Phantom

GM Reaper's page

8 posts. Alias of Matthew Downie.


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11 people marked this as a favorite.

IN THE PLAYTEST I HAVE SO FAR ONLY KILLED FOUR OF MY PLAYERS.

AND ALL TWELVE OF THEIR CHARACTERS.

I CONSIDER THIS TEST EXTREMELY SUCCESSFUL.


17 people marked this as a favorite.
Lord Fyre wrote:
Or, have we just become spoiled?

FAR TOO LONG HAVE WE ENDURED THE WHIMPERING OF SPOILED CHILDREN YEARNING TO FEEL IN CONTROL, TO HAVE FUN. BUT FEAR NOT, SOON WE SHALL TAKE AWAY THEIR TOYS, CRUSH THEIR FRAGILE DREAMS BENEATH OUR FEET AND MOCK THEIR LAMENTATIONS.


8 people marked this as a favorite.
Slim Jim wrote:

If you're a GM, and your player(s) insists on die-rolling, tell them straight up that if they roll low, they're stuck with that character with his stats in the order they were rolled ("What's the point of random if it's not random?"), and if it dies, they're out of your campaign for one year minimum from the date of death. Oh, and the biggest monsters always go after the guy with more than one stat above 16 at creation, because, you know, more meat on the carcass.

You will see those recalcitrant players leap into point-buy with considerably renewed enthusiasm.

I INSIST MY PLAYERS ROLL ALL STATS IN ORDER, 4D6, DROP HIGHEST, THEN RANDOMISE FOR RACE AND CLASS.

IF THEY COMPLAIN I TELL THEM THEY CAN USE ANOTHER METHOD BUT IN EXCHANGE I WILL TAKE BOTH THEIR EYES.

AT THIS POINT THEY USUALLY TRY TO LEAVE, ONLY TO DISCOVER THAT THE DOORS ARE ALREADY LOCKED.

ONLY THEN DO THEY ACCEPT THE MERITS OF MY PREFERRED METHOD.


18 people marked this as a favorite.
Benchak the Nightstalker wrote:

Personally, I hope we get lots of trap options.

I hope we get spike pits, and bear traps, and giant rolling boulders, and those poison needles that pop out of treasure chests when you try to open them, and all the other great trap options.

WHEN I MAKE A BEAR TRAP YOU OPEN A TREASURE CHEST AND A BEAR COMES OUT AND BITES YOU AND THEN YOU FALL INTO A PIT FULL OF BEARS AND THEN MORE BEARS FALL DOWN FROM THE CEILING ONTO YOUR HEAD.


blahpers wrote:
Death penalties aren't going to solve that.

Death penalties solve all problems! Rocks fall! You die!


How dare you call me predictable! Rocks fall! You die!


In my games, bad role-playing is punished with death!


3 people marked this as a favorite.
Zhayne wrote:
How restrictive am I? It's literally impossible. Dead is DEAD.

You think that's tough? If you die in one of my games, you die in REAL LIFE!