Crow

Gallako Tenkarlyion's page

326 posts. Organized Play character for pauljathome.


Full Name

xxx Gallako Tenkarlyion xxx

Race

|HP 29/29| Init +2; Per +15| AC 16, T 12, FF 14

Classes/Levels

| Fort 2, Ref +6, Will +12

Gender

Male Tengu Shaman L3/Fey Sorcerer 1/Duettist Bard 1

Size

Medium

Age

22

Special Abilities

Spirits

Alignment

N

Deity

Spirits

Languages

Tengu, Taldane, Sylvan

Strength 9
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 19
Charisma 16

About Gallako Tenkarlyion

Description:
Gallako is a very well dressed Tengu with well tailored clothing covering his breastplate, a crow perched on his shoulder. Both the Tengu and the Crow wear several small but quite glittery pieces of jewelry carefully embedded in their feathers for maximum visibility.

He is a friend to animals and a peacemaker with some healing capability.

He and his Crow familiar Vralk have a very close relationship, with Gallako thinking of Vralk almost as his younger, mischievous brother.

He is used to letting others think that they are in charge and leading from the rear, without their knowledge. He knows that he is far superior to most other Tengu but is smart enough to hide that fact.

He really likes shiny things.

Character History:
"I have a somewhat unusual background for a Tengu as I was born into a middle class merchant family in Taldor and didn't have to survive on the streets like so many of our kind.

My family has always had a very strong bond with other animals, especially with birds and even more strongly with Corvids. In fact, family legend claims that we are descended from a Crow that decided that it wanted to be a person. It has become my personal quest to determine to what extent that legend is true.

Like the rest of my family, I give lip service to whatever Gods the locals worship but my true allegiance is to the spirits, especially to the natural spirits that I suspect are my true ancestors. Joining the Pathfinder Society was an obvious first step in determining the truth of my ancestry. They have access to the greatest libraries and scholars in all of Golarion. And, of course, I also get to have immense fun going to new places, meeting new people, and hopefully getting filthy rich in the process.

The combination of my Tengu and Taldane heritages made me quite appealing to the Sovereign Court. As a non human I can potentially make inroads with races suspicious of humans, as a Taldane I am quite aware of the ways of nobles.

After my adventure finding out more of the Societies history in the basement of the Wounded Whisp and across Absalom I was Confirmed as a Pathfinder field Agent in a Confirmation Ceremony that was more dangerous than perhaps intended. This will be my first REAL adventure as a Pathfinder field agent"

Gallako stats:

Gallako Tenkarlyion
Male tengu bard (duettist) 1/shaman (unsworn shaman) 3/sorcerer 1 (Pathfinder Player Companion: Animal Archive, Pathfinder Player Companion: Familiar Folio 6, 16, Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 263)
N Medium humanoid (tengu)
Init +2; Senses low-light vision; Perception +15
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 29 (5 HD; 1d6+4d8+2)
Fort +2, Ref +6, Will +12; +1 morale bonus vs. fear and charm effects
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Offense
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Speed 30 ft.
Melee bite +2 (1d3), 2 claws +2 (1d3)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), hexes (cackle[APG], evil eye, heaven's leap)
Bard (Duettist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—hideous laughter (DC 16), hypnotism (DC 16)
. . 0 (at will)—mage hand, message, open/close (DC 13), prestidigitation
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bungle[UM] (DC 16), color spray (DC 14)
. . 0 (at will)—acid splash, detect magic, disrupt undead, ghost sound (DC 13)
. . Bloodline Fey
Shaman Spells Prepared (CL 3rd; concentration +7)
. . 2nd—calm emotions (DC 18), hold person (DC 18); hypnotic pattern[S] (DC 16)
. . 1st—burning hands (DC 15), charm person (DC 15), summon nature's ally I; color spray[S] (DC 15)
. . 0 (at will)—daze (DC 16), detect poison, guidance, stabilize
. . S spirit magic spell; Spirit Heavens Wandering Spirit
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Statistics
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Str 9, Dex 14, Con 10, Int 12, Wis 19, Cha 16
Base Atk +2; CMB +2; CMD 13
Feats Alertness, Eschew Materials, Extra Hex[APG], Extra Hex[APG], Flagbearer[ISWG]
Traits fashionable, maestro of the society
Skills Appraise +4, Bluff +10, Diplomacy +10, Fly +10, Heal +11 (+14 to treat common animals, but +1 to treat other creatures), Intimidate +7, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +15, Perform (dance) +7, Sense Motive +11, Spellcraft +5, Stealth +8, Survival +8; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Sylvan, Tengu
SQ able assistant, amusing familiar, glide[ARG], spirit animal (raven (valet) named Vralk), stardust
Combat Gear scroll of air bubble, ant haul, chord of shards, disguise self, expeditious retreat, faerie fire, scroll of detect animals or plants, obscuring mist, protection from evil, remove fear, scroll of innocence, remove fear, resist energy, scroll of reduce person, summon monster i, tap inner beauty, tap inner beauty, vanish, wand of blend (50 charges), wand of cure light wounds (48 charges), wand of heightened awareness (50 charges), wand of mage armor (50 charges), alchemist's fire, antitoxin, healer's kit, holy water, oil (2), smelling salts[APG], wing oil[ARG]; Other Gear cloak of resistance +1, headband of inspired wisdom +2, beast whistle (avian), bird feed (per day) (2), courtier's outfit, dandy brush, familiar satchel[UE], jewelry on (worth 80 gp), masterwork tool, scarf of suggestive dance (worth 3,000 gp), signal kite kit[ARG], sunrod, terror kite[ARG], trail rations (2), veterinarian's kit[UE], 2,823 gp, 5 sp
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Special Abilities
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Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Amusing Familiar (DC 13) (Su) Familiar can fascinate as bardic performance.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Flagbearer Grant bonuses to allies who see your flag.
Glide DC 15 Fly check to fall safely from any height.
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (raven (valet) named Vralk)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Stardust (6/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -1 to att & perception checks for 1 rds.