| Gaelstromdk |
Hi!
I'm GMing Shattered Star and we're about to finish book 3. I've GMed Curse of the Crimson Throne before this for a few years and we finished and I'm getting a bit better at GMing, but I find that my party consisting of other GMs is roflstomping the campaigns.
Now this is fun for us because they know how to roleplay a partially joking murderhobo team while also drifting into serious. One of the funny parts is the Caulborn statement "We know that you fear us" and I was like "...nah, they kill everything in one turn, I ain't saying that." And after the scene I told them and they laughed their ass off and we aside-roleplayed what would have been said if they had said that.
In either case I'd love some feedback on how people have found ways to safely deviate from the book, and possibly accelerate timelines reasonably for teams that don't take a while to progress. I ran into this in Curse of the Crimson Throne as well where the Gray Maiden growth was unreasonable compared to the book and after a while had to make it an entirely magical convincing and made it that most women were restored. But then this campaign has gray maidens who were ousted and still believed in the queen for example.
I have a hard time coming up with solutions for these discrepancies. My players don't mind so much, but it harms my storytelling because I have this cognitive dissonance.
I'm not experienced enough to comfortably rewrite stories and sadly I have difficulty remembering so many things in pathfinder so I have to reread things in preparation every session.
Any things people have found over the years that has allowed for ebb and flow of time and events would really be appreciated.