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Male Secret Identify of Qstor
![]() Riltar Nobettween wrote: d20+9 The SR check fails. everyone that hits the devil takes barbs: 1d8 + 6 ⇒ (4) + 6 = 10 The devil steps and casts a spell DC 19 Spellcraft:
unholy blight damage if good half if neutral: 5d8 ⇒ (3, 3, 6, 4, 5) = 21 DC 18 Will The two morlocks in the back clap. damage devil 34 pathfinders are up again sorry Muddy goes before the devil ![]()
Male Secret Identify of Qstor
![]() Riltar Nobettween wrote:
OK not like you guys would have had issues :p Rilar easily dispatches the golem. Combat over[/ooc] The Nephilim turns to the party. [b]"Thank you for freeing me. I am grateful and now will return to my plane, free!" Continuing towards the exit the party makes it's way to the level exit and the last door. I moved your tokens ![]()
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Male Secret Identify of Qstor
![]() GM Qstor wrote:
Steps attack hits but doesn't do full damage. Patros waits for the creature. Yroh and Riltar are up ![]()
Male Secret Identify of Qstor
![]() Twilight Glimmer wrote:
After the fest, the Starfinders get back in their ship and head off planet. In the briefing room on Absalom Station Guidance turns to you. "Welcome back, Starfinders. The contracting organization is
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Male Secret Identify of Qstor
![]() lufti_lilium wrote: Where would the creature be on the map? sorry added The alien tries to cast but the magic missile takes it down. that combat was quick! combat over You can access the the command-center computer and retrieve information on what happened to the outpost. assuming you do You find that the outpost lost contact for a time with the main base and several interesting finds that the colonists discovered about nearby systems. c8:
Supply lockers line the walls of this thirty-foot-wide circular room. Varied pieces of equipment are visible within some of
the open lockers, while others are piled on the floor in front of hastily cleared units. Doors exit this chamber to the west and southwest. looking around you find incendiary grenades I and a set of squad defiance series armor. In Subtier 3–4, they instead contain four shock grenades II and a set of lashunta ringwear II . DC 16 Perception:
you notice a hidden compartment behind one of the lockers that contains a squad machine gun and two screamer grenades c9: This tight room contains little beyond an imposing plastic desk and an nearby chair. A single exit door leads to the northeast ![]()
Male Secret Identify of Qstor
![]() Muddy Mudflipper wrote:
She turns to Steps. "They are portal stones to other layers of this complex." She looks at Muddy "Ah yes....thanks" Then Riltar. "No of course not" ![]()
Male Secret Identify of Qstor
![]() Supply lockers line the walls of this thirty-foot-wide circular
The lockers here contain four incendiary grenades
if you move to c7 C7: This immense circular room is bare, except for several computer screens and databanks that line the inner walls. Chairs jut out
from some of these computerized desks, while doors exit to the northeast, southeast, and southwest. ![]()
Male Secret Identify of Qstor
![]() Riltar Nobettween wrote: "No stones to trade I'm afraid. May we just pass and keep going to the next room? Any angry monster ahead you think we should be ready for?" asks Riltar. Patros thinks she's being truthful. She moves aside. "Yes there a mad hulking brute. He can't be controlled." ![]()
Male Secret Identify of Qstor
![]() Little Lendtech wrote:
Little's shot drops the last creature! Searching the area you don't find any items of interest or use. But you do see signs that a creature has left prints on the floor. where to? ![]()
Male Secret Identify of Qstor
![]() I'm going to combine the last 2 encounters if that's ok. This chamber has been extensively excavated into a giant,
Inside sits a a creature, From the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs. "Ah...I was expecting you. Perhaps we can come to an arrangement." she says
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