Full Name |
Galdhar |
Race |
Dwarf |
Classes/Levels |
19/19 HP; 1 armor; d6 damage; STR+1,DEX+0,CON+1,INT+0,WIS+2,CHA-1 |
About Galdhar
Class : Priest
Race : Dwarf
Name : Galdhar
Look : Sharp Eyes, Strange Hair, Habit, Knobby Body
Stat Value Bonus
STR 15 +1
DEX 12 0
CON 13 +1
INT 9 0
WIS 16 +2
CHA 8 -1
Max HP = 19
Armor : 1
Alignment : Good (endanger yourself to heal another)
Load = 8
Damage = d6
Items
Dungeon rations (5 uses, 1 weight)
Divine weapon (axe, 1 weight)
Symbol of my deity : a small up-pointing triangle slightly overlapping a larger down-pointing triangle, on a necklace
Healing potion
Blessed leather armor (1 armor, 1 weight)
He worships Kali, the goddess who controls creation and destruction. Who represents Nature, is worshiped by adventurers, whose enemies are un-natural creatures, and who demands obedience.
Bonds
"Tublat has insulted my deity; I do not trust them."
"I trust Gorn implicitly; they are good and faithful."
"Ramonde is in constant danger, I will keep them safe."
"I am working on converting Yizid to my faith."
Invocation
When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS.
On a 10+, your deity will intervene on your behalf - the GM will tell you how.
On a 7-9, your deity will grant your Blessing, but you will also need to choose a Requirement.
Blessing
- Your invocation manipulates the realm your deity Controls.
- Your invocation commands something your deity Represents.
- Your invocation bolsters your deity's Worshippers.
- Your invocation rebukes your deity's Enemies.
Requirement
- Your invocation is obvious and immediate, drawing attention to you.
- The intervention is subtle or takes a while to manifest.
- Your deity demands something in return. The GM will tell you what.
- The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoing to Invoke until you have time to pray quietly for a while.
Divine Ward
When you call upon your deity for protection for yourself or an ally, roll +WIS.
On a 10+, grant two of the following effects to the subject of your prayers.
On a 7-9, grant one, and your prayers draw unwanted attention.
- Take +2 Armor forward
- Heal 1d8 damage
- Take +1 forward to Defy Danger
- An approaching enemy is driven back
(Dwarf) When you use your Divine Ward on someone else, you take +1 Armor forward.