Galeros's page

12 posts (13 including aliases). No reviews. No lists. No wishlists. 1 alias.


Hello, I am not sure how to do this, or if it can even be done. I wanted to change the name above my avatar to Azalin Rex. I tried messing with the Alias settings, but it would not change.

I know Chill 1st Edition is such a system. My question is, has anyone played in any other systems that do this? Or have you house ruled an existing game so that all weapons do the same damage? What do you think are the advantages to this mechanic? The disadvantages?

Either a Wizard type character or a melee type character. I can not recall playing many Rogues.

This looks like it would be good for Ravenloft fans to mine ideas from.

Anastasia-Von-Presetukaya wrote:
We feel 4e is too tactical and battle main focused.

Haha, a lot of people in the English speaking world also feel this way.:)

There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".

Does no one care?

One thing I have noticed is the lack of Air and Water spells in 3.5 and Pathfinder. It seems that electricity and cold based spells kind of substitute for these two elements. Earth also has this kind of substitution with Acid, but I have noticed more Earth based spells than either Air or Water spells. I was thinking of making some myself, maybe a "Razor Wind" type spell that would do slashing damage, a tornado spell that would pick up enemies and throw them. For Water, there could be a spell that fires out bullets of water and does bludgeoning damage, and also one that created waterspouts.

I just think it is a shame that an Water Elemental Bloodline Sorcerer does not have any actual Water based spells to cast.

I may get around to making these types of spells eventually, but I am wondering what people here think?

For any Dragonlance game I would run I am going to re-fluff the Sorcerer class as having "Sorcery Paths" instead of Bloodlines. Sorcery in Dragonlance(which was discovered in the Fifth Age, when 3.5 Dragonlance rolled around WoTC said that Margaret Weis Press had to use the 3.5 base Sorcerer to represent DL Sorcerers, not the best fit, but the Pathfinder Sorcerer works better) is more of a learned skill, but it is learned in a different way than High Wizardry. In Dragonlance Wizards are like Scientists and Sorcerers are like Artists.

In Dragonlance the most appropriate Sorcery Paths would be:

The Elemental Paths
The Arcane Path
The Abberant Path
The Destined Path

I like the Pathfinder Sorcerer a lot better than the 3.5 one. I do think that changing their spell progression to the same as the Wizard's would not harm game balance at all.

I like the books overall. They just get reeeaaalllyyy slllloooowwww at about book nine. I think it would be cool to do a Pathfinder conversion of the world. Maybe use the Sorcerer as a base for the Channeler Class. I have the Wheel of Time D20 RPG that was published in 2001, I just do not have it with me right now.

I want the main setting book, but I mostly bought Pathfinder for the rules.