Wormcaller

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I have recently been reading gary Gygax's "Night Arrant" book and reference was made to iridium and jotellium as types of coin that is more precious than gold or even platinum coins.

Were these ever used in D&D at all?

Thanks.


I'm a fan of trying to round up relevant music to play while gaming. When the redux of Dawn of the Dead came out, we played some zombie killing spree adventurers with such tunes as the Cranberries tune "Zombie" and Ozzy's "Zombie Stomp."

I was wondering if anyone has suggestions on Worm related music. For example:

Pink Floyd's "Waiting for the Worms to Come"
Impaled's "The Worms Crawl In"

:O)


I have been using the 1988 TSR product "THE DUNGEON MASTER'S DESGIN KIT I" to flesh out encounters. It comes with sheets for role-playing encounters, melee encounters, treasure, monsters, and lots of other stuff. It's a handy resource.

Hint, hint. It would be cool if it were redesigned for 3.5


I'm curious only (and don't want to start a big deal in the forums about it) if there is a "update" to overload planned for the future. I was under the understanding it would be added to or something as the plot thickened. Just wondering. Thanks!


My group had some very interesting approaches to this adventure. You might remember that these were the players who were saying the AOWAP was too hard, and they wanted to quit D&D. With some work and the use of a blog, things have turned around. I have listed some interesting turn of events that happened in our most recent gaming session. Also, I have at least one question having to do with the pool that the Overgod comes out of. Please check it out.

1. The players wanted to know if the guards who wandered the Dourstone mine ever hung out at a paticular place. I said decided to go with the flow to see what happened and said that many of the rough-n-tumble guards hung out at the Feral Dog. This resulted in the PCs researching how the ale is brought into the tavern. The PCs role-played through an entertaining scene where they "poisoned" the supply of beer in the bar with substances whipped up by the PC monk which would give the guards a case of food poisoning. Thus, many of the guards did not show up for work the next day, or were very ill during their shift. This plan came from the same group who has almost no interest in anything but combat. I was impressed. I lowered the amount of guards to be encountered within the mine.
2. The PCs posed as miners and got into the mine in this fashion. Since many of the guards were sick or ill, they didn't have a lot of trouble bledning into the crowd funneling into the mine. They had to do some bluffing and sneaking, but managed to get inside.
3. We only play 2 times a month for about 6 hours a session. Thus, I cut the TFoE down in content a lot. I combined the three temples into one with three sections. At the center was the dark cathedral. Anyway, the PCs used their imagination to come up with some good tactics that didn't rely on combat only during the adventure, and again I was impressed. For once it wasn't just hack-n-slash but a mix of subterfuge, tactics, role-playing, and guile. It was quite fun.
4. In the Dark Cathedral, the PCs rushed the main floor, attempting to disrupt the ritual at the pool. One of the PCs used a homebrew wand styled after the Ram Ring which can "shoot" beams of force. Each charge allows for a 1d6 of damage. This is where the question comes in: The PC decided to fire the ram wand at the block surrounding the pool, trying to collapse the brick into the pool. As I imagine it, this wouldn't do too much to affect the Overgod crawling out of the pool in the end. (They know something bad will be coming out of there.) What opinion do you all have on it?

I am happy to report that my gaming group is doing better, and it's widely due to using the suggestions other DMs gave on this board. Thanks for your help! You helped "save my game."

GUTH


Well, in my campaign the players have discovered that cultists are in the Dourstone mine and planning a ritual in a few days time. Instead of trying to foil the plot themselves, they've decided that they should report the problem to the regional law enforcement through the Justicar that's in our mix of players. We're playing in the Eberron campaign. Diamond Lake is of course located in Breland not far from Sharn. They want to try to get the Citadel to send official troops to Diamond lake to take care of the situation. I'm formulated that getting a bunch of soldiers to Diamond Lake in three days time (the remaining time as they spent 2 days deciding what to do about it after they found out the information.) is a bit unreasonable unless mass teleportation or the like is used. But I thought that I would present the complication to the rest of you DMs and see what your reaction might be. I have considered the following: (1) The soldiers are dispatched and arrive later due to political red tape and distance. (2) The soldiers somehow arrive on time, fail to stop the ritual, and the PCs watch as the Overgod crawls up from the mines and starts to do bad things in town as referred to in the 3FoE issue of Dungeon. What do you guys think, and what are some other clever tactics I might use?


I've read the book and the boxed set both entitled "Rod of Seven Parts" and wondered if anyone else is using information from these to add to the Age of Worms. Comment as you see fit. Thanks.


Maybe I'm jaded by having been a fan of companies like Games Workshop in the past, but despite the sentiment of complaint on this messageboard, I for one do what to take the time to thank the staff of Paizo for being willing to communicate with fans as well as they do. Maybe they change release dates, post the release dates wrong, or make promises that they can't keep from time to time - but they're human. At least they're not sequestering themselves into a high tower over the fans and staring down their almighty noses. Again, I'm one of the walking wounded of Games Workshop who make no bones of doing exactly that. Thankfully Paizo is fan friendly.

I'm enjoying the Age of Worms adventure path. I have collected sources of information dealing with Kyuss including the Rod of Seven Parts boxed set. So I'm really interested to see where it goes from here.

My group has finally finished up the Whispering Cairn completely with Filge captured alive.

Take it easy! Keep on gaming!


Our gaming group extends from the DuBois area throiugh Brookville and even into Marienville, PA. So basically if you live in Forest, Jefferson, or CLearfierld counties, give me an email. :O)


I often see the advertisement in Dragon that features the miniatures posed in the cover art of the Forge of Fury module.
I have wanted to buy the black dragon from that picture, but have been unable to figure out its product name or anything. Was it a single model or included in a set?

Anyone have any clues?


I'm currently facing a problem where my characters are saying that the campaign contains too much information to understand and that its too confusing with all the nonplaying characters, the different locations, the organizations involved, and the "biggness" of the plotline.

They are currentl in the Whispering Cairn part of the adventure, ready to raid the Observatory. However, I've been told that the information about the Battle fo Pesh, the Whispering Cairn, the green worms, and the Talisman of the SPhere is just too much for them to handle.

On top of that I am using the Eberron campaign, and they are feeling that the campaign setting is too overwhelming.

Any comments, sugeestions?

Currently I believe our D&D campaign is simply going to stop, and we're just not going to be playing anymore.


This is simply my campaign log for my current game going on in DuBois, PA 15801.

I am running an Eberron campaign, tying in a bunch of AoW stuff into the current plotlines.

http://duboisaow.blogspot.com


In reading the 3 Faces of Evil, I couldn't help but imagine my party of anti-heros being hired as mercenary guards for the Ebon Triad and their final ritual. I imagine once the PCs realized what was going on, they'd probably see it was beneficial to stop the cult rather than helping it. (Maybe)

Anyone else tossed this idea around?


Has anyone had the same fun I have experienced as a DM by playing on the fears of the demon face from Tomb of Horrors when the players came to the screaming face visage?


During play tonight in the Whispering Cairn, some of my players declared that their characters were going to take the time to remove the red armor found on the corpses of the Seekers (if you know what I am referring to.) I found this distressing, although i understand that D&D is all about looting the bodies. Has any of your players in your campaigns tkane the time to remove the red armor from the corpses? And if so, did you consider it an evil act?


I'm using a homebrew campiagn based mainly on Eberron with some added flare here and there. Kyuss isn't that tasty to me, and I'm replacing Kyuss with another being who is scheming in the background. I'm leaning towards Orcus, or even Call of Cthulhu's Shudde M'ell.

I was wondering if anyone else had decided to replaced Kyuss and if so who you replaced him with.