barbarian or fighter came to my mind (human / dwarf) and giving them different feelings as a characters.
Post quote... as many as needed! Sadly at this moment unemployed... huoh, wish to have work or able to find but then... the love for RP and PBP is filled and able to post as much as needed
For a moment, the world seemed to stop but bursted back to motion. Seeing what the Baron had done Arwen rushed towards him and with high arc brought the sharp edge of glaive towards the baron
Danate was raised in one of the Forge Worlds in Jerico Reach. The Omnissiah was the omnipotent God
who was the utmost pinacle of the their believe. It was their duty and destiny to prove to all other races
that the Omnissiah was above everything in technology, logic, machinery and reasoning.
He grew up and was taken into training to become Tech-Priest. He had everything what was belived for the
tech-priest to have: intelligence, passion and willingness to serve the Emperor of Mankind. However,
Danate had his faults... the greed to understand, the desire to learn, the believe of superhumanity above
others. In his pursuit of wisdom and intellingence, going beyond the logic and truth to find the artifacts and
learn the use and purpose Danate had stepped over the boundaries of the laws. Trying to stop him and make
him to learn hard for his mistake, the Adeptus Mechanicus started to move.
Danate could not believe what they started to do. Trying to reach the Magoi title in everything his goal to become
Magos Master he had to trample even in the forbidden paths and to reach for knowledge long lost... even by ways of
despised. All of this came to the final point when the higher hierarchy of the cult decided to halt his studies and
force him to smaller servitude.
He raged and killed his fellow priest and stole cybernetics which he could gather at that moment. They were greater
than most of people and they would not have so much time to learn it! Ficle was human-life and he for sure
would not waste it. That which was taken from him, Danate swore revenge to the Cult of Machine. He was above them
and the rest of humanity. There is nothing you could not solve or accomplish with the power of science.
Escaping and reaching others places, he kept evading the Imperium forces and their inquisitors. Not settling to one place
or another he found time to install the cybernetics. Since the God of Mankind had abonded him... there were others gods
who would gladly accept his devotion but the true god would be him in the end.
Bound to have some mistakes and let the imagination fly although not the most original
Making some changes to character to just make him fit more the technical guy feel-> +5 WS & Ancient Warrior off (give 500xp) and spending it to rank 2 skill (500xp) Tech Use +10
@ Adoris: I know :) I took some great time constructing my character and used simple way to show each part
I also hope that my character "alias" is understandable and easy to follow. Even with alingment used different block and numbers to show how many points each of the chaos gods have.
I think I will change the Ancient Warrior with something else which sounds more appropriate
Yes, I did read the description and gave a though about it. However, I can take it out and replace with something else since had an idea for the background / info for the character.
He might have been in the war and one of the participants at fighting against Imperium. In one of those attempt to escape, the ship managed to enter the warp - resulting to time-statis - and popping back out later after millenias -> could also tie it easily for a reason: why danata was captured so easily etc (and also give a good explanationon for his Good-Craftsmanship cybernetics parts).
Nevertheless, I can remove that and replace it with something else. Not sure how important role / edge that talent could give here
Since we already have an heretic to be an "psyker" (well, due to restrictions might think what to make) thinking of making heretek or going with psyker too.
Have an idea for a dwarf hunter hunting in the name of Apsu (Dragon God) and trying to get rid of the chromatic dragons. On his long journey he met the professor Lorrimar. Surrounded by horde of undead, you managed to slay a few of them, allowing an escape for the professor and guiding him to you.
Together you run from the undeads and after that day the professor had a high opinion about you. Together you adventuring for a while until you parted away. However, Lorrimar promised to repay that favor on that faitful day you had rescued him. Little Angmar know that it would be his last time that he would see professor alive
[Chance Savior Trait] [---] Will get statblock at somepoint if it appears to be necessary
hmm, this look promising indeed. Playing with an idea of Human wizard (Universalist). Understood that the magic is really scarce / rare if available at all making it challengeable find magic.
Having an idea of him being a bit melee orientated also (thought need to think how to distribute the attributes). 2nd option is for him to be Fighter (straight one (pun intended))
How fairly would magic user actually be in the this setting?
Same! PFS is something new to me and would love the idea to join one. However, how would you / are you planning to realize/execute the idea or playing?
In my case I would prefer PBP but there is then always the issue of "cheat"ing
Having an idea for a Goblin (no idea why but I am really stuck to an idea of having goblin character with a druid class... Wolf Shaman or Boar Shaman)
Nark was raised near the Seawall Mountains and was bullied and pushed around other members of his society. Spending his time in the woods, he became to appreciate the wildlife and learned the ways of the animals, particularly the way of lonely wolfes / might and strong boars.
Leaving and running away from others, trying to find some deeper meaning for his live he has started his journey for better life... with touch of nature within
Dotting for interest and have in my mind Goblin Druid (Shark Druid archetype) if allowed [a same application as in another thread but will be removed if accepted]
Nark:
Nark was a ugly, ugly even in the standards of goblins. Nark was lonely and was often hitten by others. Stuupid, stuupid Nark! ´ink like a ´ish. Eat Nark? Tast Guud like ´ish?
Nark was living outside the village, near the sea. He dreamed of living in sea. Sea big, deep and blue... blue, there something behind blue, he wondered. He would sometimes see a fish killing another fish. A fish big enough to be a 2 or maybe even 3 Nark. It sometimes swim quite close to beach and Nark was not stupid enough to go near the water A big ´ish. Tast gud? Maybe ´ish eat gobos. Other gobos tast...e..i..er, ah, better than Nark an´way and he chuckled to the idea of the big fish eating the other goblins.
One fateful day, a human and a dog appeared on the beach, fishing on Nark´s spot! Nark was angry and started to yell Stuupid hoo ´man! Away! Nark´s place! and before realising it, the dog started to run toward him and barking in a loud voice, the big teeth clearly visible.
Nark panicked and started to roll around and before knewing it, running toward the sea. The dog was swimming after him, barking loud and poor Nark was doing some weird swimming/drowning/yelling ritual as he desperately tried to escape. The human in the beach was laughing and soon walked to the sea and started to swim towards Nark, faster than dog and Nark with big knife in his hand.
A huge shadowy figure appeared under them and then the dog vanished. A burst of water was raining as a monstrous body was flying in air with dog between its massive jaws. The Nark screamed now, water rushing to his mouth and bubbles just popping to surface as the poor goblin going down. The human turned in panic and begun to swim back to shore but the monster swim after him, soon catching and dragging beneath the waves, only leaving behind trails of blood.
A moment later, a poor Nark popped back to surface with a force, blasting all the water out of his lung. Rolling around and screaming AAAAIIIIEEA EAAAAEEA for a while until opening his eyes again just to see himself on top of something in the sea... Looking down, Nark saw the most beautiful thing in his life.. a deep sky blue eyes and massive jaws. The fear disappeared instantly and Nark was fascinated by this huge fish. A big ´ish. You name a Ship ´ish! A ´ish and a ship for migh.. muigh... migh.. ty Nark... yes, for Nark!
Still some clothes or at least part of them hanging from Ship ´ish jaws, Nark left with him to the sea to find out more big Ship ´ishes... and maybe more snacks!
Would you approve a Goblin pc? Idea: A Goblin Druid (Shark Shaman archetype)
Nark was a ugly, ugly even in the standards of goblins. Nark was lonely and was often hitten by others. Stuupid, stuupid Nark! ´ink like a ´ish. Eat Nark? Tast Guud like ´ish?
Nark was living outside the village, near the sea. He dreamed of living in sea. Sea big, deep and blue... blue, there something behind blue, he wondered. He would sometimes see a fish killing another fish. A fish big enough to be a 2 or maybe even 3 Nark. It sometimes swim quite close to beach and Nark was not stupid enough to go near the water A big ´ish. Tast gud? Maybe ´ish eat gobos. Other gobos tast...e..i..er, ah, better than Nark an´way and he chuckled to the idea of the big fish eating the other goblins.
One fateful day, a human and a dog appeared on the beach, fishing on Nark´s spot! Nark was angry and started to yell Stuupid hoo ´man! Away! Nark´s place! and before realising it, the dog started to run toward him and barking in a loud voice, the big teeth clearly visible.
Nark panicked and started to roll around and before knewing it, running toward the sea. The dog was swimming after him, barking loud and poor Nark was doing some weird swimming/drowning/yelling ritual as he desperately tried to escape. The human in the beach was laughing and soon walked to the sea and started to swim towards Nark, faster than dog and Nark with big knife in his hand.
A huge shadowy figure appeared under them and then the dog vanished. A burst of water was raining as a monstrous body was flying in air with dog between its massive jaws. The Nark screamed now, water rushing to his mouth and bubbles just popping to surface as the poor goblin going down. The human turned in panic and begun to swim back to shore but the monster swim after him, soon catching and dragging beneath the waves, only leaving behind trails of blood.
A moment later, a poor Nark popped back to surface with a force, blasting all the water out of his lung. Rolling around and screaming AAAAIIIIEEA EAAAAEEA for a while until opening his eyes again just to see himself on top of something in the sea... Looking down, Nark saw the most beautiful thing in his life.. a deep sky blue eyes and massive jaws. The fear disappeared instantly and Nark was fascinated by this huge fish. A big ´ish. You name a Ship ´ish! A ´ish and a ship for migh.. muigh... migh.. ty Nark... yes, for Nark!
Still some clothes or at least part of them hanging from Ship ´ish jaws, Nark left with him to the sea to find out more big Ship ´ishes... and maybe more snacks!
Galrian walks along the road on his own thoughts. The loud voice from his stomach interrupts him and warns him about his empty stomach. Dinner time is approaching and feeling hungry after a long journey, but knowing that he would soon reach the city. so, so... soon will eat some delicious soup and beer on top of that. Need also to warm my legs, damn rheumatism again aching my legs muttering to himself.
After a while, Galrian smells something nice, little bit unfamiliar to most of the other smells he had encountered during his adventures. Trying to locate the source of smell, he begins to walk to the place he thinks to be the direction towards the food.
Cleric here :) Yah, looks awesome and uff, again a lot of question.. so to get down of them
1) Hmm, I can clearly see myself as a The Specialist. I am tending to play most of the time as a cleric and offering "healing" for the party.
2) Never really had the chance to get on Tabletop games due to unpopularity on my hometown / region so ended up playing PbP. Had the chance to play couple of games: Infernum - Call of the Damned / Rogue Trader / Eberron (was more like a try-out due to GM just disappeared after couple of days...) and Pathfinder
I could see myself ending up buying some dumplings from the cart when it arrives near to town. Even clerics get hungry... faith is water for your soul but does not really fill your stomach.
Hm... party setup seems fine for me. In case of my character I could have spent couple of weeks in Igres or close by -- teaching the dancing and singing.
Or alternatively arriving to scenery a moment after the slavers had left. The call for protection is heard and there is a need to teach love for these ruffians, who obviously never had the chance to receive such a thing from their mothers.
Ruyko: Yes, English is my second language and there appears to be a mistakes / sentences build in a odd way as you said :) One reason I do enjoy playing is because of the effort to improve my english. It might sound funny to native english speakers (my speaking is better but having then problems with writing and building the structure i.e heard/saw being compared to Yoda style haah)
Out of curiosity, does it sound so funny / bad / hard to understand etc.
Jark is a funny and loud scallywag, who hits his foes with daggers and words. As he attacks, he sings, singing about their brothers, sisters, mothers and fathers in most blasphemous and mocking way he can invent, mostly in horrid rhytmic way which still causes his enemies to enter blind rage, which he enjoys the most while slashing at them.
Unlike to any other half-orcs so far, he loves the smell of sea and the touch of wind on his cheek and even likes to stand outside during the raging storms. He has strange affinity to see and he has always been fond of those majestic ships which sail to the sea.
Surviving on the scraps, killing when necessary, he was able to keep his life on childhood. He always had a dreams of plunder and victory, battles on sea between ships, cannons shooting and men attacking each other and he dreamed to make those into reality someday
He felt it in his blood, he was destined to be more than this lowly ground dog scrup... He had to be on top of waves: wood under his foots and under the wood waves which would wave him to sleep. He had the need to feel the waves of the sea, the fury of storms... he wanted to ride the storm of Eye of Abendego and scream to the world from top of mast
He had no memory where and how he was born but whole his youth had been like this. Then he heard of of the tavern Formidably Maid where the pirate captains would hire new crew members, where you had the chance to become buccaneer through connections... so he packed everything and set a foot to find about his destiny
###Traits###
Sacred Tattoo: Tattoos, piercings, and ritual scarification are sacred markings to many Half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.
Buccaneer’s Blood: You gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores
Blade of the Society (Rogue, Pathfinder Society): You gain a +1 trait bonus to damage rolls from sneak attacks.
Here, finally a new version and changed for the Cleric of Shelyn :)
1. Class/profession
Cleric of Shelyn, Art teacher (Dancing, Singing)
2. Rough outline/description
Arwen is already an old man, around middle-age. He has seen it all, traveled world and settled now for a while nearby to the city of Isger. He has gathered vast amount of experience and knowledge of various things. Despite being old, he is still flexible and amazing nimble, although his age has limited his other aspects but despite that he is still hot-blooded and feels the call of wind to move for adventures... but all those he can forget for a moment in front of women. He appreciate the effort, the beauty and the will of women and loves them no matter what or who they are. Free love, free will and openness
3. Rights and wrongs \
During his trips, explorations and adventures, he has seen the worst part of humanity and the world. Diseases, thievery, killing, slavery, piracy, greed, lust, conspiracy... the world is dark but there is light. The moments with your lover, with your parent, the relieved feeling when that someone comes home, to able to support your family, the feeling of security. He was naive when he was young, he was naive and stupid to believe to greater good... and he still is naive to protect those things and using his efforts and gold to promote them while fighting against the evil in the darkest hours of night, protecting those who can't protect themselves
4. Backstory
Arwen was born to family of devoted paladins of Iomedaen. His childhood was spent praying and practicing skills of those who are to come paladins, which was more a wish from his parents rather than his. Their teaching of protection, companion and wrath toward injustice and evil was driven deep in the young boy during these years. However, even if
he absorbed all the teaching, he did understand the reasoning and meaning for those teachings but he could not cope or rather, wanted to life same stoic and metal-like life as the paladins. He wished for something else... His family was famous house where all the generations were paladins but he wanted something else until he saw clerics of Shelyn. That dancing, singing and free spirited of servitude toward their goddess lit a fire stronger than he could imagine to his head. He ached for this form of freedom, spirit and devotion.
He run. He left his family far behind holding the teaching and skills they had tough to him. He wandered and learned, upholding the justice on his own way. During his journey he spent couple of years in Shelyn temple where we was acknowledged as a cleric of Shelyn. He moved again. He did nothing much to further his power or reach new levels of miracles but rather spread the joy of love and freedom with singing and dancing. Years passed and he was now thirty years old. He had seen it all and his believes had not changed. He had determination still to
spread and speak, but there had appeared something along the believes, protect those who can't protect themselves and ease the pain of sick and give comfort to those who need it.
His last stop before reaching Isger was in Cheliax, Korvosa. There he spent more time than anywhere else... reasons unknown and known but mostly affected by one woman who could be called rival to one he was chasing. Isabel was young woman, beautiful on her own way... but sick. She had leprosy and people avoided her, forcing her to live outside the town. Arwen spent time with her, helping her and seeing the beauty inside what was left. He tried to help her but he didn't have the power... first time in his life that he cursed his weakness. He still was able to do something he could not see or understand than later. He changed her life, brought light where was darkness before, the joy of spending time with someone. However this was not to last forever when the demons of Korvosa took her. Unable to help and only able to run away, he cursed and swore to get back at them... the friendship is strong but love is stronger but beware, the wrath of those who has something to protect and they love is... shocking. The demons did chase him in Korvosa and he run to survive but without to notice, his wrath had awoken something inside him: the lightning had burned the demons to ashes long time ago but he had failed to see or feel this...
6.
short:
1. Return the kidnapped people back to their homes. 2. Gain more power to help those in need
medium:
1. Overcome the age limit... regain your youth 2. Inspire the message of love and art to the masses: build a church with sculptures, paintings, arts and songs dedicated for Shelyn
long:
Your one and only true goal: gain unimaginable might/power to pursue and reach the two woman you truly love
7. Quirks and mannerisms
Calm. Aiding/Advisor. Women :)
8. Crunch
Arwen Hollower:
###General###
Arwen Hollower CR 1/2
Male Human Cleric lvl 1
LN Medium Humanoid (Human)
Init: +1 Senses: Perception +0
###Statistic###:
Str:10 Dex:12 Con:10 Int:16 Wis:19 Cha:14
Base Atk +0, CMB +0, CMD 11
Combat Gear: Glaive, Holy Symbol
###Feats###:
Improved Channeling: +2 to DC check [1 lvl Feat]
Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier.
These targets are not affected by your channeled energy. (+2 person)[Human Feat]
###Spells###:
Shelyn: Air & Protection domains
Aura: Good
Channel Energy (Su)
Channel Energy DC 17 vs Will
Use: 5/5 per day
Protection: +1 resistance bonus on saving throws
Resistant Touch (Sp): Grant your gained resistance bonus to ally while yours is reduced for 1 min | 7/7 use [standard action]
Orisons:
Bleed Cause a stabilized creature to resume dying.
Create Water Creates 2 gallons/level of pure water.
Detect Magic Detects spells and magic items within 60 ft
Detect Poison Detects poison in one creature or object.
Guidance +1 on one attack roll, saving throw, or skill check.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food or water.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Spark Ignites flammable objects.
Stabilize Cause a dying creature to stabilize.
Virtue Subject gains 1 temporary hp.
Ended up with Cleric of Shelyn.. Goddess know why but I really do like her profile and describtion. Domains will be Air and Protection. Will post the concept tomorrow morning after some good night sleep and pondering.
thank you for the response and the time you took for write it :) Really appreciated. Bad thing that the concept was left out but I do understand it.
Hmm, I am thinking to keep the original design and class since I see that we are missing cleric at this moment. Will need to work on the concept again but that is not a problem.
Cleric of Shelyn or Desna seems interesting and the ideals behind also would perfectly fit for a reasoning for a theme at beginning
Hm... came of with an idea for LE as a Zon-Kuthon priest. I do know and I see that part of message that strongly suggest of good-natured characters and does actually eliminate the practitioners of evil regarding the going, theme & social interaction of party.
But still.. could it be considered as I can see the relationship between Zon-Kuthon and Shelyn be somehow integrated to story and character conception? (However, Shelyn and Zon-Kuthon background info doesn´t match so thinking about it)
I.E: the slavers have kidnapped among the other people a famous cleric of Shelyn. As practioner and cleric of Zon-Kuthon, he has a duty (and better one that he knows he has to!) to help and rescue the cleric. as a LE I could also think of promoting some of deed such as "Slavery and killing are not right or demanded... only if the another one agrees to it out of his own will (of course including tricks, bluffs and who knows what else) thus this act is doomed in my eyes"
Would require some amazing roleplay and maybe even bring worth unexpected things. Just as an idea of course
Arwen:
1.Cleric of Zon-Kuthon. Living outside the city, nearby the forest and occasionally teaching in the city for kids to read and write in order to earn some coins for living as well offering his service as an experienced healer
2. Open-minded but sarcastic on his nature, he does not hide his beliefs and faith although he is frowned upon. Well past over his twenties, this cleric is not afraid to dive on the discussion and talking with other opposing religions. Intelligent but more close-to-nature minded with practical approach is his strong point.
3. Arwen believes to freewill and openness. "There is nothing else to be afraid than the ignorance and stupidity of another human." as he likes to say. He sees that where there is good, has to be evil and vice versa. The light can not exist if there is no shadow to indicate or shadows if light is not penetrating the darkness. Nevertheless, he too has his own secrets to share but keeps them for his own. People, after all, are humans who will do anything... if just confused well enough or pushed carefully to try.. they can always deny the offers still. Snatching away owns freedom and desire is act worse than death... as they believe. Torture is an art, not a simple minded way of doing things. Those who come themselves are sweeter than those who desire. Nothing is so simple as it seems
4. Arwen comes from Nidal, the land of shadows. His parents teachings has affected in his life and upraised him to be devoted and unquestionable. They both were your average citizens but able to read and write and devoted to their god. On his 14th birthday Arwen escaped, wanting to see something else than the same places. Wandering and traveling around, he was lucky more than you could believe. Unscathed in his journey, traveling with merchants who happened to pass by just in right time. He learned and saw many things and came to understand other religions... but he could not really fathom yet, in such a young age, the wrongs and rights of different believes. This is one of his most important steppingstones in his life due to handle, think and puzzle together these thoughts of his, that who he is now. The suppressing, devotion, single-minded way of teaching would have surely made him to stay in Nidal... and be someone else. Thinking again though, this caused something else, maybe something more cruel than can be thought what would come
5. Friends: kids from the city / Shelyn followers
Foes: Cheliax, Oppressors of freewill?
Woe: The infernal summoning / bargain
6. short:
a. to get accepted, understood by people
b. to establish small chapel in city
medium:
a. step deeper into domain of darkness, to understand his God & Shelyn relationship
b. to make his religion / cult accepted and wide-known, approved and not anymore frowned and hunted in sight, open to walk in public
long:
To build Grand cathedral for his god and to step into realms of gods... as one
7. Calm and practical, not hesitating. Sarcastic and snapping back with answers/questions. Fearless, grandiloquent
Just to add a fast note, (thanks to a helpful message), that I did apply with an old character from a previous game, which has ended. I made the changes for stats..etc just to make it more "appealing" for this game. It´s ok for most part but still need some shaping, which I will consider for later date
Presenting Galrian Sho´Ray, an faithful cleric of Shelyn. He is quite old character from another campaign and needs some modification for this game but otherwise, hoping he is good to go.
Name: Golrian Sho´Ray
Race: Human
Class: Cleric (Shelyn)
Story: Moving as he sees fit, he has heard of a rumor about a wondrous relic dedicated to Shelyn in a form of painting or a relic... what truly makes it interesting is the fact that it holds both the Shelyn and his brother, Zon-Kuthon.
Personality: His appearance has been affected alot by his journeys and activities. White hair with blue eyes along white beard, Height around 5 feet 6 in, skin tanned from the sun and freshing breeze around him almost all the time is like magical. His body still quite young looking although it is visible that he is now in his middle-age. Personality and appearance of that older man with smile resembling easily your grandpa. He is a free-spirited old man already who has seen more than necessary. Smiling and gentle to those younger than him, generous with young children and strong supporter of artist... and flirtatious with women, regardless of their age, ready to offer a glass of wine and discuss the joys of life and listening the worries next to the fire
RP sample: Going through the piles of artwork and shelfs inside the Sandpoint Boutique, Galrian is more than a bit disappointed. Again a false rumor and long journey to this town to find that the whole trip was for nothing. Sighing and giving fast look around he had to admit though that some of the artworks were decent.
Excusing himself and leaving the shop, he started to walk back to his lodging place. Couple of days had gone and nothing was found. However, even though the rumors about the painting was false as it seemed to be he had come across something else. The topic in the in about the local paladin of Erastil, Angus McDarrow and his story about happenings here. Attacks of vampires and werewolves.... something odd was going on here. Another adventure for you to participate and stories to tell ladies, my lad! thinking to himself and laughing it off But something I should not overlook... Evil seems to be in move although have to find out and make sure of it. Might be good idea to go and visit the paladin Galrian pondered as he scratched his beard
Catching the cold wind, Galrian hair is flicking around as he watches around and takes a look at his companions, seeing how they are able to withstand this weather.
Looking at others on ground puking, Garlian is happy for all those years he had spent on world. Experience can solve and help with many things and... just keeping it all together can help significantly.
Nevertheless, worried at them, Galrian will try to help them Kyth, can you keep lookout? I will try to see if I can fasten their recovery
not sure what might help, but Heal check maybe, 1d20 + 9 ⇒ (19) + 9 = 28
A moment of blindness and Galrian is back to fields... the smell and feeling, it was making feel him sick, but he was keeping his stomach together... at least for now.
Walking closer and looking at remnants of the constructs, Galrian shakes his head Whatever it is, we must go with haste. Apparently, we are not so far behind, what ever awaits in these dark tunnels. I fear though, that there is more than eye meet.
Turning to others and looking at them, Garlian goes through his mind Ah, to note also, I will be saving my powers for a while, if this is good for everyone? We might need all of it later so I will not treat some of the wounds here. However, if the situation requires it, I will be healing everyone here and now
Everyone got -2hp dmg, but I would like to save my channelings if possible. Not sure what might appear later