Wolf in Sheep's Clothing

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Liberty's Edge

Male Secret Identify of Qstor

@Joe - I updated Steps chronicle.

Liberty's Edge

Male Secret Identify of Qstor
Joe Jungers wrote:

I'm not slow-tracking 29 Steps.

So I guess all the rewards need to be adjusted.

ok give me till tomorrow.

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Male Secret Identify of Qstor

here's the chronicles

chronicles

Let me know if there's an issue.

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Male Secret Identify of Qstor

Yroh and Patros can you please add in your info.

Thanks for playing guys

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Male Secret Identify of Qstor

Muddy's shots miss but with luck Riltar moves and finishes off the devil. The party has no problem finishing off the morlocks. It finishes exploring the level. Returning to Absalom you deliver your report about the strange spire to Valsin.

the end.

Liberty's Edge

Male Secret Identify of Qstor
Patros Therinor wrote:

[dice=boondoggle?]1d20

no day job

edit...woot!

[dice=choice]1d3

assuming it's 1d3 like last few have been...

What's your email for the boon?

can people enter their info ASAP here sorry for the delay

rpg chronicles

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Male Secret Identify of Qstor
Riltar Nobettween wrote:
d20+9

The SR check fails.

everyone that hits the devil takes

barbs: 1d8 + 6 ⇒ (4) + 6 = 10

The devil steps and casts a spell

DC 19 Spellcraft:
unholy blight

damage if good half if neutral: 5d8 ⇒ (3, 3, 6, 4, 5) = 21

DC 18 Will

The two morlocks in the back clap.

damage devil 34

pathfinders are up again

sorry Muddy goes before the devil

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Joe Jungers wrote:
Are there plans for the next level(s)?

Sending a DM

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Male Secret Identify of Qstor

yep please make an SR check

The two morlocks near the devil look onward and wait.

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Male Secret Identify of Qstor

Inside you see the devil and two morlocks.

"Thank you for the trinkets before. Now you die!"

combat

Pathfinders are up

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Male Secret Identify of Qstor
Joe Jungers wrote:

I suspect we're close to finishing this level unless the devil at the spire has something else planned for us.

I'm happy to move on to the final encounter if that's the case.

Done!

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Male Secret Identify of Qstor
Riltar Nobettween wrote:
GM Qstor wrote:
the shocking grasp has SR and doesn't work cause the golem has immunity to magic the frost fall doesn't work either. Did you want to change your actions? Your PCs would have known that?
@GM: keep it as is please... the flaming burst slowed it and my physical dmg is adamantine so I'm happy

OK not like you guys would have had issues :p

Rilar easily dispatches the golem.

Combat over[/ooc]

The Nephilim turns to the party. [b]"Thank you for freeing me. I am grateful and now will return to my plane, free!"

Continuing towards the exit the party makes it's way to the level exit and the last door.

I moved your tokens

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Male Secret Identify of Qstor

chronicles

Let me know if everything is OK. I reported the game thanks for playing!

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Male Secret Identify of Qstor

the shocking grasp has SR and doesn't work cause the golem has immunity to magic the frost fall doesn't work either. Did you want to change your actions? Your PCs would have known that?

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Male Secret Identify of Qstor
GM Qstor wrote:
Riltar Nobettween wrote:
[dice=Arcana to ID]1d20+16
it's a Flesh golem

Steps attack hits but doesn't do full damage. Patros waits for the creature.

Yroh and Riltar are up

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Male Secret Identify of Qstor
Riltar Nobettween wrote:
[dice=Arcana to ID]1d20+16

it's a Flesh golem

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Male Secret Identify of Qstor

@Twilight I need your info please on rpg chronicles.

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Male Secret Identify of Qstor
Little Lendtech wrote:

"Well, ma'am, most of the natives were peaceful, friendly, intelligent, and did not appear to be technologically advanced. A religious deviant wasn't friendly.

"Thank you for your very interesting report! We will surely make note of it!"

the end

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Male Secret Identify of Qstor

can everyone roll for a boon and make sure their PFS # faction etc. is posted here, please.

Thanks

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Male Secret Identify of Qstor

A large fleshy creature moves to strike Riltar.

Combat!

Pathfinders are up!

know arcana to ID

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Male Secret Identify of Qstor
Twilight Glimmer wrote:

Twilight nods in thanks and uses their horn to move food to their mouth.

After the fest, the Starfinders get back in their ship and head off planet. In the briefing room on Absalom Station Guidance turns to you.

"Welcome back, Starfinders. The contracting organization is
eager to review the data you have recovered. I’ve prepared
a list of subsequent missions that might appeal to you, once
you’re properly debriefed. There are a multitude of other lost
outposts in Near Space, and with your experience, we hope
you will take these assignments into consideration. Now, what
have you to report?”

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"One was our friends. One was the exile but we glad for your help!"

One of the alien's moves its tentacles. "Bring good food and treats!"

The aliens pull some tables together and place many plates of food and fresh fruit. "We thank Starfinders! Eat and be merry!

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can we finish this we're supposed to be done in six days

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Exploring the rest of the facility, the Starfinders find no threats and head back to the alien village.

"Will the haunts return?" one villager asks. "What of the threats?" asks another.

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Male Secret Identify of Qstor

I hope my GMing was OK. I feel I wasn't on top of stuff. we're nearly done.

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lufti_lilium wrote:
Where would the creature be on the map?

sorry added

The alien tries to cast but the magic missile takes it down.

that combat was quick!

combat over

You can access the the command-center computer and retrieve information on what happened to the outpost. assuming you do You find that the outpost lost contact for a time with the main base and several interesting finds that the colonists discovered about nearby systems.

c8:
Supply lockers line the walls of this thirty-foot-wide circular room. Varied pieces of equipment are visible within some of
the open lockers, while others are piled on the floor in front
of hastily cleared units. Doors exit this chamber to the west
and southwest. looking around you find incendiary grenades
I and a set of squad defiance series armor. In Subtier 3–4, they
instead contain four shock grenades II and a set of lashunta
ringwear II

.

DC 16 Perception:
you notice a hidden compartment behind one of the lockers that contains a squad machine gun and two screamer grenades

c9:
This tight room contains little beyond an imposing plastic desk and an nearby chair. A single exit door leads to the northeast

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The alien ignores Luti and goes to fire. "You will join my god! Invaders! You brought death to the sky s above!"

twlight go ahead and cast

Mech Ro misses but Little hits.

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An alien dressed in armor with a slightly different look draws a pistol and appears ready to shoot.

"Intruders you killed the god!"

Combat

Starfinders are up

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Muddy Mudflipper wrote:

With a shrug, Muddy withdraws a handful of the stones from his pocket.

"You trade for these?" he asks the creature, showing the stones in his open palm.

She turns to Steps. "They are portal stones to other layers of this complex." She looks at Muddy "Ah yes....thanks" Then Riltar. "No of course not"

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Supply lockers line the walls of this thirty-foot-wide circular
room. Varied pieces of equipment are visible within some of
the open lockers, while others are piled on the floor in front
of hastily cleared units. Doors exit this chamber to the west
and southwest.
This room served as the supply room and arsenal for the former
colonists. Though mostly ransacked by the exile, it still contains
some useful items.

The lockers here contain four incendiary grenades
I and a set of squad defiance series armor.

if you move to c7

C7:
This immense circular room is bare, except for several computer screens and databanks that line the inner walls. Chairs jut out
from some of these computerized desks, while doors exit to the
northeast, southeast, and southwest.

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Riltar Nobettween wrote:
"No stones to trade I'm afraid. May we just pass and keep going to the next room? Any angry monster ahead you think we should be ready for?" asks Riltar.

Patros thinks she's being truthful. She moves aside. "Yes there a mad hulking brute. He can't be controlled."

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Little Lendtech wrote:

One target eliminated, Little designates Nancy's assailant as his new target. He'd like to follow Mech-Ro-Nancy's lead and open up some space, but Lufti and Glimmer are in the way. It's awkward, and he's leaving himself open, but he keeps the rifle leveled and fires again.

Move action- designate target red
[dice= plasma bolter, tactical vred EAC, combat tracking] 1d20 +5 ... [dice= damage] 1d10 (E&F; 40'; critical -; Unwieldy ; 3/5 shots left)

Could have done with without risking the AoO.

Little's shot drops the last creature!

Searching the area you don't find any items of interest or use. But you do see signs that a creature has left prints on the floor.

where to?

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Yroh of the Snows wrote:
"What arrangement do you seek? We are but humble Pathfinders seeking knowledge in our exploration."

She holds up a piece of green rock. "“I am collecting these small

tokens. If you have any, I would gladly trade with you..."

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Male Secret Identify of Qstor

I'm going to combine the last 2 encounters if that's ok.

This chamber has been extensively excavated into a giant,
amorphously shaped cavern.
The Emerald Spire runs through the center of this
chamber. Numerous holes scar its surface,
spiraling about the entire column. The damage
appears superficial—no more than an inch or
two deep in the surface—but a stronger glow
from within the pillar leaks through the holes
and cracks, casting emerald-colored beams
about the room. Several of the holes appear to
have been recently patched with brighter chips
of emerald crystal.

Inside sits a a creature, From the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.

"Ah...I was expecting you. Perhaps we can come to an arrangement." she says

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Riltar Nobettween wrote:

"Who or what is this 'mistress' and what type of servants heeds her commands?" asks Riltar, getting ready for the next room.

renewing 'shield' from wand...

"She is a fiend from the Hells. Her servant is muscular and dumb."

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The Nephilim thanks the party. "The mistress is across the hallway with her servant."

I uncovered the area

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@Riltar - 8 is good - nephilim

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Mech Ro tries to throw a spoon at the creature but it flies against the wall. The creature moves and tries to punch Mech Ro

attack: 1d20 + 3 ⇒ (17) + 3 = 20

damage: 1d6 + 3 ⇒ (4) + 3 = 7

It connects.

Starfinders are up again

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Patros Therinor wrote:
Easy there, big fella...we don't serve any mistresses. i have no idea who you're talking about. Mind filling us in?

"Thank you gnome! I am Jherao and I was captures by this fiend from the Hells. The Mistresses of Thorns. She's tortured me to gain my secrets. I am called a nephilim, that is why I tower over you and your friends halfling" He leans against the wall.

Heal DC 10:
he's lost most of his hit points

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Blue drops from Little's shot this time. His aim was true. Lufti demoralizes the last creature while Twlight misses with her horn.

Mech Ro is up!

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29 Steps wrote:
29 Steps cautiously steps in, checking for survivors as well.

Riltar doesn't see any undead. Steps sees a creature is still alive. He glimpses that the strength and stature of this giant-sized human is matched only by the nobility of its bearing. The large humanoid is chained to the wall and has blood on it's chest. "Kill me if you must but I will not serve your mistresses. Bring her hulking guardian if you must!"

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botting Little

plasma bolter, tactical v EAC : 1d20 + 4 ⇒ (8) + 4 = 12 ... damage: 1d10 ⇒ 2

Little fires around the corner and misses. The blue creature jumps down and tries to punch Lufti. Red hangs back

slam: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Lufti dodges!

Starfinders are up again!

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Male Secret Identify of Qstor

Steps sees there a door to the north and a door to the south, a little further down.

room to the north if door opened:
Coal-filled braziers illuminate this room with a dull yellow light.
Its walls are lined with great iron cages. Some are empty, while
others hold the skeletal or desiccated remains of a fantastic
array of supernatural beings. The corpses hang from rusty
manacles and have great iron skewers piercing their bodies.

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Male Secret Identify of Qstor

yeah it's harder a Disable check would work. That's my reading

Steps and Muddy are able to open the door. There are no traps. Inside are small piles of bits of wood and stone as well as a naunet protean (worth 500 gp), a 1-pound chunk of hematite worth 100 gp, and 23 assorted
semi-precious gemstones worth 50 gp each. There's nothing else in the room apart from the gens.

I'm assuming you grab the gems

A mouth appears in the air.

"“Take what you wish, but know this—whatever you carry away from
this place, you will pay for tenfold.”

where 2?

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The creatures appear on the verge of attacking and Lufti's shot hits blue.

Little is up

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Twilight Glimmer wrote:

[dice=mysticism]

Second knows .that they're outsiders and have elemental immunities. And a special ability summoning graft.

Rest of the Starfinders are up

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little I moved you back something happens. Lufti has had time to rest btw

Two tiny creatures shout and squeal and seem angry and ready to attack the Starfinders.

Mysticism to ID

Combat

Starfinders are up

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Male Secret Identify of Qstor

Steps pulls then handle on this door but it won't budge. It continues to emit greenish light.

Detect magic and Spellcraft DC 16:
it's arcane locked

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Steps moves into the hallway and sees -

This short passage that leads to a closed door. The walkway is littered
with piles of stone bowls, skulls, crudely carved idols, and large
chunks of quartzite, hematite, and other semi-precious minerals.
A yellowish light leaks from the crack at the bottom of the door

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Male Secret Identify of Qstor
Twilight Glimmer wrote:

Twilight is in the process of trotting up to the door, opening it slightly and peeking through the gap.

you can remove the spoiler