Space Gnome

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Organized Play Member. 260 posts (1,394 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 28 aliases.


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Quick question, what level do you expect the PCs to reach?


Looking forward to this! I’m on the road until Sunday, I’ll populate the character keeper by the end of the weekend.

Also, I have no problem with the adventure in the quick start guide.


@ Grumbaki, I think you missed me. No worries as it is still a concept.

Still working on a mounted build. Fighter (rough rider)/ Hunter.


I could roll with the pregen Krisanna the bold. (if possible I’d tweak her a little bit).

These are the changes I would suggest but I could easily play her as is.
1. Make her an adult instead of young. This would give -1 to AGL & Con (17 AGL, 12 Con) this wouldn’t change any of her existing skill ranks but net 2 more trained skills. These skills would be bows 14 and healing 12.
2. Equipment; remove a melee weapon (or 2) and add a bow.


I’m thinking classic Halfling thief but I have a couple of other ideas if needed.


It seems like this is the perfect AP for a mounted build.

I think I’ll submitting a fighter (drill sergeant so he can share team work feats with the rest of the party, I’m open to suggestions on other archetypes) and hunter. I’m picturing him riding a bear or a boar. I’ll play around with the concept a bit.


GM BrOp wrote:
I also want to state that for those of you not familiar with the rules (which I assume is most of you), is that this game was modeled on Runequest as it existed back in the 80s. This means that PCs are pretty squishy, and that players need to be cautious before throwing themselves into combat. This is pretty much the default design idea for OSR games, and Dragonbane generally falls into this group.

That’s what I love about OSR games!


Interested!


GM Heat wrote:


See, those are totally sensible questions that I was hoping to avoid. It's actually mentioned in the opening blurb of the recruitment, though only in passing so you can't be faulted for missing it. The caravan set out from Cassomir heading for Yanmass, both trade hubs of Taldor. This 5-second Paint job hopefully illustrates the route. The route employs both river travel and the nation's many decrepit roads before stranding you in Belhaim, quite near Dragonfen which you'll note marked on the map.

None of this is terribly relevant to the plot, however, which is why I didn't place much emphasis on it above. I didn't want people to feel limited to, say, only make PCs from Cassomir. Really, as long as your character has some reason - any reason - to join a caravan, whether that be as a guard, guide, passenger or just to travel the country, they'll fit the game's intro just fine.

Thanks for asking. Also, fun character idea!

Thanks, this is why I shouldn’t read/post from my phone :/


I’ve settled on an idea of a young noble lady who joined the caravan to flee an arranged marriage. I believe she will be a bard or perhaps something roguish.

A couple of Quick questions:
Where does the caravan originate?
What was its destination?


Sounds interesting (I like your selected house rules), but not sure what I’ll submit. Also, thanks for running this.


Enjoy!


GM Thrune wrote:

Much appreciated, Eriktd! Always love when someone does the list for me.

Applications looking awesome, might end up closing it earlier than the first, but I'd for sure give a few days time. How many people are still working on characters?

I still be :)


Update on my vigilante….. moving on to something else. The vigilante class is frustrating. I love the flavor but otherwise blah :(

However, I’ve latched onto a concept that I’m excited about (but probably not optimized). A halfling, slayer (cleaner archetype). He is a former slave to the Serini family… cleaned up after the family’s indiscretions and ran away/escaped with their daughter after they preformed some diabolical rite on her. He will be strength based and focused on halfling fighting style (improvised weapons since slaves can’t train with real ones). Also, may dip into halfling opportunist down the road.

Also, visiting my son in Texas but over the next week but it shouldn’t effect my submission (other than coming in at the last minute).

Finally, are we allowed a drawback for an extra trait?

Regards
-G


Dot. I think a vigilante would be great for this. Let me see what I can cook up.


Thinking Ranger of some sort. I’ll see what I can cook up. Indiana eastern time zone


I see one change I will need to make already. I just read that Root monks have an entirely oral tradition… no books (don’t know how I missed this). With that information it is more appropriate for him to be a Branch monk.


Okay here is what I have so far. Let me know what you think. I am willing to make any changes if my ideas don’t fit the setting or you want to discuss concepts further. Thanks.

10 Minute Background:

*************************
10-minute Background
*************************

Step 1: Background and Concept elements (at least 5) (history, description, personality) 


1. (Description) Kwatako is a tall and well-muscled oread standing a full head over six feet, broad shouldered with long with ropey limbs of corded muscle and sinew. His onyx colored skin is smooth and glossy which accentuates the hard, dangerous lines of his body. He has smoldering black eyes which are as dark as ash. His gloomy, emotionless, almost sinister face is that of a warrior. Like many monks he wears his head shaven and has no facial hair. Kwatako has a loud booming voice like stone breaking.

2. (Personality) Kwatako is a serious and ardent practitioner of the martial way. As such he tries to exercise temperance and patience on his journey towards self-perfection. He is stoic but is stern when necessary, often standing up for the down trodden and oppressed. While Kwatako is dour those who are close to him appreciate his wry sense of humor. The hulking monk is a lover of debate, learning, and physical challenges, embracing these as experiences on his path of enlightenment and a way of honoring his ancestors. His deep voice often gives advice in riddles, aphorisms, and metaphors with a knowing grin.

3. (Background) Kwatako is the imbewu of Oshi a reverend master of the root and trained at the monastery in the Olukhulu Canyon. He was abandoned on the steps of monastery a a toddler and apprenticed at an early age. As a result he does not remember his tribe or family, although most guess he is probably from the Nightshade tribe. Kwatako believes he was abandoned by his family because of the color of his bark but does not let this prevent him from honoring his ancestors.

4. (Background) Kwatako is an onyx, a rare, bark color (skin color to other elens) among oreads with more earth than forest running through his veins. Some believe he is a corrupted blackblood marked as a practitioner of the dark. As such he has faced discrimination and persecution at the hands of other oreads. As a result he found solace in the library of the monastery and developed a love of exploring the old tomes.

5. (Background) The monk knelt in a fertile field for three days with his right hand buried in the rich soil. Meditating and chanting an ancient ritual in hopes of capturing one of his ancestor’s spirits to improve his martial abilities.

Step 2: Goals (one character, one player) 

1. (Player) To still be playing in this setting several years from now.


2 (Character) Kwatako desires to be a master one day and have his own imbewu. Honoring his ancestors by passing The Way of the Root from one generation to the next.

Step 3: Secrets (one known, one unknown) 

1. (Known) As a result of a ritual to improve his martial arts a spirit of one of his ancestors inhabits his fist.

2. (Unknown) Who are Kwatako’s parents (family), what is their role in the unfolding events, and what happened to them?

Step 4: People (at least two allies/friends and one adversary)

1. (Ally) Jabanto - an elderly oread monk who was the principal cook at the monastery. He taught Kwatako how to dumol, orean mouth drumming. Kwatako is now well respected for the deep bass and vibration of his dumol.

2. (Ally) Leshki - a female, fellow oread monk, friend, and occasional lover of Kwatako. He has considered asking for her hand in marriage and Embedding gems with her. Leshki is a Siphithiphithi champion in addition to being a powerful martial artist. 


1. (Adversary) Rutgo - an oread and chieftain from a minor tribe. Kwatako bested and embarrassed the elan in an orean wrestling match at a Summer Meet several years ago. Since then the bitter oread has gone out of his way to make trouble for Kwatako.

Step 5: Three Memories, Mannerisms, or Quirks
1. (Memory) A bead of sweat runs down Kwatako’s back as he stood, firmly rooted, in his stance while he tried to focus on the day’s precept. Repeating over and over in his mind, Learn character from trees, values from roots, and change from leaves. But the monk can find no peace as his thoughts turn to the most recent critique of his master Oshi. She admonished him in her usual cryptic style, ”I don’t see the roots, I see the tree that still needs to grow.” He brushed the thought aside redoubling his efforts and began repeating the days precept in his mind.

2. (Memory) Upon his return to his quarters Kwatako is surprised to find his master, Oshi, waiting at the doorway for him. ”Come,” Oshi said as she motioned him into the training hall. As he entered the training hall he is met by the pungent smell of incense. ”Kneel,” his master directed and together they knelt, slowing their breathing, beginning their meditation, watching the stick of incense burn, smoke wafting toward the ceiling. After, a few moments Kwatako found his center, his cares hopes and fears fading into the emotionless void. A piece of ash falls off the end of the incense stick and Oshi announced, ”A lake fills drop by drop. There is little more that I can teach you. You must now go into the world to learn.” Kwatako bowed in gratitude, ”Ngiyabonga master.”

3. (Memory) Kwatako stood before his master and the abbot their long faces revealing the dire nature of their request. As foretold a new Quiet Elder recently blossomed within Hearth and Kwatako was asked to investigate. His master’s final admonition rings in his ears, ”There are only two mistakes one can make along the road to perfection; not going all the way, and not starting.

Build Ideas:

Looking at using the alternate racial traits:
1. granite skin (trades energy resistance for +1 natural armor)
2. crystalline form (trades away earth affinity) gain a +2 racial bonus to AC against rays and, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.

I would like to use the unchained monk archetype Perfect Scholar (link). For the following reason:
1. This archetype gets a bonus to knowledge skills. Helping my monk to have a role outside of combat.

Also, I would like to take the following non core feats
1. Possessed Hand (link) - flavor, role playing, crunch reasons.
2. Dragon style (link)
3. Dragon Ferocity (link)

Finally I’m looking at these traits
1. Possessed (link)
2. Wisdom in the flesh - this requires a change to fit your setting but has monk flavor.


Miner Cotren wrote:
A new Quiet Elder recently grew with Hearth -- your master would have sensed this change coming beforehand, and sent you south to the capital city. You ran into some trouble along the way (it could have been Moon, Dreams, or a number of other things) but eventually you found your way to the city. You've only been here about a week, and you are still getting acclimated.

Sounds perfect. I’ll flesh it out a bit.


Alright, I’ve settled on a concept. My oread, Kwatako by name, (I think)will be a monk of the root, seed of Oshi (a revered master), who trained at the monastery in the Olukhulu Canyon.

Working on his 10 minute background.

Need help with how he got to Hearth? Did he or his master have a dream of a Phoenix telling him to come? Thoughts?

Edit: Is unchained monk an option?


Interested. Thinking an Oread with a nature themed class (hunter?) although monk could be cool too.

Anyway, I’m open to suggestions. The setting sounds interesting (and this may sound silly I really like the naming conventions for each race). I’ll see what I can cook up.


I agree darkvision makes things easier. Just like not tracking encumbrance makes things easier. Your example points out exactly why darkvision is a bit broken.

As far as goblin slayer goblins go, I have no clue, as I am not familiar with the source material. However, this is a game, and if we can agree that they don’t have darkvision, then in our version they don’t. I’m not going to get hung up about it.


RHMG Animator wrote:
DeJoker wrote:


..
Next I want inform everyone that there are no normal Humanoid Races nor Creatures for that matter that have Dark Vision considering that in our Real World there are no creatures that possess such an ability. The closest we have is Infrared Vision possessed by an extremely few creatures. .....

Then the Goblins are no longer goblins, especially not "Goblin Slayer" Goblins.

This impacts more than you think......

My irl group has used this rule for 12+ years. It actually works out really well in play.


Sounds good. As far as background goes (painting with broad brushstrokes). I see this Skald as being a shield bearer for a previous member of the guild (probably a sibling or spouse), on their first mission (perhaps they were betrayed?). As a result the Skald is haunted by their past and has their former member watching over them// haunting them.

Mechanically I think the Possessed Hand feat (link) would be cool. And perhaps the spirit totem line of rage powers.

Looking drawbacks and story feats to help supporters this idea.

I’ll need help on were they could be from. If they were betrayed, does the pc know about it? who was it and why? Any help filling in the blanks would be appreciated. Also, I’ll have to figure out why they joined the guild to begin with.


Reposted from recruitment thread:

I’m still thinking Human, Skald (Fated Champion archetype).

Quick question. In PFS play they let you switch out scribe scroll feat for the extra performance feat. Would you be willing to do allow this switch.

As far as what I’d like to see from the game. A little intrigued within the guild. Otherwise I’m open to anything.


Ok. I made my rolls in the recruitment thread. If I was wrong, sorry. Any way here they are cut and paste. If I need to reroll I will.

roll 1: 3d6 + 6 - 3 ⇒ (4, 3, 4) + 6 - 3 = 14
roll 2: 3d6 + 6 - 1 ⇒ (5, 1, 6) + 6 - 1 = 17
roll 3: 3d6 + 6 - 2 ⇒ (3, 4, 2) + 6 - 2 = 13
roll 4: 3d6 + 6 - 2 ⇒ (2, 2, 3) + 6 - 2 = 11
roll 5: 3d6 + 6 - 1 ⇒ (4, 1, 5) + 6 - 1 = 15
roll 6: 3d6 + 6 - 1 ⇒ (6, 2, 1) + 6 - 1 = 14

Before racials I’m thinking S: 17 D: 14 C: 14 I: 13 W: 11 Ch: 15

Might switch int and wis


Stat rolls:

roll 1: 3d6 + 6 - 3 ⇒ (4, 3, 4) + 6 - 3 = 14
roll 2: 3d6 + 6 - 1 ⇒ (5, 1, 6) + 6 - 1 = 17
roll 3: 3d6 + 6 - 2 ⇒ (3, 4, 2) + 6 - 2 = 13
roll 4: 3d6 + 6 - 2 ⇒ (2, 2, 3) + 6 - 2 = 11
roll 5: 3d6 + 6 - 1 ⇒ (4, 1, 5) + 6 - 1 = 15
roll 6: 3d6 + 6 - 1 ⇒ (6, 2, 1) + 6 - 1 = 14


Okay, I’ve settled on a concept.

Human, Skald (Fated Champion archetype).

Quick question. In PFS play they let you switch out scribe scroll feat for the extra performance feat. Would you be willing to do allow this switch.

As far as what I’d like to see from the game. A little intrigued within the guild. Otherwise I’m open to anything.


PO TAY TOES!

Might submit a halfling now. Let me see what I come up with… leaning towards something supportish like a bard or cleric. I think these two class can help put new players in the spotlight. Not really sure though, I’ll probably have something latter this morning.


I have a couple of questions:
Do you know what the newbie’s want to play?
Do you want character ideas now or express interest and brainstorm over to the discussion thread?
What is the setting?
What time zone are you in?
What time(s) do you expect to use discord?

Regards,
-G


Added my name to the profile. Thanks for the links/resources I’ll review them sometime today.


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Golden Pantaloons of course.

What’s hiding in your closet?


Discontinued


Was


Game


This


Why


Understand


I


Now


120001


Banned for …well that was my goat.


Nibbles Bignoodle


The Mammy (Historical undead thriller set in the Deep South)


Leaving a bruise


Look at the stars
Look how they shine for you
And everything you do

Yeah, they were all yellow

I came along
I wrote a song for you
And all the things you do

And it was called Yellow

So then I took my turn
Oh, what a thing to have done

And it was all yellow

Your skin, oh yeah, your skin and bones
Turn into something beautiful
And you know, you know I love you so
You know I love you so
I swam across
I jumped across for you
Oh, what a thing to do

'Cause you were all yellow

I drew a line
I drew a line for you
Oh, what a thing to do

And it was all yellow

And your skin, oh yeah, your skin and bones
Turn into something beautiful
And you know, for you, I'd bleed myself dry
For you, I'd bleed myself dry

It's true
Look how they shine for you
Look how they shine for you
Look how they shine for
Look how they shine for you
Look how they shine for you
Look how they shine
Look at the stars
Look how they shine for you
And all the things that you do


It was a day much like today.


Leroy Jenkins


This tread is officially closed. By order of the Smurf overlords..


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Dorian 'Grey' wrote:

Making slow progress....i am determined to get him finished, although it is more for Ego than deadline now.....

I have only changed my concept 10 times in two days, so....

Keep on pushing! I’m interested to see what you come up with.

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