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Alakallanar wrote:
GabrielBreen wrote:

Pro forma: You are aware that, due to a recent FAQ (that I personally dislike) his +CHA on saves from being undead and from being an Antipaladin don't stack?

I did not know that. Thank you.

What do you think of an lawful good group of Divine Headhunters to give those bad guys a challenge.
I thought a high level paladin, an inquisitor, cleric and warpriest might be a nice mix up.

If someone is interested I will update the progression of the campaign here.


MuertoXSky wrote:

So, GabrielBreen, interested in one more player?.

hahahaa,

Regards!.-

I must sound like a total noob but i actually didnt find a PM option.

But i will talk to my players this sunday, the only problem i see at the moment is the english. I speak quite well and so do two of my players but we have to look with the others.
But I will let you know as soon as i speak to them. ;)


I have experience with 25 Point builds and powergaming in general. The probably craziest thing I let them do was a Sigil campaign where we played with Pathfinder as Base rules and included all the 3.5 books we had to our disposal (which where actually allmost all of them).

I wrote this to see if someone else had experience with evil campaigns. One of my biggest concerns is actually the following campaign.
They are going to start at 9th level and will get up to 2 mythic Tiers (as a counterweight to the CR adjusment of the evil group).

The bad guys will advance till level 16 and I gave them a common goal. I am using the Golarion backround and Cheliax helped them to escape an angelic prison in the first adventure, so that they could help with an rising revolution in Isger which is backed by powerfull Individuals.

One of my biggest concerns with the bad guys is our Antipaladin. He´s also our youngest player (somewhere in his early twenties while the rest of us is over 30) and while the group knows each other quite well (we are playing pathfinder for 5 years at least now) he seems a little eager to wreak havoc. Also he is unbeliveable tough (we are talking 300+ Hp, Ac 40 and saving throws above +16). All the other characters are either lawful or neutral evil which is way easier to handle than chaotic evil in my opinion.

I already told them that I will add little changes to those bad guys as soon as they go to NPC status but I think it wouldnt be fair if I made them considerable less effectiv as they build them.


MuertoXSky wrote:


Where in Germany do you play this glorious campaign?.

Regards!.-

We are playing in the area around Kaiserslautern, in the southwest of Germany.

But it´s true, a lot of people i know, that play pathfinder only play pregenerated campaigns. ;)

I thought about keeping it a secret, but in my innocence I thought they would consider what kind of monsters they create if they have to fight them later on. Wow was I wrong.


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Hi,
first off, I´m from Germany so my grammar might not be the best.

I´m a DM for almost 16 Years now and I´m DMing pathfinder for at least 5 years. Normaly I prefer good campaigns with player characters that resemble the heroes of the setting or at least helpfull adventurers, but this time I wanted to change things a little up.

My group consists of four players, two of which are real powergamers and two that prefer style over substance. All our campaigns are 25 point builds and the stories are always homemade. Just a couple of weeks ago our last campaign started to close in to the end and I offered a new Idea to my group:
How about playing the Bad guys for a change? And I mean the realy BAD guys. Endboss, take over the world like bad guys. I overed them that each one could play an evil Charakter starting level 14 with templates up to +2 CR.
I got two very happy, nodding people on one side of the table and two slightly less eager reactions on the other side. Then i told them the catch: The "campaign" would only last for about 5 adventures and the characters they build would be the endbosses for the following good campaign.
I swear if it would have been humanly possible my two powergamers would have smiled even wider.
Yesterday we started and here is what i got:
1 Dhampir Nightmare Lord Alchemist (Grenadier) lvl 14
1 Human Contract Bound (Erynie) Sorcerer lvl 14
1 Gnome Vampire Bones-Oracle (with vile Leadership) lvl 14
1 Human Mummy Lord Antipaladin lvl 14

The first two are my style players and the second two will probably bring the endtimes two golarion.
I just wanted to share this and look for some opinions. I still don´t know how I came to think this might be a good idea but I guess I will get some laughs out of it.