About Gallako TenkarlyionDescription:
Gallako is a very well dressed Tengu with well tailored clothing covering his breastplate, a crow perched on his shoulder. Both the Tengu and the Crow wear several small but quite glittery pieces of jewelry carefully embedded in their feathers for maximum visibility.
He is a friend to animals and a peacemaker with some healing capability. He and his Crow familiar Vralk have a very close relationship, with Gallako thinking of Vralk almost as his younger, mischievous brother. He is used to letting others think that they are in charge and leading from the rear, without their knowledge. He knows that he is far superior to most other Tengu but is smart enough to hide that fact. He really likes shiny things.
Character History:
"I have a somewhat unusual background for a Tengu as I was born into a middle class merchant family in Taldor and didn't have to survive on the streets like so many of our kind.
My family has always had a very strong bond with other animals, especially with birds and even more strongly with Corvids. In fact, family legend claims that we are descended from a Crow that decided that it wanted to be a person. It has become my personal quest to determine to what extent that legend is true. Like the rest of my family, I give lip service to whatever Gods the locals worship but my true allegiance is to the spirits, especially to the natural spirits that I suspect are my true ancestors. Joining the Pathfinder Society was an obvious first step in determining the truth of my ancestry. They have access to the greatest libraries and scholars in all of Golarion. And, of course, I also get to have immense fun going to new places, meeting new people, and hopefully getting filthy rich in the process. The combination of my Tengu and Taldane heritages made me quite appealing to the Sovereign Court. As a non human I can potentially make inroads with races suspicious of humans, as a Taldane I am quite aware of the ways of nobles. After my adventure finding out more of the Societies history in the basement of the Wounded Whisp and across Absalom I was Confirmed as a Pathfinder field Agent in a Confirmation Ceremony that was more dangerous than perhaps intended. This will be my first REAL adventure as a Pathfinder field agent" Gallako stats:
Gallako Tenkarlyion Male tengu bard (duettist) 1/shaman (unsworn shaman) 3/sorcerer 1 (Pathfinder Player Companion: Animal Archive, Pathfinder Player Companion: Familiar Folio 6, 16, Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 263) N Medium humanoid (tengu) Init +2; Senses low-light vision; Perception +15 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) hp 29 (5 HD; 1d6+4d8+2) Fort +2, Ref +6, Will +12; +1 morale bonus vs. fear and charm effects -------------------- Offense -------------------- Speed 30 ft. Melee bite +2 (1d3), 2 claws +2 (1d3) Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), hexes (cackle[APG], evil eye, heaven's leap) Bard (Duettist) Spells Known (CL 1st; concentration +4) . . 1st (2/day)—hideous laughter (DC 16), hypnotism (DC 16) . . 0 (at will)—mage hand, message, open/close (DC 13), prestidigitation Sorcerer Spells Known (CL 1st; concentration +4) . . 1st (4/day)—bungle[UM] (DC 16), color spray (DC 14) . . 0 (at will)—acid splash, detect magic, disrupt undead, ghost sound (DC 13) . . Bloodline Fey Shaman Spells Prepared (CL 3rd; concentration +7) . . 2nd—calm emotions (DC 18), hold person (DC 18); hypnotic pattern[S] (DC 16) . . 1st—burning hands (DC 15), charm person (DC 15), summon nature's ally I; color spray[S] (DC 15) . . 0 (at will)—daze (DC 16), detect poison, guidance, stabilize . . S spirit magic spell; Spirit Heavens Wandering Spirit -------------------- Statistics -------------------- Str 9, Dex 14, Con 10, Int 12, Wis 19, Cha 16 Base Atk +2; CMB +2; CMD 13 Feats Alertness, Eschew Materials, Extra Hex[APG], Extra Hex[APG], Flagbearer[ISWG] Traits fashionable, maestro of the society Skills Appraise +4, Bluff +10, Diplomacy +10, Fly +10, Heal +11 (+14 to treat common animals, but +1 to treat other creatures), Intimidate +7, Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +15, Perform (dance) +7, Sense Motive +11, Spellcraft +5, Stealth +8, Survival +8; Racial Modifiers +2 Perception, +2 Stealth Languages Common, Sylvan, Tengu SQ able assistant, amusing familiar, glide[ARG], spirit animal (raven (valet) named Vralk), stardust Combat Gear scroll of air bubble, ant haul, chord of shards, disguise self, expeditious retreat, faerie fire, scroll of detect animals or plants, obscuring mist, protection from evil, remove fear, scroll of innocence, remove fear, resist energy, scroll of reduce person, summon monster i, tap inner beauty, tap inner beauty, vanish, wand of blend (50 charges), wand of cure light wounds (48 charges), wand of heightened awareness (50 charges), wand of mage armor (50 charges), alchemist's fire, antitoxin, healer's kit, holy water, oil (2), smelling salts[APG], wing oil[ARG]; Other Gear cloak of resistance +1, headband of inspired wisdom +2, beast whistle (avian), bird feed (per day) (2), courtier's outfit, dandy brush, familiar satchel[UE], jewelry on (worth 80 gp), masterwork tool, scarf of suggestive dance (worth 3,000 gp), signal kite kit[ARG], sunrod, terror kite[ARG], trail rations (2), veterinarian's kit[UE], 2,823 gp, 5 sp -------------------- Special Abilities -------------------- Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Cooperative Casting
|