Lictor Octavio Sabinus

Gaius Octavious's page

No posts. Organized Play character for Qstor.


Full Name

Gaius

Race

Human Cleric 2 HP 9 | AC 20; Touch 10; FF 20 | F +3; R +1; W +5 | CMB +2; CMD 12 | Speed 20 ft | Init +0 | Perc +3 | Stealth: -9

Classes/Levels

Cleric 1

Gender

Male

Alignment

Lawful Neutral

Languages

Common, Infernal, Orc

Strength 14
Dexterity 11
Constitution 13
Intelligence 12
Wisdom 17
Charisma 12

About Gaius Octavious

Gaius Octavius
Male human (Chelaxian) cleric of Asmodeus 1
LN Medium humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk heavy mace +3 (1d8+2)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel negative energy 4/day (DC 11, 1d6), hand of the acolyte (6/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—fire bolt (1d6 fire)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, burning hands[D] (DC 14), shield of faith
0 (at will)—detect magic, light, purify food and drink (DC 13)
D Domain spell; Domains Fire, Magic
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Statistics
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Str 14, Dex 11, Con 13, Int 12, Wis 17, Cha 12
Base Atk +0; CMB +2; CMD 12
Feats Heavy Armor Proficiency, Skill Focus (Diplomacy)
Traits deft dodger, fiendish confidence
Skills Acrobatics -9 (-13 to jump), Diplomacy +8, Intimidate +2, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Spellcraft +5
Languages Common, Infernal, Orc
Combat Gear wand of cure light wounds, alchemist's fire; Other Gear half-plate, heavy wooden shield, light crossbow, mwk heavy mace, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Asmodeus, 16 gp
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Special Abilities
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Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.

Cleric Domain (Magic) Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.

Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hand of the Acolyte (6/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.